#include bool isZero(float a) { return a<0.00001&&-a<0.00001; } template class map; //notice that if you declare a class template,declare the class first like this. template class pair { friend class map; pair *next; public: t1 first; t2 second; }; template class map { int n; pair head; int cur; pair *last_visit; public: map(); ~map(); bool has(t1); void erase(t1); t2& operator[](t1); pair &locate(int index = -1); int size(); }; template map::map(){ n=0; cur=-1; last_visit= &head; head.next=NULL; head.first = head.second = 0; } template map::~map() { pair *p,*q=&head; while(q!=NULL){ p=q->next; delete q; q=p; } } template bool map::has(t1 key) { pair *p = head.next; for(int i = 0;ifirst<=key;++i){ if(isZero(p->first-key)) return 1; p=p->next; } return 0; } template pair& map::locate(int index) { if(index>=n||index<0){ printf("the index is out of range\n"); return head; } if(cur>index){ last_visit = &head; cur = -1; } while(curnext; ++cur; } return *last_visit; } template int map::size() { return n; } template t2& map::operator[](t1 key) { pair * p=&head; while(p->next!=NULL){ if(isZero(p->next->first-key)) return p->next->second; else if(p->next->first>key){break;} p=p->next; } cur=-1; last_visit= &head; pair *tmp = new pair; tmp ->next = p->next; tmp->first = key; p->next = tmp; ++n; return tmp->second; } template void map::erase(t1 key) { pair *p = &head; while(p->next!=NULL){ if(isZero(p->next->first-key)){ pair *q = p->next; p->next = p->next->next; delete q; --n; break; } p=p->next; } cur=-1; last_visit= &head; } int main() { map b; for(int i = 0;i<40;++i){ b[i] = i; if(i%3){ b[i] = 1; } if(i%2){ b.erase(i); } } for(int i = 0;i