From 29efc79aa0505e08c461c19b86e1085f3cf5f101 Mon Sep 17 00:00:00 2001 From: build Date: Mon, 30 Nov 2020 18:50:15 +0100 Subject: [PATCH] added version 1.1.3 --- base/info.json | 2 +- base/prototypes/technology.lua | 2 +- changelog.txt | 27 ++++++++++++++++++++++++++- core/prototypes/style.lua | 6 ++++++ map-gen-settings.example.json | 2 +- 5 files changed, 35 insertions(+), 4 deletions(-) diff --git a/base/info.json b/base/info.json index 0bd0271..0d71b31 100644 --- a/base/info.json +++ b/base/info.json @@ -1,6 +1,6 @@ { "name": "base", - "version": "1.1.3", + "version": "1.1.4", "title": "Base Mod", "author": "Factorio team", "contact": "dev@factorio.com", diff --git a/base/prototypes/technology.lua b/base/prototypes/technology.lua index 6403967..1c5b8e6 100644 --- a/base/prototypes/technology.lua +++ b/base/prototypes/technology.lua @@ -1285,7 +1285,7 @@ data:extend( modifier = 0.1 } }, - prerequisites = {"laser"}, + prerequisites = {"laser", "military-science-pack"}, unit = { count = 50, diff --git a/changelog.txt b/changelog.txt index 65f1289..3eb6cb9 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,6 +1,31 @@ --------------------------------------------------------------------------------------------------- +Version: 1.1.4 +Date: ???? +--------------------------------------------------------------------------------------------------- Version: 1.1.3 -Date: ???? +Date: 30. 11. 2020 + Bugfixes: + - Fixed crash when upgrading ghost that was still built only in latency state. (https://forums.factorio.com/91948) + - Fixed script buildability of spidertron not allowing to build in colliding positions. + - Fixed that migration could remove spidertrons. (https://forums.factorio.com/92168) + - Fixed that map view settings didn't persist between game restarts. (https://forums.factorio.com/92036) + - Fixed vehicle equipment grid scrolling when it is too big to fit. (https://forums.factorio.com/91871) + - Fixed logistic issue with spidertrons when they request the same amount as they trash. (https://forums.factorio.com/91694) + - Fixed that inserters would sleep incorrectly in some situations with linked-chests. (https://forums.factorio.com/92211) + - Fixed that fuzzy search didn't work. (https://forums.factorio.com/92217) + - Fixed that the trains GUI would always use the surface the player was on to render train backgrounds. (https://forums.factorio.com/92201) + - Fixed that tips and tricks prototype errors didn't use the minimal mode GUI. (https://forums.factorio.com/92249) + - Fixed tips and trick notification window jumping. (https://forums.factorio.com/91670) + - Fixed that create_entities_from_blueprint_string didn't insert modules. (https://forums.factorio.com/91777) + - Fixed tips and tricks description text disappearing in certain resolutions. (https://forums.factorio.com/91717) + - Fixed Laser shooting speed technology missing the Military science pack pre-requisite. (https://forums.factorio.com/92157) + - Fixed crash when editing out loaders from blueprints. (https://forums.factorio.com/92090) + - Fixed that pressing "Restart" after a game restart would revert some map settings to default instead of loading them from the save file. (https://forums.factorio.com/91365) + - Fixed that power switch would not play its working_sound properly. (https://forums.factorio.com/92269) + - Fixed main menu background simulation saves could not be loaded from zipped mods. (https://forums.factorio.com/91862) + Scripting: + - Added "reason" to the on_pre_player_left_game and on_player_left_game events. + - Added LuaEntity::is_registered_for_construction/deconstruction/upgrade/repair(). --------------------------------------------------------------------------------------------------- Version: 1.1.2 Date: 28. 11. 2020 diff --git a/core/prototypes/style.lua b/core/prototypes/style.lua index 8acd67d..b48391d 100644 --- a/core/prototypes/style.lua +++ b/core/prototypes/style.lua @@ -9241,6 +9241,12 @@ data:extend( type = "scroll_pane_style", extra_padding_when_activated = 0 }, + horizontally_limited_equipment_grid_scroll_pane = + { + type = "scroll_pane_style", + parent = "equipment_grid_scroll_pane", + maximal_width = 424 - 16 + }, camera = { type = "camera_style", diff --git a/map-gen-settings.example.json b/map-gen-settings.example.json index 00380d8..7a2b412 100644 --- a/map-gen-settings.example.json +++ b/map-gen-settings.example.json @@ -58,7 +58,7 @@ "'control-setting:moisture:frequency:multiplier' is the inverse of the 'moisture scale' in the map generator GUI.", "'control-setting:moisture:bias' is the 'moisture bias' in the map generator GUI.", "'control-setting:aux:frequency:multiplier' is the inverse of the 'terrain type scale' in the map generator GUI.", - "'control-setting:aux:bias' is the 'teraain type bias' in the map generator GUI." + "'control-setting:aux:bias' is the 'terrain type bias' in the map generator GUI." ], "property_expression_names": {