71 lines
3.4 KiB
C
71 lines
3.4 KiB
C
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// This code contains NVIDIA Confidential Information and is disclosed to you
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// under a form of NVIDIA software license agreement provided separately to you.
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//
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// Notice
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// NVIDIA Corporation and its licensors retain all intellectual property and
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// proprietary rights in and to this software and related documentation and
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// any modifications thereto. Any use, reproduction, disclosure, or
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// distribution of this software and related documentation without an express
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// license agreement from NVIDIA Corporation is strictly prohibited.
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//
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// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
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// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
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//
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// Information and code furnished is believed to be accurate and reliable.
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// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
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// information or for any infringement of patents or other rights of third parties that may
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// result from its use. No license is granted by implication or otherwise under any patent
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// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
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// This code supersedes and replaces all information previously supplied.
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// NVIDIA Corporation products are not authorized for use as critical
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// components in life support devices or systems without express written approval of
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// NVIDIA Corporation.
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//
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// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_VEHICLE_UTILSSETUP_H
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#define PX_VEHICLE_UTILSSETUP_H
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/** \addtogroup vehicle
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@{
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*/
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#ifndef PX_DOXYGEN
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namespace physx
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{
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#endif
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class PxVehicleWheelsSimData;
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class PxVehicleDriveSimData4W;
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/**
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\brief Enable 4W vehicle sim data as a 3W car with tadpole config (2 front wheels, 1 rear wheel)
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\brief The rear-left wheel is removed and the rear-right wheel is positioned at the centre of the rear axle.
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\brief The suspension of the rear-right wheel is modified to support the entire mass of the front car while preserving its natural frequency and damping ratio.
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*/
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void PxVehicle4WEnable3WTadpoleMode(PxVehicleWheelsSimData& suspWheelTireData, PxVehicleDriveSimData4W& coreData);
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/**
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\brief Enable as a vehicle with 3 driven wheels with delta config (1 front wheel, 2 rear wheels)
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\brief The front-left wheel is removed and the front-right wheel is positioned at the centre of the front axle.
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\brief The suspension of the front-right wheel is modified to support the entire mass of the front car while preserving its natural frequency and damping ratio.
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*/
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void PxVehicle4WEnable3WDeltaMode(PxVehicleWheelsSimData& suspWheelTireData, PxVehicleDriveSimData4W& coreData);
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/**
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\brief Compute the sprung masses of the suspension springs given given the number of sprung masses, coordinates of the sprung masses, the center of mass offset of the rigid body, the
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total mass of the rigid body, and the direction of gravity (0 for x-axis, 1 for y-axis, 2 for z-axis).
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*/
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void PxVehicleComputeSprungMasses(const PxU32 numSprungMasses, const PxVec3* sprungMassCoordinates, const PxVec3& centreOfMass, const PxReal totalMass, const PxU32 gravityDirection, PxReal* sprungMasses);
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#ifndef PX_DOXYGEN
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} // namespace physx
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#endif
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/** @} */
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#endif //PX_VEHICLE_UTILSSETUP_H
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