mirror of
https://github.com/huihut/interview.git
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161 lines
5.1 KiB
C++
161 lines
5.1 KiB
C++
#include <iostream>
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#include <math.h>
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#include <cctype>
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using namespace std;
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int num_Now = 0; // 记录L型骨牌编号
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int **board = NULL; // 棋盘指针
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// 函数声明
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void ChessBoard(int num_BoardTopLeftRow, int num_BoardTopLeftColumn, int num_SpecialRow, int num_SpecialColumn, int boardSize);
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int main() {
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int num_BoardTopLeftRow = 0, // 棋盘左上角的行号
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num_BoardTopLeftColumn = 0, // 棋盘左上角的列号
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num_SpecialRow = 0, // 特殊方格所在的行号
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num_SpecialColumn = 0, // 特殊方格所在的列号
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boardSize = 0, // 棋盘大小
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k = 0; // 构成的(2^k)*(2^k)个方格的棋盘
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// 用户界面
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cout << "---------------- 棋盘覆盖问题 ----------------" << endl;
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cout << "请输入k(k>=0),构成(2^k)*(2^k)个方格的棋盘" << endl;
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// 输入k值
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cin >> k;
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// 判断输入数据合法性,包括检查输入是否为数字,k值是否大于0
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if (cin.fail() || k < 0)
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{
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cout << "输入k错误!" << endl;
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system("pause");
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return 0;
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}
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// 计算棋盘大小
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boardSize = pow(2, k);
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cout << "请输入特殊方格所在的行号和列号(从0开始,用空格隔开)" << endl;
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// 输入特殊方格所在的行号和列号
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cin >> num_SpecialRow >> num_SpecialColumn;
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// 判断输入数据合法性,包括检查输入是否为数字,特殊方格行号列号是否大于0,特殊方格行号列号是否不大于棋盘大小
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if (cin.fail() || num_SpecialRow < 0 || num_SpecialColumn < 0 || num_SpecialRow >= boardSize || num_SpecialColumn >= boardSize)
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{
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cout << "输入行号或列号错误!" << endl;
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system("pause");
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return 0;
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}
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// 分配棋盘空间
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board = new int *[boardSize];
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for (auto i = 0; i < boardSize; i++)
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{
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board[i] = new int[boardSize];
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}
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// 为特殊方格赋初值0
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board[num_SpecialRow][num_SpecialColumn] = 0;
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//执行棋盘覆盖函数
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ChessBoard(num_BoardTopLeftRow, num_BoardTopLeftColumn, num_SpecialRow, num_SpecialColumn, boardSize);
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// 显示输出
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cout << "------------------------------------------------" << endl;
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for (auto i = 0; i < boardSize; i++)
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{
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for (auto j = 0; j < boardSize; j++)
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{
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cout << board[i][j] << "\t";
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}
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cout << endl;
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}
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cout << "------------------------------------------------" << endl;
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// 暂停查看结果
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system("pause");
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// 释放内存
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for (int i = 0; i <= boardSize; i++)
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delete[] board[i];
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delete[] board;
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// 指针置空
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board = NULL;
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return 0;
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}
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// 棋盘覆盖函数
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void ChessBoard(int num_BoardTopLeftRow, int num_BoardTopLeftColumn, int num_SpecialRow, int num_SpecialColumn, int boardSize)
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{
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// 棋盘大小为1则直接返回
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if (boardSize == 1) return;
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int num = ++num_Now, // L型骨牌编号
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size = boardSize / 2; // 分割棋盘,行列各一分为二
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// 覆盖左上角子棋盘
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if (num_SpecialRow < num_BoardTopLeftRow + size && num_SpecialColumn < num_BoardTopLeftColumn + size)
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{
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// 递归覆盖含有特殊方格的子棋盘
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ChessBoard(num_BoardTopLeftRow, num_BoardTopLeftColumn, num_SpecialRow, num_SpecialColumn, size);
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}
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else
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{
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// 用编号为num的L型骨牌覆盖右下角
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board[num_BoardTopLeftRow + size - 1][num_BoardTopLeftColumn + size - 1] = num;
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// 递归覆盖其余棋盘
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ChessBoard(num_BoardTopLeftRow, num_BoardTopLeftColumn, num_BoardTopLeftRow + size - 1, num_BoardTopLeftColumn + size - 1, size);
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}
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// 覆盖右上角子棋盘
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if (num_SpecialRow < num_BoardTopLeftRow + size && num_SpecialColumn >= num_BoardTopLeftColumn + size)
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{
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// 递归覆盖含有特殊方格的子棋盘
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ChessBoard(num_BoardTopLeftRow, num_BoardTopLeftColumn + size, num_SpecialRow, num_SpecialColumn, size);
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}
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else
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{
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// 用编号为num的L型骨牌覆盖左下角
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board[num_BoardTopLeftRow + size - 1][num_BoardTopLeftColumn + size] = num;
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// 递归覆盖其余棋盘
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ChessBoard(num_BoardTopLeftRow, num_BoardTopLeftColumn + size, num_BoardTopLeftRow + size - 1, num_BoardTopLeftColumn + size, size);
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}
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// 覆盖左下角子棋盘
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if (num_SpecialRow >= num_BoardTopLeftRow + size && num_SpecialColumn < num_BoardTopLeftColumn + size)
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{
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// 递归覆盖含有特殊方格的子棋盘
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ChessBoard(num_BoardTopLeftRow + size, num_BoardTopLeftColumn, num_SpecialRow, num_SpecialColumn, size);
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}
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else
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{
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// 用编号为num的L型骨牌覆盖右上角
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board[num_BoardTopLeftRow + size][num_BoardTopLeftColumn + size - 1] = num;
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// 递归覆盖其余棋盘
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ChessBoard(num_BoardTopLeftRow + size, num_BoardTopLeftColumn, num_BoardTopLeftRow + size, num_BoardTopLeftColumn + size - 1, size);
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}
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// 覆盖右下角子棋盘
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if (num_SpecialRow >= num_BoardTopLeftRow + size && num_SpecialColumn >= num_BoardTopLeftColumn + size)
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{
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// 递归覆盖含有特殊方格的子棋盘
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ChessBoard(num_BoardTopLeftRow + size, num_BoardTopLeftColumn + size, num_SpecialRow, num_SpecialColumn, size);
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}
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else
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{
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// 用编号为num的L型骨牌覆盖左上角
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board[num_BoardTopLeftRow + size][num_BoardTopLeftColumn + size] = num;
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// 递归覆盖其余棋盘
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ChessBoard(num_BoardTopLeftRow + size, num_BoardTopLeftColumn + size, num_BoardTopLeftRow + size, num_BoardTopLeftColumn + size, size);
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}
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}
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