143 lines
6.1 KiB
C
143 lines
6.1 KiB
C
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// This code contains NVIDIA Confidential Information and is disclosed to you
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// under a form of NVIDIA software license agreement provided separately to you.
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//
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// Notice
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// NVIDIA Corporation and its licensors retain all intellectual property and
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// proprietary rights in and to this software and related documentation and
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// any modifications thereto. Any use, reproduction, disclosure, or
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// distribution of this software and related documentation without an express
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// license agreement from NVIDIA Corporation is strictly prohibited.
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//
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// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
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// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
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//
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// Information and code furnished is believed to be accurate and reliable.
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// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
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// information or for any infringement of patents or other rights of third parties that may
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// result from its use. No license is granted by implication or otherwise under any patent
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// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
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// This code supersedes and replaces all information previously supplied.
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// NVIDIA Corporation products are not authorized for use as critical
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// components in life support devices or systems without express written approval of
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// NVIDIA Corporation.
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//
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// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_PHYSICS_GEOMUTILS_PX_MESH_QUERY
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#define PX_PHYSICS_GEOMUTILS_PX_MESH_QUERY
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/** \addtogroup geomutils
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@{
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*/
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#include "geometry/PxPhysXGeomUtils.h"
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#ifndef PX_DOXYGEN
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namespace physx
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{
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#endif
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class PxGeometry;
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class PxConvexMeshGeometry;
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class PxTriangleMeshGeometry;
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class PxHeightFieldGeometry;
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class PxTriangle;
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class PxMeshQuery
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{
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public:
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/**
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\brief Retrieves triangle data from a triangle ID.
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This function can be used together with #findOverlapTriangleMesh() to retrieve triangle properties.
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\param[in] triGeom Geometry of the triangle mesh to extract the triangle from.
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\param[in] transform Transform for the triangle mesh
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\param[in] triangleIndex The index of the triangle to retrieve.
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\param[out] triangle Triangle points in world space.
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\param[out] vertexIndices Returned vertex indices for given triangle
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\param[out] adjacencyIndices Returned 3 triangle adjacency internal face indices (0xFFFFFFFF if no adjacency). The mesh must be cooked with cooking param buildTriangleAdjacencies enabled.
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@see PxTriangle PxTriangleFlags PxTriangleID findOverlapTriangleMesh()
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*/
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PX_PHYSX_COMMON_API static void getTriangle(const PxTriangleMeshGeometry& triGeom, const PxTransform& transform, PxTriangleID triangleIndex, PxTriangle& triangle, PxU32* vertexIndices=NULL, PxU32* adjacencyIndices=NULL);
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/**
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\brief Retrieves triangle data from a triangle ID.
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This function can be used together with #findOverlapHeightField() to retrieve triangle properties.
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\param[in] hfGeom Geometry of the height field to extract the triangle from.
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\param[in] transform Transform for the height field.
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\param[in] triangleIndex The index of the triangle to retrieve.
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\param[out] triangle Triangle points in world space.
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\param[out] vertexIndices Returned vertex indices for given triangle
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\param[out] adjacencyIndices Returned 3 triangle adjacency triangle indices (0xFFFFFFFF if no adjacency).
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@see PxTriangle PxTriangleFlags PxTriangleID findOverlapHeightField()
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*/
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PX_PHYSX_COMMON_API static void getTriangle(const PxHeightFieldGeometry& hfGeom, const PxTransform& transform, PxTriangleID triangleIndex, PxTriangle& triangle, PxU32* vertexIndices=NULL, PxU32* adjacencyIndices=NULL);
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/**
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\brief Find the mesh triangles which touch the specified geometry object.
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Returned triangle indices can be used with #getTriangle() to retrieve the triangle properties.
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\param[in] geom0 The geometry object to test for mesh triangle overlaps. Supported geometries are #PxSphereGeometry, #PxCapsuleGeometry and #PxBoxGeometry
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\param[in] pose0 Pose of the geometry object
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\param[in] geom1 The triangle mesh geometry to check overlap against
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\param[in] pose1 Pose of the triangle mesh
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\param[out] results Indices of overlapping triangles
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\param[in] maxResults Size of 'results' buffer
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\param[in] startIndex Index of first result to be retrieved. Previous indices are skipped.
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\param[out] overflow True if a buffer overflow occured
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\return Number of overlaps found, i.e. number of elements written to the results buffer
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@see PxTriangleMeshGeometry getTriangle()
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*/
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PX_PHYSX_COMMON_API static PxU32 findOverlapTriangleMesh(const PxGeometry& geom0, const PxTransform& pose0,
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const PxTriangleMeshGeometry& geom1, const PxTransform& pose1,
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PxU32* results, PxU32 maxResults, PxU32 startIndex, bool& overflow);
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/**
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\brief Find the height field triangles which touch the specified geometry object.
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Returned triangle indices can be used with #getTriangle() to retrieve the triangle properties.
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\param[in] geom0 The geometry object to test for height field overlaps. Supported geometries are #PxBoxGeometry
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\param[in] pose0 Pose of the geometry object
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\param[in] geom1 The height field geometry to check overlap against
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\param[in] pose1 Pose of the height field
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\param[out] results Indices of overlapping triangles
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\param[in] maxResults Size of 'results' buffer
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\param[in] startIndex Index of first result to be retrieved. Previous indices are skipped.
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\param[out] overflow True if a buffer overflow occured
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\return Number of overlaps found, i.e. number of elements written to the results buffer
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@see PxHeightFieldGeometry getTriangle()
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*/
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PX_PHYSX_COMMON_API static PxU32 findOverlapHeightField(const PxGeometry& geom0,
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const PxTransform& pose0,
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const PxHeightFieldGeometry& geom1,
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const PxTransform& pose1,
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PxU32* results, PxU32 maxResults, PxU32 startIndex, bool& overflow);
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};
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#ifndef PX_DOXYGEN
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}
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#endif
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/** @} */
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#endif
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