161 lines
4.9 KiB
C++
161 lines
4.9 KiB
C++
|
/****************************************************************************
|
||
|
Copyright (c) 2011-2013,WebJet Business Division,CYOU
|
||
|
|
||
|
http://www.genesis-3d.com.cn
|
||
|
|
||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
of this software and associated documentation files (the "Software"), to deal
|
||
|
in the Software without restriction, including without limitation the rights
|
||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
copies of the Software, and to permit persons to whom the Software is
|
||
|
furnished to do so, subject to the following conditions:
|
||
|
|
||
|
The above copyright notice and this permission notice shall be included in
|
||
|
all copies or substantial portions of the Software.
|
||
|
|
||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
|
THE SOFTWARE.
|
||
|
|
||
|
The method in this file is written according to Jonathan Blow's article in the
|
||
|
Inner Product column of Game Developer Magazine. The article is available at
|
||
|
http://number-none.com/product/Packing%20Integers/index.html. The sample code
|
||
|
is available at http://www.gdcvault.com/gdmag.
|
||
|
****************************************************************************/
|
||
|
#include "resource/resource_stdneb.h"
|
||
|
#include "UnsignedIntUnpacking.h"
|
||
|
|
||
|
namespace Resources
|
||
|
{
|
||
|
//------------------------------------------------------------------------------
|
||
|
UnsignedIntUnpacking::UnsignedIntUnpacking(unsigned int valueCount,
|
||
|
unsigned int unpackingBitsCount)
|
||
|
: mValueCount(valueCount)
|
||
|
, mUnpackingBitsCount(unpackingBitsCount)
|
||
|
, mByteCount(0)
|
||
|
, mNextBitToRead(0)
|
||
|
{
|
||
|
if ( (mValueCount != 0) && (mUnpackingBitsCount != 0) )
|
||
|
{
|
||
|
mByteCount = (mValueCount * mUnpackingBitsCount + 7)/8;
|
||
|
mBuffer.Resize(mByteCount, 0);
|
||
|
}
|
||
|
}
|
||
|
//------------------------------------------------------------------------------
|
||
|
unsigned int UnsignedIntUnpacking::GetValueCount()
|
||
|
{
|
||
|
return mValueCount;
|
||
|
}
|
||
|
bool UnsignedIntUnpacking::SetValueCount(unsigned int valueCount, bool resizeBuffer)
|
||
|
{
|
||
|
if (0 == valueCount)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
mValueCount = valueCount;
|
||
|
if (resizeBuffer && (mUnpackingBitsCount != 0) )
|
||
|
{
|
||
|
mByteCount = (mValueCount * mUnpackingBitsCount + 7)/8;
|
||
|
mBuffer.Clear();
|
||
|
mBuffer.Resize(mByteCount, 0);
|
||
|
mNextBitToRead = 0;
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
//------------------------------------------------------------------------------
|
||
|
unsigned int UnsignedIntUnpacking::GetUnpackingBitsCount()
|
||
|
{
|
||
|
return mUnpackingBitsCount;
|
||
|
}
|
||
|
bool UnsignedIntUnpacking::SetUnpackingBitsCount(unsigned int packingBitsCount, bool resizeBuffer)
|
||
|
{
|
||
|
if (0 == packingBitsCount)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
mUnpackingBitsCount = packingBitsCount;
|
||
|
if (resizeBuffer && (mValueCount != 0) )
|
||
|
{
|
||
|
mByteCount = (mValueCount * mUnpackingBitsCount + 7)/8;
|
||
|
mBuffer.Clear();
|
||
|
mBuffer.Resize(mByteCount, 0);
|
||
|
mNextBitToRead = 0;
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
//------------------------------------------------------------------------------
|
||
|
bool UnsignedIntUnpacking::Unpack(unsigned int *pOutputUnsignedInt)
|
||
|
{
|
||
|
if ( (0 == mValueCount) || (0 == mUnpackingBitsCount) )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
unsigned int byteIndex = (mNextBitToRead / 8);
|
||
|
if (byteIndex >= mByteCount)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
unsigned int bitIndex = (mNextBitToRead % 8);
|
||
|
unsigned int remainingSpaceThisByte = (8 - bitIndex) & 0x7;
|
||
|
|
||
|
unsigned int unpackingBitsCount = mUnpackingBitsCount;
|
||
|
// Make 'mNextBitToRead' to the new position for the next call.
|
||
|
mNextBitToRead += unpackingBitsCount;
|
||
|
|
||
|
unsigned int output = 0;
|
||
|
if (remainingSpaceThisByte)
|
||
|
{
|
||
|
unsigned int toCopy = remainingSpaceThisByte;
|
||
|
|
||
|
if (toCopy > unpackingBitsCount)
|
||
|
{
|
||
|
// Remaining space in current byte is big enough for copy
|
||
|
toCopy = unpackingBitsCount;
|
||
|
}
|
||
|
|
||
|
// Shift the bits to the leftest end of the unsigned int. This remove
|
||
|
//the bits are already copied.
|
||
|
output = (unsigned int)mBuffer[byteIndex] << (32 - remainingSpaceThisByte);
|
||
|
output >>= (32 - unpackingBitsCount);
|
||
|
byteIndex++;
|
||
|
|
||
|
unpackingBitsCount -= toCopy;
|
||
|
}
|
||
|
|
||
|
unsigned int tempReadedNumber = 0;
|
||
|
while (unpackingBitsCount)
|
||
|
{
|
||
|
tempReadedNumber = (unsigned int)mBuffer[byteIndex] << 24;
|
||
|
tempReadedNumber >>= (32 - unpackingBitsCount);
|
||
|
output |= tempReadedNumber;
|
||
|
byteIndex++;
|
||
|
if (unpackingBitsCount < 8)
|
||
|
{
|
||
|
unpackingBitsCount = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
unpackingBitsCount -= 8;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
*pOutputUnsignedInt = output;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
//------------------------------------------------------------------------------
|
||
|
Util::Array<unsigned char>& UnsignedIntUnpacking::GetBuffer()
|
||
|
{
|
||
|
return mBuffer;
|
||
|
}
|
||
|
}//namespace Resources
|