2014-05-05 14:50:33 +08:00
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "particles/particleaffector.h"
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namespace Particles
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{
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using namespace Serialization;
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const char* s_AffectorName = "AffectorName";
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const char* s_AffectSpecialisation = "AffectSpecialisation";
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const char* s_AffectorEnable = "AffectorEnable";
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class ParticleAffectorSerialization
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{
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public:
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//------------------------------------------------------------------------
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void Load( ParticleAffector* obj, SVersion ver, SerializeReader* pReader )
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{
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if ( 1 == ver )
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{
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Load_1(obj, pReader);
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return;
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}
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else if(2 == ver)
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{
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Load_2(obj,pReader);
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return;
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}
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2014-06-19 16:21:15 +08:00
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else if(3 == ver)
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{
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Load_3(obj,pReader);
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return;
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}
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2014-05-05 14:50:33 +08:00
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n_error(" %s Load unknown version.\n", obj->GetClassName().AsCharPtr() );
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}
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//------------------------------------------------------------------------
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void Load_1(ParticleAffector* obj, SerializeReader* pReader)
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{
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Util::String name;
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pReader->SerializeString( s_AffectorName, name );
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obj->SetName( name );
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int specialisation;
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pReader->SerializeInt( s_AffectSpecialisation , specialisation);
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2014-06-19 16:21:15 +08:00
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//obj->SetAffectType((ParticleAffector::AffectType)specialisation);
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2014-05-05 14:50:33 +08:00
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}
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void Load_2(ParticleAffector* obj, SerializeReader* pReader)
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{
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bool active;
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pReader->SerializeBool(s_AffectorEnable,active);
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obj->SetEnable(active);
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Load_1(obj,pReader);
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}
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2014-06-19 16:21:15 +08:00
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void Load_3(ParticleAffector* obj, SerializeReader* pReader)
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{
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bool active;
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pReader->SerializeBool(s_AffectorEnable,active);
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obj->SetEnable(active);
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Util::String name;
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pReader->SerializeString( s_AffectorName, name );
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obj->SetName( name );
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}
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//------------------------------------------------------------------------
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void Save( const ParticleAffector* obj, SerializeWriter* pWriter )
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{
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pWriter->SerializeBool(s_AffectorEnable,obj->GetEnable());
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pWriter->SerializeString( s_AffectorName, obj->GetName() );
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}
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};
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//------------------------------------------------------------------------
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// @ISerialization::GetVersion. when change storage, must add SerializeVersion count
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SVersion ParticleAffector::GetVersion() const
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{
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2014-06-19 16:21:15 +08:00
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return 3;
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2014-05-05 14:50:33 +08:00
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}
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//------------------------------------------------------------------------
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// @ISerialization::Load
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void ParticleAffector::Load( SVersion ver, SerializeReader* pReader, const Serialization::SerializationArgs* args )
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{
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ParticleAffectorSerialization Serialize;
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Serialize.Load( this, ver, pReader );
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}
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//------------------------------------------------------------------------
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// @ISerialization::Save
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void ParticleAffector::Save( SerializeWriter* pWriter ) const
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{
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ParticleAffectorSerialization Serialize;
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Serialize.Save( this, pWriter );
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}
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//------------------------------------------------------------------------
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void ParticleAffector::CopyFrom( const ParticleAffectorPtr& affector )
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{
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n_assert( affector.isvalid() );
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SetName( affector->GetName() );
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SetEnable(affector->GetEnable());
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SetAffectType( affector->GetAffectType());
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}
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}
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