genesis-3d_engine/Engine/ExtIncludes/physX3/windows/pxtask/PxSpuTask.h

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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
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// license agreement from NVIDIA Corporation is strictly prohibited.
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#ifndef PX_SPU_TASK_H
#define PX_SPU_TASK_H
#include "pxtask/PxTask.h"
#include "pxtask/PxSpuDispatcher.h"
#ifndef PX_DOXYGEN
namespace physx
{
#endif
namespace pxtask
{
/**
\brief A task to be executed on one or more SPUs
Each SpuTask can run in a data parallel fashion on up to 6 SPUs. To coordinate the
workers, each SPU will be passed it's own set of arguments.
When all SPU workers have completed their work, the task is considered complete and the
SpuDispatcher will call release on the task, this in turn will call removeReference()
on the task's continuation.
In this way LightCpuTasks may be launched automatically at SpuTask completion and vice versa.
Users should not need to implement or create SpuTasks directly. The SDK creates the tasks
internally and will submit them to the TaskManager's SpuDispatcher for execution. The
SpuDispatcher that will be used is configured on a per-scene basis through the PxSceneDesc.
@see SpuDispatcher
@see PxSceneDesc
*/
class SpuTask : public LightCpuTask
{
public:
static const PxU32 kMaxSpus = 6; //!< The maximum number of SPUs
static const PxU32 kArgsPerSpu = 2; //!< Arguments per SPU
/**
\brief Construct a new SpuTask object
\param[in] elfStart The starting address of the embedded SPU binary
\param[in] elfSize The size in bytes of the embedded SPU binary
\param[in] numSpus The number of SPU workers this task will run across
\param[in] args A pointer to an array of arguments, must be at least kArgsPerSpu*numSpus big
*/
SpuTask(const void* elfStart, PxU32 elfSize, PxU32 numSpus=1, const PxU32* args=NULL)
: mElfStart(elfStart)
, mElfSize(elfSize)
, mNumSpusToRun(numSpus)
, mNumSpusFinished(0)
{
if (args)
{
memcpy(mArgs, args, mNumSpusToRun*kArgsPerSpu*sizeof(PxU32));
}
}
virtual ~SpuTask() {}
/**
\brief Return the number of SPUs used to run this task
*/
PX_INLINE PxU32 getSpuCount() const
{
return mNumSpusToRun;
}
/**
\brief Set the number of SPUs to be used when running this task
*/
PX_INLINE void setSpuCount(PxU32 numSpusToRun)
{
PX_ASSERT(numSpusToRun);
mNumSpusToRun = numSpusToRun;
}
/**
\brief Retrieve the per-SPU argument
\param[in] spuIndex The SPU that we want to retrieve the argument for
\return A pointer to the parameters for the given SPU index
*/
PX_INLINE const PxU32* getArgs(PxU32 spuIndex) const
{
PX_ASSERT(spuIndex < kMaxSpus);
return mArgs[spuIndex];
}
/**
\brief Set the arguments for a given SPU worker
\param[in] spuIndex The index of the SPU worker whose arguments are to be set
\param[in] arg1 The first argument to be passed to this worker
\param[in] arg2 The second argument to be passed to this worker
*/
PX_INLINE void setArgs(PxU32 spuIndex, PxU32 arg1, PxU32 arg2)
{
PX_ASSERT(spuIndex < kMaxSpus);
PxU32* arguments = mArgs[spuIndex];
arguments[0]=arg1;
arguments[1]=arg2;
}
/**
\brief Return the address to the start of the embedded elf binary for this task
*/
PX_INLINE const void* getElfStart() const
{
return mElfStart;
}
/**
\brief Return the size of the embedded elf binary for this task
*/
PX_INLINE PxU32 getElfSize() const
{
return mElfSize;
}
/**
\brief Called by the SpuDispatcher when a SPU worker has completed, when all
workers have completed the task is considered finished and the continuation will
have it's ref count decremented.
*/
PX_INLINE void notifySpuFinish()
{
++mNumSpusFinished;
// if all SPU tasks have finished clean-up and release
if (mNumSpusFinished == mNumSpusToRun)
{
mNumSpusFinished = 0;
release();
}
}
/**
\brief Modifies LightCpuTask's behavior by submitting to the SpuDispatcher
*/
virtual void removeReference()
{
PX_ASSERT(mTm);
mTm->decrReference(*this);
}
/**
\brief Allow the task to perform PPU side intialization before the task is
scheduled to the SPUs.
This should be called by the SpuDispatcher from whichever thread calls
submitTask(); the task should be scheduled to the SPUs immediately
following this function returning.
*/
virtual void run() {}
/** \brief Called by the SpuDispatcher after scheduling a task to the SPUs.
This virtual method allows the task to perform PPU side work while the SPU
task is running, for example using the PPU as a producer and the SPUs as
a consumer.
*/
virtual void runAfterDispatch() {}
protected:
const void* mElfStart; //!< A pointer to the start of the ELF image
PxU32 mElfSize; //!< The size of the ELF image
PxU32 mNumSpusToRun; //!< The number of SPUs to run
PxU32 mNumSpusFinished; //!< The number of SPUs finished
PxU32 mArgs[kMaxSpus][kArgsPerSpu]; //!< The arguments for the SPUs
}
// wrap this in a macro so Doxygen doesn't get confused and output it
#ifndef PX_DOXYGEN
PX_ALIGN_SUFFIX(16)
#endif
;
} // end pxtask namespace
#ifndef PX_DOXYGEN
} // end physx namespace
#endif
#endif