66 lines
2.4 KiB
C
66 lines
2.4 KiB
C
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// This code contains NVIDIA Confidential Information and is disclosed to you
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// under a form of NVIDIA software license agreement provided separately to you.
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//
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// Notice
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// NVIDIA Corporation and its licensors retain all intellectual property and
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// proprietary rights in and to this software and related documentation and
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// any modifications thereto. Any use, reproduction, disclosure, or
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// distribution of this software and related documentation without an express
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// license agreement from NVIDIA Corporation is strictly prohibited.
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//
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// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
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// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
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//
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// Information and code furnished is believed to be accurate and reliable.
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// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
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// information or for any infringement of patents or other rights of third parties that may
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// result from its use. No license is granted by implication or otherwise under any patent
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// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
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// This code supersedes and replaces all information previously supplied.
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// NVIDIA Corporation products are not authorized for use as critical
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// components in life support devices or systems without express written approval of
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// NVIDIA Corporation.
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//
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// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
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#ifndef PX_PROFILE_EVENT_ID_H
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#define PX_PROFILE_EVENT_ID_H
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#include "physxprofilesdk/PxProfileBase.h"
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namespace physx
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{
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/**
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A event id structure. Optionally includes information about
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if the event was enabled at compile time.
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*/
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struct PxProfileEventId
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{
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PxU16 mEventId;
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mutable bool mCompileTimeEnabled;
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PxProfileEventId( PxU16 inId = 0, bool inCompileTimeEnabled = true )
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: mEventId( inId )
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, mCompileTimeEnabled( inCompileTimeEnabled )
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{
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}
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operator PxU16 () const { return mEventId; }
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bool operator==( const PxProfileEventId& inOther ) const
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{
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return mEventId == inOther.mEventId;
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}
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};
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template<bool TEnabled>
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struct PxProfileCompileTimeFilteredEventId : public PxProfileEventId
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{
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PxProfileCompileTimeFilteredEventId( PxU16 inId = 0 )
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: PxProfileEventId( inId, TEnabled )
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{
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}
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};
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}
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#endif // PX_PROFILE_EVENT_ID_H
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