82 lines
3.3 KiB
C
82 lines
3.3 KiB
C
|
// This code contains NVIDIA Confidential Information and is disclosed to you
|
||
|
// under a form of NVIDIA software license agreement provided separately to you.
|
||
|
//
|
||
|
// Notice
|
||
|
// NVIDIA Corporation and its licensors retain all intellectual property and
|
||
|
// proprietary rights in and to this software and related documentation and
|
||
|
// any modifications thereto. Any use, reproduction, disclosure, or
|
||
|
// distribution of this software and related documentation without an express
|
||
|
// license agreement from NVIDIA Corporation is strictly prohibited.
|
||
|
//
|
||
|
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
|
||
|
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
|
||
|
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
|
||
|
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
//
|
||
|
// Information and code furnished is believed to be accurate and reliable.
|
||
|
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
|
||
|
// information or for any infringement of patents or other rights of third parties that may
|
||
|
// result from its use. No license is granted by implication or otherwise under any patent
|
||
|
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
|
||
|
// This code supersedes and replaces all information previously supplied.
|
||
|
// NVIDIA Corporation products are not authorized for use as critical
|
||
|
// components in life support devices or systems without express written approval of
|
||
|
// NVIDIA Corporation.
|
||
|
//
|
||
|
// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
|
||
|
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
||
|
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
||
|
|
||
|
|
||
|
//#ifdef REMOVED
|
||
|
|
||
|
#ifndef PX_PHYSICS_COMMON_NX_FIELD_DESCRIPTOR
|
||
|
#define PX_PHYSICS_COMMON_NX_FIELD_DESCRIPTOR
|
||
|
|
||
|
/** \addtogroup common
|
||
|
@{
|
||
|
*/
|
||
|
|
||
|
#include "common/PxPhysXCommon.h"
|
||
|
|
||
|
// PX_SERIALIZATION
|
||
|
|
||
|
#include "common/PxFields.h"
|
||
|
|
||
|
#ifndef PX_DOXYGEN
|
||
|
namespace physx
|
||
|
{
|
||
|
#endif
|
||
|
|
||
|
//! A field descriptor
|
||
|
struct PxFieldDescriptor
|
||
|
{
|
||
|
// Compulsory values
|
||
|
PxField::Enum mType; //!< Field type (bool, byte, quaternion, etc)
|
||
|
const char* mName; //!< Field name (appears exactly as in the source file)
|
||
|
PxU32 mOffset; //!< Offset from the start of the class (ie from "this", field is located at "this"+Offset)
|
||
|
PxU32 mSize; //!< sizeof(Type)
|
||
|
PxU32 mCount; //!< Number of items of type Type (0 for dynamic sizes)
|
||
|
PxU32 mOffsetSize; //!< Offset of dynamic size param, for dynamic arrays
|
||
|
PxU32 mFlags; //!< Field parameters
|
||
|
// Generic methods
|
||
|
PxU32 FieldSize() const;
|
||
|
PX_FORCE_INLINE void* Address(void* class_ptr) const { return (void*)(size_t(class_ptr) + mOffset); }
|
||
|
|
||
|
PX_FORCE_INLINE void* GetArrayAddress(void* class_ptr) const { return *(void**)Address(class_ptr); }
|
||
|
PX_FORCE_INLINE PxU32 IsStaticArray() const { return mCount; }
|
||
|
PX_FORCE_INLINE PxU32 GetStaticArraySize() const { return mCount; }
|
||
|
PX_FORCE_INLINE PxU32 IsDynamicArray() const { return mOffsetSize; }
|
||
|
PX_FORCE_INLINE PxU32 GetDynamicArraySize(void* class_ptr) const { return *(PxU32*)(size_t(class_ptr) + mOffsetSize); }
|
||
|
};
|
||
|
|
||
|
|
||
|
//~PX_SERIALIZATION
|
||
|
|
||
|
#ifndef PX_DOXYGEN
|
||
|
} // namespace physx
|
||
|
#endif
|
||
|
|
||
|
/** @} */
|
||
|
#endif
|