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Use the same .travis.yml on master and v2 (#462)
Use the same .travis.yml on master and v2
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.travis.yml
27
.travis.yml
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@ -1,18 +1,17 @@
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# Travis CI (http://travis-ci.org/) is a continuous integration service for
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sudo: false
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# open source projects. This file configures it to run unit tests for
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# blackfriday.
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language: go
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language: go
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go:
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go:
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- 1.5
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- "1.9.x"
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- 1.6
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- "1.10.x"
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- 1.7
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- tip
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matrix:
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fast_finish: true
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allow_failures:
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- go: tip
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install:
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install:
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- go get -d -t -v ./...
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- # Do nothing. This is needed to prevent default install action "go get -t -v ./..." from happening here (we want it to happen inside script step).
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- go build -v ./...
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script:
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script:
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- go test -v ./...
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- go get -t -v ./...
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- go test -run=^$ -bench=BenchmarkReference -benchmem
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- diff -u <(echo -n) <(gofmt -d -s .)
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- go tool vet .
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- go test -v -race ./...
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76
markdown.go
76
markdown.go
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@ -93,46 +93,46 @@ const (
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// blockTags is a set of tags that are recognized as HTML block tags.
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// blockTags is a set of tags that are recognized as HTML block tags.
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// Any of these can be included in markdown text without special escaping.
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// Any of these can be included in markdown text without special escaping.
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var blockTags = map[string]struct{}{
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var blockTags = map[string]struct{}{
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"blockquote": struct{}{},
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"blockquote": {},
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"del": struct{}{},
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"del": {},
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"div": struct{}{},
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"div": {},
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"dl": struct{}{},
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"dl": {},
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"fieldset": struct{}{},
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"fieldset": {},
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"form": struct{}{},
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"form": {},
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"h1": struct{}{},
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"h1": {},
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"h2": struct{}{},
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"h2": {},
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"h3": struct{}{},
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"h3": {},
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"h4": struct{}{},
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"h4": {},
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"h5": struct{}{},
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"h5": {},
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"h6": struct{}{},
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"h6": {},
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"iframe": struct{}{},
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"iframe": {},
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"ins": struct{}{},
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"ins": {},
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"math": struct{}{},
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"math": {},
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"noscript": struct{}{},
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"noscript": {},
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"ol": struct{}{},
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"ol": {},
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"pre": struct{}{},
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"pre": {},
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"p": struct{}{},
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"p": {},
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"script": struct{}{},
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"script": {},
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"style": struct{}{},
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"style": {},
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"table": struct{}{},
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"table": {},
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"ul": struct{}{},
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"ul": {},
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// HTML5
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// HTML5
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"address": struct{}{},
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"address": {},
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"article": struct{}{},
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"article": {},
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"aside": struct{}{},
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"aside": {},
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"canvas": struct{}{},
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"canvas": {},
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"figcaption": struct{}{},
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"figcaption": {},
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"figure": struct{}{},
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"figure": {},
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"footer": struct{}{},
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"footer": {},
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"header": struct{}{},
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"header": {},
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"hgroup": struct{}{},
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"hgroup": {},
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"main": struct{}{},
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"main": {},
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"nav": struct{}{},
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"nav": {},
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"output": struct{}{},
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"output": {},
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"progress": struct{}{},
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"progress": {},
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"section": struct{}{},
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"section": {},
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"video": struct{}{},
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"video": {},
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}
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}
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// Renderer is the rendering interface. This is mostly of interest if you are
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// Renderer is the rendering interface. This is mostly of interest if you are
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