127 lines
3.4 KiB
C
127 lines
3.4 KiB
C
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __InputSource_H__
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#define __InputSource_H__
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#include "core/refcounted.h"
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#include "input/inputevent.h"
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namespace Input
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{
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class InputServerBase;
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}
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namespace Input
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{
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class InputSource : public Core::RefCounted
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{
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__DeclareClass(InputSource);
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public:
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/// constructor
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InputSource();
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/// destructor
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virtual ~InputSource();
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/// return true if open
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bool IsOpen(void) const;
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/// called when the input server Open
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virtual void Open(const GPtr<InputServerBase>& inputServer );
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/// called whem the input server Close
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virtual void Close(void);
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/// called when the input server BeginFrame. Maybe Create InputEvent there
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virtual void BeginFrame(void);
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void SetKeyDown(Util::Array< Input::InputEvent >& inputEventList,
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Input::InputEvent& inputEvent,
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Input::InputKey::Code keyCode,
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Input::Char ch);
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void SetKeyUp(Util::Array< Input::InputEvent >& inputEventList,
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Input::InputEvent& inputEvent,
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Input::InputKey::Code keyCode);
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void SetChar(Util::Array< Input::InputEvent >& inputEventList,
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Input::InputEvent& inputEvent,
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Input::Char ch);
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protected:
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friend class Input::InputServerBase;
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bool mIsOpen;
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GPtr<InputServerBase> mInputServer;
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};
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//------------------------------------------------------------------------
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inline
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bool
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InputSource::IsOpen() const
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{
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return mIsOpen;
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}
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inline void InputSource::SetKeyDown(Util::Array< Input::InputEvent >& inputEventList,
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Input::InputEvent& inputEvent,
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Input::InputKey::Code keyCode,
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Input::Char ch)
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{
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inputEvent.SetType(InputEvent::KeyDown);
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inputEvent.SetKey(keyCode);
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inputEvent.SetChar(ch);//VirtualKeyToText(wParam));
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inputEventList.Append(inputEvent);
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}
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inline void InputSource::SetKeyUp(Util::Array< Input::InputEvent >& inputEventList,
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Input::InputEvent& inputEvent,
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Input::InputKey::Code keyCode)
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{
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inputEvent.SetType(InputEvent::KeyUp);
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inputEvent.SetKey(keyCode);
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inputEventList.Append(inputEvent);
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}
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inline void InputSource::SetChar(Util::Array< Input::InputEvent >& inputEventList,
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Input::InputEvent& inputEvent,
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Input::Char ch)
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{
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inputEvent.SetType(InputEvent::Character);
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inputEvent.SetChar(ch);
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inputEventList.Append(inputEvent);
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}
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}
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#endif // __InputSource_H__
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