genesis-3d_engine/Engine/ExtIncludes/physX3/windows/extensions/PxFixedJoint.h

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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_FIXEDJOINT_H
#define PX_FIXEDJOINT_H
/** \addtogroup extensions
@{
*/
#include "extensions/PxJoint.h"
#ifndef PX_DOXYGEN
namespace physx
{
#endif
class PxFixedJoint;
/**
\brief Create a fixed joint.
\param[in] physics the physics SDK
\param[in] actor0 an actor to which the joint is attached. NULL may be used to attach the joint to a specific point in the world frame
\param[in] localFrame0 the position and orientation of the joint relative to actor0
\param[in] actor1 an actor to which the joint is attached. NULL may be used to attach the joint to a specific point in the world frame
\param[in] localFrame1 the position and orientation of the joint relative to actor1
@see PxFixedJoint
*/
PxFixedJoint* PxFixedJointCreate(PxPhysics& physics,
PxRigidActor* actor0, const PxTransform& localFrame0,
PxRigidActor* actor1, const PxTransform& localFrame1);
/**
\brief A fixed joint permits no relative movement between two bodies. ie the bodies are glued together.
\image html fixedJoint.png
@see PxFixedJointCreate() PxJoint
*/
class PxFixedJoint: public PxJoint
{
public:
static const PxJointType::Enum Type = PxJointType::eFIXED;
/**
\brief Set the linear tolerance threshold for projection. Projection is enabled if PxConstraintFlag::ePROJECTION
is set for the joint.
If the joint separates by more than this distance along its locked degrees of freedom, the solver
will move the bodies to close the distance.
Setting a very small tolerance may result in simulation jitter or other artifacts.
Sometimes it is not possible to project (for example when the joints form a cycle).
<b>Range:</b> [0,inf)<br>
<b>Default:</b> 1e10f
\param[in] tolerance the linear tolerance threshold
@see getProjectionLinearTolerance() PxJoint::setConstraintFlags() PxConstraintFlag::ePROJECTION
*/
virtual void setProjectionLinearTolerance(PxReal tolerance) = 0;
/**
\brief Get the linear tolerance threshold for projection.
\return the linear tolerance threshold
@see setProjectionLinearTolerance() PxJoint::setConstraintFlag()
*/
virtual PxReal getProjectionLinearTolerance() const = 0;
/**
\brief Set the angular tolerance threshold for projection. Projection is enabled if
PxConstraintFlag::ePROJECTION is set for the joint.
If the joint deviates by more than this angle around its locked angular degrees of freedom,
the solver will move the bodies to close the angle.
Setting a very small tolerance may result in simulation jitter or other artifacts.
Sometimes it is not possible to project (for example when the joints form a cycle).
<b>Range:</b> [0,Pi] <br>
<b>Default:</b> Pi
\param[in] tolerance the angular tolerance threshold in radians
@see getProjectionAngularTolerance() PxJoint::setConstraintFlag() PxConstraintFlag::ePROJECTION
*/
virtual void setProjectionAngularTolerance(PxReal tolerance) = 0;
/**
\brief Get the angular tolerance threshold for projection.
\return the angular tolerance threshold in radians
@see setProjectionAngularTolerance()
*/
virtual PxReal getProjectionAngularTolerance() const = 0;
virtual const char* getConcreteTypeName() const { return "PxFixedJoint"; }
protected:
PxFixedJoint(PxRefResolver& v) : PxJoint(v) {}
PxFixedJoint() {}
virtual bool isKindOf(const char* name) const { return !strcmp("PxFixedJoint", name) || PxJoint::isKindOf(name); }
};
#ifndef PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif