75 lines
2.8 KiB
C
75 lines
2.8 KiB
C
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// This code contains NVIDIA Confidential Information and is disclosed to you
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// under a form of NVIDIA software license agreement provided separately to you.
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//
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// Notice
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// NVIDIA Corporation and its licensors retain all intellectual property and
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// proprietary rights in and to this software and related documentation and
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// any modifications thereto. Any use, reproduction, disclosure, or
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// distribution of this software and related documentation without an express
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// license agreement from NVIDIA Corporation is strictly prohibited.
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//
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// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
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// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
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//
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// Information and code furnished is believed to be accurate and reliable.
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// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
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// information or for any infringement of patents or other rights of third parties that may
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// result from its use. No license is granted by implication or otherwise under any patent
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// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
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// This code supersedes and replaces all information previously supplied.
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// NVIDIA Corporation products are not authorized for use as critical
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// components in life support devices or systems without express written approval of
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// NVIDIA Corporation.
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//
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// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_PHYSICS_EXTENSIONS_TRIANGLE_MESH_H
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#define PX_PHYSICS_EXTENSIONS_TRIANGLE_MESH_H
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/** \addtogroup extensions
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@{
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*/
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#include "PxPhysX.h"
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#include "common/PxPhysXCommon.h"
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#ifndef PX_DOXYGEN
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namespace physx
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{
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#endif
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class PxGeometry;
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class PxTriangleMeshGeometry;
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class PxHeightFieldGeometry;
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class PxFindOverlapTriangleMeshUtil
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{
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public:
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PxFindOverlapTriangleMeshUtil();
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~PxFindOverlapTriangleMeshUtil();
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PxU32 findOverlap(const PxGeometry& geom, const PxTransform& geomPose, const PxTriangleMeshGeometry& triGeom, const PxTransform& meshPose);
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PxU32 findOverlap(const PxGeometry& geom, const PxTransform& geomPose, const PxHeightFieldGeometry& hfGeom, const PxTransform& hfPose);
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PX_FORCE_INLINE const PxU32* getResults() const { return mResultsMemory; }
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PX_FORCE_INLINE PxU32 getNbResults() const { return mNbResults; }
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private:
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PxU32* mResultsMemory;
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PxU32 mResults[64];
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PxU32 mNbResults;
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PxU32 mMaxNbResults;
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};
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#ifndef PX_DOXYGEN
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} // namespace physx
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#endif
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/** @} */
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#endif
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