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Several small documentation fixes
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@ -52,8 +52,9 @@ Potential drawbacks:
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ballpark of around 15%.
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* API breakage. If you can't afford modifying your code to adhere to the new API
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and don't care too much about the new features, v2 is probably not for you.
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* Some bug fixes are trailing behind and still need to be forward-ported to v2.
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See issue #348 for tracking.
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* Several bug fixes are trailing behind and still need to be forward-ported to
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v2. See issue [#348](https://github.com/russross/blackfriday/issues/348) for
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tracking.
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Usage
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-----
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@ -61,13 +62,17 @@ Usage
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For the most sensible markdown processing, it is as simple as getting your input
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into a byte slice and calling:
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``` go
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output := blackfriday.Run(input)
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```
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Your input will be parsed and the output rendered with a set of most popular
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extensions enabled. If you want the most basic feature set, corresponding with
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the bare Markdown specification, use:
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``` go
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output := blackfriday.Run(input, blackfriday.WithNoExtensions())
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```
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### Sanitize untrusted content
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4
doc.go
4
doc.go
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@ -4,8 +4,8 @@
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// then be further processed to HTML (provided by Blackfriday itself) or other
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// formats (provided by the community).
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//
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// The simplest way to invoke Blackfriday is to call the Markdown function. It
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// will take a text input and produce a text output in HTML (or other format).
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// The simplest way to invoke Blackfriday is to call the Run function. It will
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// take a text input and produce a text output in HTML (or other format).
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//
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// A slightly more sophisticated way to use Blackfriday is to create a Markdown
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// processor and to call Parse, which returns a syntax tree for the input
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4
html.go
4
html.go
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@ -482,8 +482,8 @@ func (r *HTMLRenderer) outHRTag(w io.Writer) {
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}
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// RenderNode is a default renderer of a single node of a syntax tree. For
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// block nodes it will be called twice: first time with entering=true, second
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// time with entering=false, so that it could know when it's working on an open
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// block nodes it will be called twice: first time with entering=True, second
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// time with entering=False, so that it could know when it's working on an open
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// tag and when on close. It writes the result to w.
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//
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// The return value is a way to tell the calling walker to adjust its walk
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11
markdown.go
11
markdown.go
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@ -19,7 +19,8 @@ import (
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// Markdown parsing and processing
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//
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// Version string of the package.
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// Version string of the package. Appears in the rendered document when
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// CompletePage flag is on.
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const Version = "2.0"
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// Extensions is a bitwise or'ed collection of enabled Blackfriday's
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@ -142,7 +143,7 @@ var blockTags = map[string]struct{}{
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type Renderer interface {
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// RenderNode is the main rendering method. It will be called once for
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// every leaf node and twice for every non-leaf node (first with
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// entering=true, then with entering=false). The method should write its
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// entering=True, then with entering=False). The method should write its
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// rendition of the node to the supplied writer w.
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RenderNode(w io.Writer, node *Node, entering bool) WalkStatus
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@ -167,9 +168,8 @@ type Renderer interface {
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// for each character that triggers a response when parsing inline data.
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type inlineParser func(p *Markdown, data []byte, offset int) (int, *Node)
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// Markdown is a type that holds:
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// - extensions and the runtime state used by Parse,
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// - the renderer.
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// Markdown is a type that holds extensions and the runtime state used by
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// Parse, and the renderer. You can not use it directly, construct it with New.
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type Markdown struct {
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renderer Renderer
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referenceOverride ReferenceOverrideFunc
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@ -399,6 +399,7 @@ func Run(input []byte, opts ...Option) []byte {
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// input markdown document and produces a syntax tree for its contents. This
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// tree can then be rendered with a default or custom renderer, or
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// analyzed/transformed by the caller to whatever non-standard needs they have.
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// The return value is the root node of the syntax tree.
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func (p *Markdown) Parse(input []byte) *Node {
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p.block(input)
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// Walk the tree and finish up some of unfinished blocks
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4
node.go
4
node.go
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@ -272,8 +272,8 @@ const (
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)
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// NodeVisitor is a callback to be called when traversing the syntax tree.
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// Called twice for every node: once with entering=true when the branch is
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// first visited, then with entering=false after all the children are done.
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// Called twice for every node: once with entering=True when the branch is
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// first visited, then with entering=False after all the children are done.
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type NodeVisitor func(node *Node, entering bool) WalkStatus
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// Walk is a convenience method that instantiates a walker and starts a
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