90 lines
2.9 KiB
C
90 lines
2.9 KiB
C
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/*!
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@file
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@author Albert Semenov
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@date 06/2009
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*/
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/*
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This file is part of MyGUI.
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MyGUI is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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MyGUI is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __MYGUI_FACTORY_MANAGER_H__
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#define __MYGUI_FACTORY_MANAGER_H__
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#include "MyGUI_Prerequest.h"
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#include "MyGUI_Singleton.h"
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#include "MyGUI_IObject.h"
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#include "MyGUI_GenericFactory.h"
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namespace MyGUI
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{
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class MYGUI_EXPORT FactoryManager :
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public Singleton<FactoryManager>
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{
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public:
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FactoryManager();
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void initialise();
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void shutdown();
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typedef delegates::CDelegate1<IObject*&> Delegate;
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/** Register delegate function that creates object for specified _category and _type. */
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void registerFactory(const std::string& _category, const std::string& _type, Delegate::IDelegate* _delegate);
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/** Unregister delegate function that creates object for specified _category and _type. */
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void unregisterFactory(const std::string& _category, const std::string& _type);
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/** Unregister all delegate functions that creates object for specified _category. */
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void unregisterFactory(const std::string& _category);
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/** Is factory for specified _category and _type exist. */
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bool isFactoryExist(const std::string& _category, const std::string& _type);
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/** Register factory for specified _category. */
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template<typename Type>
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void registerFactory(const std::string& _category)
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{
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registerFactory(_category, Type::getClassTypeName(), GenericFactory<Type>::getFactory());
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}
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/** Register factory for specified _category and _type. */
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template<typename Type>
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void registerFactory(const std::string& _category, const std::string& _type)
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{
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registerFactory(_category, _type, GenericFactory<Type>::getFactory());
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}
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/** Unegister factory for specified _category. */
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template<typename Type>
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void unregisterFactory(const std::string& _category)
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{
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unregisterFactory(_category, Type::getClassTypeName());
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}
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/** Create object with given _category and _type. Return nullptr if there's no registered factory. */
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IObject* createObject(const std::string& _category, const std::string& _type);
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/** Destroy object */
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void destroyObject(IObject* _object);
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private:
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typedef std::map<std::string, Delegate> MapFactoryItem;
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typedef std::map<std::string, MapFactoryItem> MapRegisterFactoryItem;
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MapRegisterFactoryItem mRegisterFactoryItems;
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bool mIsInitialise;
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};
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} // namespace MyGUI
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#endif // __MYGUI_FACTORY_MANAGER_H__
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