224 lines
5.8 KiB
C
224 lines
5.8 KiB
C
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// This code contains NVIDIA Confidential Information and is disclosed to you
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// under a form of NVIDIA software license agreement provided separately to you.
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//
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// Notice
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// NVIDIA Corporation and its licensors retain all intellectual property and
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// proprietary rights in and to this software and related documentation and
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// any modifications thereto. Any use, reproduction, disclosure, or
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// distribution of this software and related documentation without an express
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// license agreement from NVIDIA Corporation is strictly prohibited.
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//
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// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
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// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
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//
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// Information and code furnished is believed to be accurate and reliable.
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// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
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// information or for any infringement of patents or other rights of third parties that may
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// result from its use. No license is granted by implication or otherwise under any patent
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// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
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// This code supersedes and replaces all information previously supplied.
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// NVIDIA Corporation products are not authorized for use as critical
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// components in life support devices or systems without express written approval of
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// NVIDIA Corporation.
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//
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// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_PHYSICS_CCT_CAPSULE_CONTROLLER
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#define PX_PHYSICS_CCT_CAPSULE_CONTROLLER
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/** \addtogroup character
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@{
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*/
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#include "characterkinematic/PxCharacter.h"
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#include "characterkinematic/PxController.h"
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#ifndef PX_DOXYGEN
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namespace physx
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{
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#endif
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struct PxCapsuleClimbingMode
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{
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enum Enum
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{
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eEASY, //!< Standard mode, let the capsule climb over surfaces according to impact normal
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eCONSTRAINED, //!< Constrained mode, try to limit climbing according to the step offset
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eLAST
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};
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};
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/**
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\brief A descriptor for a capsule character controller.
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@see PxCapsuleController PxControllerDesc
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*/
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class PxCapsuleControllerDesc : public PxControllerDesc
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{
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public:
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/**
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\brief constructor sets to default.
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*/
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PX_INLINE PxCapsuleControllerDesc ();
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PX_INLINE virtual ~PxCapsuleControllerDesc ();
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/**
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\brief (re)sets the structure to the default.
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*/
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PX_INLINE virtual void setToDefault();
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/**
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\brief returns true if the current settings are valid
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\return True if the descriptor is valid.
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*/
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PX_INLINE virtual bool isValid() const;
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/**
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\brief The radius of the capsule
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<b>Default:</b> 0.0
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@see PxCapsuleController
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*/
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PxF32 radius;
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/**
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\brief The height of the controller
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<b>Default:</b> 0.0
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@see PxCapsuleController
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*/
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PxF32 height;
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/**
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\brief The climbing mode
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<b>Default:</b> PxCapsuleClimbingMode::eEASY
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@see PxCapsuleController
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*/
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PxCapsuleClimbingMode::Enum climbingMode;
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};
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PX_INLINE PxCapsuleControllerDesc::PxCapsuleControllerDesc () : PxControllerDesc(PxControllerShapeType::eCAPSULE)
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{
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radius = height = 0.0f;
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climbingMode = PxCapsuleClimbingMode::eEASY;
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}
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PX_INLINE PxCapsuleControllerDesc::~PxCapsuleControllerDesc()
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{
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}
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PX_INLINE void PxCapsuleControllerDesc::setToDefault()
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{
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*this = PxCapsuleControllerDesc();
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}
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PX_INLINE bool PxCapsuleControllerDesc::isValid() const
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{
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if(!PxControllerDesc::isValid()) return false;
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if(radius<=0.0f) return false;
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if(height<=0.0f) return false;
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if(stepOffset>height+radius*2.0f) return false; // Prevents obvious mistakes
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return true;
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}
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/**
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\brief A capsule character controller.
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The capsule is defined as a position, a vertical height, and a radius.
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The height is the distance between the two sphere centers at the end of the capsule.
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In other words:
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p = pos (returned by controller)<br>
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h = height<br>
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r = radius<br>
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p = center of capsule<br>
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top sphere center = p.y + h*0.5<br>
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bottom sphere center = p.y - h*0.5<br>
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top capsule point = p.y + h*0.5 + r<br>
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bottom capsule point = p.y - h*0.5 - r<br>
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*/
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class PxCapsuleController : public PxController
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{
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protected:
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PX_INLINE PxCapsuleController() {}
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virtual ~PxCapsuleController() {}
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public:
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/**
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\brief Gets controller's radius.
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\return The radius of the controller.
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@see PxCapsuleControllerDesc.radius setRadius()
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*/
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virtual PxF32 getRadius() const = 0;
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/**
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\brief Sets controller's radius.
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\warning this doesn't check for collisions.
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\param[in] radius The new radius for the controller.
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\return Currently always true.
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@see PxCapsuleControllerDesc.radius getRadius()
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*/
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virtual bool setRadius(PxF32 radius) = 0;
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/**
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\brief Gets controller's height.
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\return The height of the capsule controller.
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@see PxCapsuleControllerDesc.height setHeight()
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*/
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virtual PxF32 getHeight() const = 0;
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/**
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\brief Resets controller's height.
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\warning this doesn't check for collisions.
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\param[in] height The new height for the controller.
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\return Currently always true.
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@see PxCapsuleControllerDesc.height getHeight()
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*/
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virtual bool setHeight(PxF32 height) = 0;
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/**
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\brief Gets controller's climbing mode.
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\return The capsule controller's climbing mode.
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@see PxCapsuleControllerDesc.climbingMode setClimbingMode()
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*/
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virtual PxCapsuleClimbingMode::Enum getClimbingMode() const = 0;
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/**
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\brief Sets controller's climbing mode.
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\param[in] mode The capsule controller's climbing mode.
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@see PxCapsuleControllerDesc.climbingMode getClimbingMode()
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*/
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virtual bool setClimbingMode(PxCapsuleClimbingMode::Enum mode) = 0;
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};
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#ifndef PX_DOXYGEN
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} // namespace physx
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#endif
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/** @} */
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#endif
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