64 lines
2.4 KiB
C
64 lines
2.4 KiB
C
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __ParticleGPUTarget_H_
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#define __ParticleGPUTarget_H_
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#include "particles/particle_fwd_decl.h"
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#include "particles/particletarget.h"
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#include "particles/particle.h"
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namespace Particles
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{
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class ParticleGPUTarget: public ParticleTarget
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{
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__DeclareSubClass(ParticleGPUTarget, ParticleTarget );
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//----------------------------------------------------------------------
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public:
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ParticleGPUTarget();
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virtual ~ParticleGPUTarget();
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void _updateTarget(GPtr<ParticlePool>& pool, Timing::Time frameTime);
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void _resetTarget();
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virtual ParticleTarget::TargetType GetTargetType(void) const
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{
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return ParticleTarget::GPU;
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}
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public:
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// @ISerialization::GetVersion. when change storage, must add SerializeSVersion count
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virtual Serialization::SVersion GetVersion() const;
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// @ISerialization::Load
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virtual void Load( Serialization::SVersion ver, Serialization::SerializeReader* pReader, const Serialization::SerializationArgs* args );
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// @ISerialization::Save
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virtual void Save( Serialization::SerializeWriter* pWriter ) const;
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// copy
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virtual void CopyFrom( const ParticleTargetPtr& target );
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};
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}
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#endif
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