genesis-3d_engine/Engine/addons/myguiengine/include/MyGUI_SkinManager.h

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/*!
@file
@author Albert Semenov
@date 11/2007
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_SKIN_MANAGER_H__
#define __MYGUI_SKIN_MANAGER_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Singleton.h"
#include "MyGUI_Enumerator.h"
#include "MyGUI_ResourceSkin.h"
#include "MyGUI_XmlDocument.h"
#include "MyGUI_ResourceManager.h"
#include "MyGUI_BackwardCompatibility.h"
namespace MyGUI
{
class MYGUI_EXPORT SkinManager :
public Singleton<SkinManager>,
public MemberObsolete<SkinManager>
{
public:
SkinManager();
void initialise();
void shutdown();
/** Get ResourceSkin by name */
ResourceSkin* getByName(const std::string& _name) const;
/** Check if skin with specified name exist */
bool isExist(const std::string& _name) const;
/** Get default skin name.
Default skin used when creating widget with skin that doesn't exist.
*/
const std::string getDefaultSkin() const;
/** Set default skin name.
Default skin used when creating widget with skin that doesn't exist.
*/
void setDefaultSkin(const std::string& _value);
private:
void createDefault(const std::string& _value);
void _load(xml::ElementPtr _node, const std::string& _file, Version _version);
private:
std::string mDefaultName;
bool mIsInitialise;
};
} // namespace MyGUI
#endif // __MYGUI_SKIN_MANAGER_H__