96 lines
2.7 KiB
C++
96 lines
2.7 KiB
C++
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/****************************************************************************
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Copyright (c) 2007,Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#if WIN32
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#include "input/input_stdneb.h"
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#include "input/win32/win32inputserver.h"
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#include "input/inputkeyboard.h"
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#include "input/inputmouse.h"
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#include "input/inputgamepad.h"
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namespace Win32Input
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{
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__ImplementClass(Win32Input::Win32InputServer, 'W3IS', Input::InputServerBase);
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using namespace Input;
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//------------------------------------------------------------------------------
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/**
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*/
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Win32InputServer::Win32InputServer()
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{
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}
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//------------------------------------------------------------------------------
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/**
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*/
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Win32InputServer::~Win32InputServer()
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{
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if (this->IsOpen())
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{
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this->Close();
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}
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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Win32InputServer::Open()
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{
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n_assert(!this->IsOpen());
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InputServerBase::Open();
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this->defaultKeyboard = InputKeyboard::Create();
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this->AttachInputHandler(InputPriority::Game, this->defaultKeyboard.upcast<InputHandler>());
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this->defaultMouse = InputMouse::Create();
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this->AttachInputHandler(InputPriority::Game, this->defaultMouse.upcast<InputHandler>());
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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Win32InputServer::Close()
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{
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n_assert(this->IsOpen());
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// call parent class
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InputServerBase::Close();
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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Win32InputServer::OnFrame()
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{
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InputServerBase::OnFrame();
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}
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} // namespace Win32Input
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#endif
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