genesis-3d_engine/Engine/ExtIncludes/physX3/windows/physxprofilesdk/PxProfileEventId.h

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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
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// information or for any infringement of patents or other rights of third parties that may
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// This code supersedes and replaces all information previously supplied.
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#ifndef PX_PROFILE_EVENT_ID_H
#define PX_PROFILE_EVENT_ID_H
#include "physxprofilesdk/PxProfileBase.h"
namespace physx
{
/**
A event id structure. Optionally includes information about
if the event was enabled at compile time.
*/
struct PxProfileEventId
{
PxU16 mEventId;
mutable bool mCompileTimeEnabled;
PxProfileEventId( PxU16 inId = 0, bool inCompileTimeEnabled = true )
: mEventId( inId )
, mCompileTimeEnabled( inCompileTimeEnabled )
{
}
operator PxU16 () const { return mEventId; }
bool operator==( const PxProfileEventId& inOther ) const
{
return mEventId == inOther.mEventId;
}
};
template<bool TEnabled>
struct PxProfileCompileTimeFilteredEventId : public PxProfileEventId
{
PxProfileCompileTimeFilteredEventId( PxU16 inId = 0 )
: PxProfileEventId( inId, TEnabled )
{
}
};
}
#endif // PX_PROFILE_EVENT_ID_H