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{
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"name": "base",
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"version": "1.1.82",
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"version": "1.1.83",
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"title": "Base Mod",
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"author": "Factorio team",
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"contact": "dev@factorio.com",
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---------------------------------------------------------------------------------------------------
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Version: 1.1.83
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Date: ????
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---------------------------------------------------------------------------------------------------
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Version: 1.1.82
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Date: ????
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Date: 22. 05. 2023
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Changes:
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- Disabled the Command+W keyboard shortcut for closing the game window on Macs. Command+Q will still quit the application. (https://forums.factorio.com/105655)
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- On macOS, left and right variants of the Command and Option keys are differentiated when not bound as a modifier.
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Bugfixes:
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- Fixed a desync between ARM and x86 platforms when the pathfinder was overloaded. (https://forums.factorio.com/105953)
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- Fixed a crash when trivial smoke was defined with bad movement speed values. (https://forums.factorio.com/105970)
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- Fixed that startup color mod settings would appear as changeable during runtime.
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- Fixed multiple forces being unable to order deconstruction of the same forceless entity. (https://forums.factorio.com/100864)
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- Fixed deconstruction markers being visible to forces which did not order the deconstruction.
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- Fixed inconsistent rounding in tooltips caused by floating-point inaccuracy. (https://forums.factorio.com/105661)
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- Fixed that upgrading modules with fast-transfer could cause the returned modules to overlap with the inventory hand.
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- Fixed not being able to type in textboxes on steam deck. (https://forums.factorio.com/105988)
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- Fixed that dump-icon-sprites did not work correctly for icons using shift values. (https://forums.factorio.com/106069)
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- Fixed ghosts could be removed even if they do not collide with built entity. (https://forums.factorio.com/106071)
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- Fixed a crash when removing modded pipe-to-ground that connects to a shifted pipe-to-ground. (https://forums.factorio.com/106105)
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- Fixed a crash when a mod sets a train's schedule while a temporary stop with no wait conditions is being removed.
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- Fixed a crash when saving the game after a server disconnect with non-blocking saving enabled.
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- Fixed that blueprints could have duplicate logistic filters. (https://forums.factorio.com/105984)
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- Fixed that LocalisedString ignored 'correct' translation status of its parameters. (https://forums.factorio.com/104466)
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- Fixed that some PNGs loaded darker than intended on Macs, affecting some mods.
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- Fixed remapped modifier keys not registering properly in some environments. (https://forums.factorio.com/106031)
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Scripting:
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- Added optional surface parameter to LuaForce::rechart.
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- Added LuaGuiElement::auto_toggle read/write.
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- Added LuaGuiElement::toggled read/write.
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- BoundingBox accepts orientation from lua.
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---------------------------------------------------------------------------------------------------
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Version: 1.1.81
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Date: 19. 04. 2023
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@ -31,6 +60,8 @@ Date: 30. 03. 2023
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- Fixed that solar panels on multiple surfaces would all produce electricity based on a daytime of one of the surfaces when they were part of a single electric network with a script created wire between surfaces. (https://forums.factorio.com/96830)
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- Fixed that loaders would spill their items when fast-replaced or upgraded.
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- Fixed valid path searches failing because a previously failed path with a wider bounding box was cached. (https://forums.factorio.com/104580)
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- Fixed the Lua event on_equipment_inserted would not be triggered by construction robots delivering the equipment item. (https://forums.factorio.com/105547)
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- Fixed the Lua events on_equipment_inserted and on_player_placed_equipment would not be triggered by dropping items into entities (using the 'drop item' key), or fast-transfer. (https://forums.factorio.com/105547)
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Scripting:
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- Added LuaRendering::use_target_orientation for Sprite, Animation, and Polygon.
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- Added on_gui_hover, on_gui_leave.
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