genesis-3d_engine/Engine/addons/myguiengine/include/MyGUI_MenuControl.h

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/*!
@file
@author Albert Semenov
@date 11/2008
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_MENU_CONTROL_H__
#define __MYGUI_MENU_CONTROL_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Types.h"
#include "MyGUI_MenuItemType.h"
#include "MyGUI_Widget.h"
#include "MyGUI_Any.h"
#include "MyGUI_EventPair.h"
#include "MyGUI_MenuItemType.h"
#include "MyGUI_ControllerFadeAlpha.h"
#include "MyGUI_IItem.h"
#include "MyGUI_IItemContainer.h"
namespace MyGUI
{
typedef delegates::CMultiDelegate2<MenuControl*, MenuItem*> EventHandle_MenuCtrlPtrMenuItemPtr;
typedef delegates::CMultiDelegate1<MenuControl*> EventHandle_MenuCtrlPtr;
class MYGUI_EXPORT MenuControl :
public Widget,
public IItemContainer,
public MemberObsolete<MenuControl>
{
MYGUI_RTTI_DERIVED( MenuControl )
public:
MenuControl();
struct ItemInfo
{
ItemInfo(MenuItem* _item, const UString& _name, MenuItemType _type, MenuControl* _submenu, const std::string& _id, Any _data) :
item(_item),
name(_name),
type(_type),
submenu(_submenu),
id(_id),
data(_data),
width(0)
{
}
/** Item */
MenuItem* item;
/** Item name*/
UString name;
/** Widget have separator after item */
MenuItemType type;
/** Sub menu (or nullptr if no submenu) */
MenuControl* submenu;
/** Item id*/
std::string id;
/** User data */
Any data;
/** Item width */
int width;
};
typedef std::vector<ItemInfo> VectorMenuItemInfo;
public:
/** @copydoc Widget::setVisible */
virtual void setVisible(bool _value);
/** Hide or show Menu smooth */
void setVisibleSmooth(bool _value);
//------------------------------------------------------------------------------//
// манипуляции айтемами
//! Get number of items
size_t getItemCount() const;
//! Insert an item into a array at a specified position
MenuItem* insertItemAt(size_t _index, const UString& _name, MenuItemType _type = MenuItemType::Normal, const std::string& _id = "", Any _data = Any::Null);
//! Insert an item into a array
MenuItem* insertItem(MenuItem* _to, const UString& _name, MenuItemType _type = MenuItemType::Normal, const std::string& _id = "", Any _data = Any::Null);
//! Add an item to the end of a array
MenuItem* addItem(const UString& _name, MenuItemType _type = MenuItemType::Normal, const std::string& _id = "", Any _data = Any::Null);
//! Remove item at a specified position
void removeItemAt(size_t _index);
//! Remove item
void removeItem(MenuItem* _item);
//! Remove all items
void removeAllItems();
//! Get item from specified position
MenuItem* getItemAt(size_t _index);
//! Get item index
size_t getItemIndex(MenuItem* _item);
//! Search item, returns the position of the first occurrence in array or ITEM_NONE if item not found
size_t findItemIndex(MenuItem* _item);
//! Search item, returns the item of the first occurrence in array or nullptr if item not found
MenuItem* findItemWith(const UString& _name);
//------------------------------------------------------------------------------//
// манипуляции данными
//! Replace an item data at a specified position
void setItemDataAt(size_t _index, Any _data);
//! Replace an item data
void setItemData(MenuItem* _item, Any _data);
//! Clear an item data at a specified position
void clearItemDataAt(size_t _index);
//! Clear an item data
void clearItemData(MenuItem* _item);
//! Get item data from specified position
template <typename ValueType>
ValueType* getItemDataAt(size_t _index, bool _throw = true)
{
MYGUI_ASSERT_RANGE(_index, mItemsInfo.size(), "MenuControl::getItemDataAt");
return mItemsInfo[_index].data.castType<ValueType>(_throw);
}
//! Get item data
template <typename ValueType>
ValueType* getItemData(MenuItem* _item, bool _throw = true)
{
return getItemDataAt<ValueType>(getItemIndex(_item), _throw);
}
//! Replace an item id at a specified position
void setItemIdAt(size_t _index, const std::string& _id);
//! Replace an item id
void setItemId(MenuItem* _item, const std::string& _id);
//! Get item id from specified position
const std::string& getItemIdAt(size_t _index);
//! Get item id
const std::string& getItemId(MenuItem* _item);
/** Get item by id */
MenuItem* getItemById(const std::string& _id);
/** Find item by id */
MenuItem* findItemById(const std::string& _id, bool _recursive = false);
/** Get item index by id */
size_t getItemIndexById(const std::string& _id);
//------------------------------------------------------------------------------//
// манипуляции отображением
//! Replace an item name at a specified position
void setItemNameAt(size_t _index, const UString& _name);
//! Replace an item name
void setItemName(MenuItem* _item, const UString& _name);
//! Get item from specified position
const UString& getItemNameAt(size_t _index);
//! Get item from specified position
const UString& getItemName(MenuItem* _item);
//! Search item, returns the position of the first occurrence in array or ITEM_NONE if item not found
size_t findItemIndexWith(const UString& _name);
/** Show or hide item (submenu) at a specified position */
void setItemChildVisibleAt(size_t _index, bool _visible);
/** Show or hide item (submenu) */
void setItemChildVisible(MenuItem* _item, bool _visible);
//------------------------------------------------------------------------------//
// остальные манипуляции
/** Create specific type child item (submenu) for item by index */
template <typename Type>
Type* createItemChildTAt(size_t _index)
{
return static_cast<Type*>(createItemChildByType(_index, Type::getClassTypeName()));
}
/** Create specific type child item (submenu) for item */
template <typename Type>
Type* createItemChildT(MenuItem* _item)
{
return createItemChildTAt<Type>(getItemIndex(_item));
}
/** Get child item (submenu) from item by index */
MenuControl* getItemChildAt(size_t _index);
/** Get child item (submenu) from item */
MenuControl* getItemChild(MenuItem* _item);
/** Create child item (submenu) for item by index */
MenuControl* createItemChildAt(size_t _index);
/** Create child item (submenu) for item */
MenuControl* createItemChild(MenuItem* _item);
/** Remove child item (submenu) for item by index */
void removeItemChildAt(size_t _index);
/** Remove child item (submenu) for item */
void removeItemChild(MenuItem* _item);
/** Get item type (see MenuItemType) from item by index */
MenuItemType getItemTypeAt(size_t _index);
/** Get item type (see MenuItemType) from item */
MenuItemType getItemType(MenuItem* _item);
/** Set item type (see MenuItemType) from item by index */
void setItemTypeAt(size_t _index, MenuItemType _type);
/** Set item type (see MenuItemType) from item */
void setItemType(MenuItem* _item, MenuItemType _type);
/** Set mode when clicking on item with submenu generate eventMenuCtrlAccept and closes menu */
void setPopupAccept(bool _value);
/** Get mode when clicking on item with submenu generate eventMenuCtrlAccept and closes menu */
bool getPopupAccept() const;
/** Get parent menu item or nullptr if no item */
MenuItem* getMenuItemParent();
/** Set vertical alignment mode */
void setVerticalAlignment(bool _value);
/** Get vertical alignment mode flag */
bool getVerticalAlignment() const;
/*events:*/
/** Event : Enter pressed or mouse clicked.\n
signature : void method(MyGUI::MenuControl* _sender, MyGUI::MenuItem* _item)\n
@param _sender widget that called this event
@param _item Selected item
*/
EventHandle_MenuCtrlPtrMenuItemPtr
eventMenuCtrlAccept;
/** Event : Menu was closed by select or focus change.\n
signature : void method(MyGUI::MenuControl* _sender)\n
@param _sender widget that called this event
*/
EventHandle_MenuCtrlPtr
eventMenuCtrlClose;
/*internal:*/
void _notifyDeleteItem(MenuItem* _item);
void _notifyDeletePopup(MenuItem* _item);
void _notifyUpdateName(MenuItem* _item);
void _wrapItemChild(MenuItem* _item, MenuControl* _widget);
// IItemContainer impl
virtual size_t _getItemCount();
virtual void _addItem(const MyGUI::UString& _name);
virtual void _removeItemAt(size_t _index);
virtual Widget* _getItemAt(size_t _index);
virtual void _setItemNameAt(size_t _index, const UString& _name);
virtual const UString& _getItemNameAt(size_t _index);
virtual void _setItemSelected(IItem* _item);
void _updateItems(size_t _index);
void _updateSizeForEmpty();
protected:
virtual void initialiseOverride();
virtual void shutdownOverride();
virtual void onKeyChangeRootFocus(bool _focus);
virtual void onWidgetCreated(Widget* _widget);
virtual void setPropertyOverride(const std::string& _key, const std::string& _value);
private:
void notifyRootKeyChangeFocus(Widget* _sender, bool _focus);
void notifyMouseButtonClick(Widget* _sender);
void notifyMouseSetFocus(Widget* _sender, Widget* _new);
const std::string& getSkinByType(MenuItemType _type) const;
std::string getIconIndexByType(MenuItemType _type) const;
void update();
MenuItemType getItemType(bool _submenu, bool _separator) const;
void notifyMenuCtrlAccept(MenuItem* _item);
Widget* createItemChildByType(size_t _index, const std::string& _type);
void _wrapItem(MenuItem* _item, size_t _index, const UString& _name, MenuItemType _type, const std::string& _id, Any _data);
ControllerFadeAlpha* createControllerFadeAlpha(float _alpha, float _coef, bool _enable);
Widget* _getClientWidget();
void _setItemChildVisibleAt(size_t _index, bool _visible, bool _smooth);
protected:
bool mHideByAccept;
// нужно ли выбрасывать по нажатию
bool mMenuDropMode;
bool mIsMenuDrop;
bool mHideByLostKey;
bool mResizeToContent;
private:
VectorMenuItemInfo mItemsInfo;
std::string mItemNormalSkin;
std::string mItemPopupSkin;
std::string mItemSeparatorSkin;
std::string mSubMenuSkin;
std::string mSubMenuLayer;
// флаг, чтобы отсеч уведомления от айтемов, при общем шутдауне виджета
bool mShutdown;
bool mVerticalAlignment;
int mDistanceButton;
bool mPopupAccept;
MenuItem* mOwner;
bool mAnimateSmooth;
bool mChangeChildSkin;
Widget* mClient;
};
} // namespace MyGUI
#endif // __MYGUI_MENU_CONTROL_H__