added version 1.1.3

master 1.1.3
build 2020-11-30 18:50:15 +01:00
parent 7fa95808ce
commit 29efc79aa0
5 changed files with 35 additions and 4 deletions

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@ -1,6 +1,6 @@
{
"name": "base",
"version": "1.1.3",
"version": "1.1.4",
"title": "Base Mod",
"author": "Factorio team",
"contact": "dev@factorio.com",

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@ -1285,7 +1285,7 @@ data:extend(
modifier = 0.1
}
},
prerequisites = {"laser"},
prerequisites = {"laser", "military-science-pack"},
unit =
{
count = 50,

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@ -1,6 +1,31 @@
---------------------------------------------------------------------------------------------------
Version: 1.1.4
Date: ????
---------------------------------------------------------------------------------------------------
Version: 1.1.3
Date: ????
Date: 30. 11. 2020
Bugfixes:
- Fixed crash when upgrading ghost that was still built only in latency state. (https://forums.factorio.com/91948)
- Fixed script buildability of spidertron not allowing to build in colliding positions.
- Fixed that migration could remove spidertrons. (https://forums.factorio.com/92168)
- Fixed that map view settings didn't persist between game restarts. (https://forums.factorio.com/92036)
- Fixed vehicle equipment grid scrolling when it is too big to fit. (https://forums.factorio.com/91871)
- Fixed logistic issue with spidertrons when they request the same amount as they trash. (https://forums.factorio.com/91694)
- Fixed that inserters would sleep incorrectly in some situations with linked-chests. (https://forums.factorio.com/92211)
- Fixed that fuzzy search didn't work. (https://forums.factorio.com/92217)
- Fixed that the trains GUI would always use the surface the player was on to render train backgrounds. (https://forums.factorio.com/92201)
- Fixed that tips and tricks prototype errors didn't use the minimal mode GUI. (https://forums.factorio.com/92249)
- Fixed tips and trick notification window jumping. (https://forums.factorio.com/91670)
- Fixed that create_entities_from_blueprint_string didn't insert modules. (https://forums.factorio.com/91777)
- Fixed tips and tricks description text disappearing in certain resolutions. (https://forums.factorio.com/91717)
- Fixed Laser shooting speed technology missing the Military science pack pre-requisite. (https://forums.factorio.com/92157)
- Fixed crash when editing out loaders from blueprints. (https://forums.factorio.com/92090)
- Fixed that pressing "Restart" after a game restart would revert some map settings to default instead of loading them from the save file. (https://forums.factorio.com/91365)
- Fixed that power switch would not play its working_sound properly. (https://forums.factorio.com/92269)
- Fixed main menu background simulation saves could not be loaded from zipped mods. (https://forums.factorio.com/91862)
Scripting:
- Added "reason" to the on_pre_player_left_game and on_player_left_game events.
- Added LuaEntity::is_registered_for_construction/deconstruction/upgrade/repair().
---------------------------------------------------------------------------------------------------
Version: 1.1.2
Date: 28. 11. 2020

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@ -9241,6 +9241,12 @@ data:extend(
type = "scroll_pane_style",
extra_padding_when_activated = 0
},
horizontally_limited_equipment_grid_scroll_pane =
{
type = "scroll_pane_style",
parent = "equipment_grid_scroll_pane",
maximal_width = 424 - 16
},
camera =
{
type = "camera_style",

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@ -58,7 +58,7 @@
"'control-setting:moisture:frequency:multiplier' is the inverse of the 'moisture scale' in the map generator GUI.",
"'control-setting:moisture:bias' is the 'moisture bias' in the map generator GUI.",
"'control-setting:aux:frequency:multiplier' is the inverse of the 'terrain type scale' in the map generator GUI.",
"'control-setting:aux:bias' is the 'teraain type bias' in the map generator GUI."
"'control-setting:aux:bias' is the 'terrain type bias' in the map generator GUI."
],
"property_expression_names":
{