88 lines
3.0 KiB
C
88 lines
3.0 KiB
C
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// This code contains NVIDIA Confidential Information and is disclosed to you
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// under a form of NVIDIA software license agreement provided separately to you.
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//
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// Notice
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// NVIDIA Corporation and its licensors retain all intellectual property and
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// proprietary rights in and to this software and related documentation and
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// any modifications thereto. Any use, reproduction, disclosure, or
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// distribution of this software and related documentation without an express
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// license agreement from NVIDIA Corporation is strictly prohibited.
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//
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// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
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// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
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//
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// Information and code furnished is believed to be accurate and reliable.
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// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
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// information or for any infringement of patents or other rights of third parties that may
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// result from its use. No license is granted by implication or otherwise under any patent
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// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
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// This code supersedes and replaces all information previously supplied.
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// NVIDIA Corporation products are not authorized for use as critical
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// components in life support devices or systems without express written approval of
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// NVIDIA Corporation.
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//
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// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_PHYSICS_COMMON_NX
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#define PX_PHYSICS_COMMON_NX
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/** \addtogroup common
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@{ */
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#include "foundation/Px.h"
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// define API function declaration (public API only needed because of extensions)
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#if defined PX_PHYSX_STATIC_LIB || defined PX_PHYSX_CORE_STATIC_LIB
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#define PX_PHYSX_CORE_API
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#else
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#if (defined(PX_WINDOWS) || defined(PX_WINMODERN))
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#if defined PX_PHYSX_CORE_EXPORTS
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#define PX_PHYSX_CORE_API __declspec(dllexport)
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#else
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#define PX_PHYSX_CORE_API __declspec(dllimport)
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#endif
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#else
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#define PX_PHYSX_CORE_API
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#endif
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#endif
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#if (defined(PX_WINDOWS) || defined(PX_WINMODERN)) && !defined(__CUDACC__)
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#if defined PX_PHYSX_COMMON_EXPORTS
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#define PX_PHYSX_COMMON_API __declspec(dllexport)
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#else
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#define PX_PHYSX_COMMON_API __declspec(dllimport)
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#endif
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#else
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#define PX_PHYSX_COMMON_API
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#endif
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// Changing these parameters requires recompilation of the SDK
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// Support GPU PhysX
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#if defined(PX_WINDOWS) && !defined(PX_WINMODERN)
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#define PX_SUPPORT_GPU_PHYSX 1
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#else
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#define PX_SUPPORT_GPU_PHYSX 0
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#endif
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namespace physx
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{
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class PxRefResolver;
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class PxUserReferences;
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class PxCollection;
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class PxSerializable;
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} // namespace physx
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// we need this until all our code lives in physx namespace
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// using namespace physx;
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/** @} */
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#endif
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