''' mbinary ######################################################################### # File : adjacentList.py # Author: mbinary # Mail: zhuheqin1@gmail.com # Blog: https://mbinary.xyz # Github: https://github.com/mbinary # Created Time: 2018-04-26 10:33 # Description: ######################################################################### ''' from collections import Iterable, deque class vertex: def __init__(self, mark, firstEdge=None, val=None): self.mark = mark self.val = val self.firstEdge = firstEdge self.isVisited = False def __str__(self): return 'V' + str(self.mark) def __repr__(self): return str(self) class edge: def __init__(self, adjVertexs, weight=1, nextEdge=None): '''adjVertexs:tuple(v.mark,u.mark)''' self.weight = weight self.adjVertexs = adjVertexs self.nextEdge = nextEdge self.isVisted = False def __add__(self, x): return self.weight + x def __radd__(self, x): return self + x def __getitem__(self, k): if k != 0 or k != 1: raise IndexError return self.adjVertexs[k] def __str__(self): return '--' + str(self.weight) + '--' def __repr__(self): return str(self) @property def v(self): return self.adjVertexs[0] @property def u(self): return self.adjVertexs[1] class graph: def __init__(self): self.vertexs = {} self.edges = {} def __getitem__(self, i): return self.vertexs[i] def __setitem__(selfi, x): self.vertexs[i] = x def __iter__(self): return iter(self.vertexs) def __bool__(self): return len(self.vertexs) != 0 def addVertex(self, vertexs): '''vertexs is a iterable or just a mark that marks the vertex,whichc can be every imutable type''' if not isinstance(vertexs, Iterable): vertexs = [vertexs] for i in vertexs: if not isinstance(i, vertex) and i not in self.vertexs: self.vertexs[i] = vertex(i) if isinstance(i, vertex) and i not in self.vertexs: self.vertexs[i.mark] = i def __getVertex(self, v): if not isinstance(v, vertex): if v not in self.vertexs: self.vertexs[v] = vertex(v) return self.vertexs[v] return v def addEdge(self, v, u, weight=1): v = self.__getVertex(v) u = self.__getVertex(u) arc = self.findEdge(v, u) if arc != None: return #examine that if v,u have been already connected vertexs = (v, u) newEdge = edge(vertexs, weight) self.edges[vertexs] = newEdge if v.firstEdge == None: v.firstEdge = newEdge else: arc = v.firstEdge.nextEdge v.firstEdge = newEdge def findEdge(self, v, u): v = self.__getVertex(v) u = self.__getVertex(u) arc = v.firstEdge while arc != None and u not in arc: arc = arc.nextEdge if arc != None: return arc arc = u.firstEdge while arc != None and v not in arc: arc = arc.nextEdge return arc def delEdge(self, v, u): if not isinstance(v, vertex): v = self.vertexs[v] if not isinstance(u, vertex): u = self.vertexs[u] if u in v.firstEdge: v.firstEdge = v.firstEdge.nextEdge else: arc = v.firstEdge while arc.nextEdge != e: arc = arc.nextEdge if arc != None: arc.nextEdge = arc.nextEdge.nextEdge else: if v in u.firstEdge: u.firstEdge = u.firstEdge.nextEdge else: arc = u.firstEdge while arc.nextEdge != e: arc = arc.nextEdge arc.nextEdge = arc.nextEdge.nextEdge del self.edges[(v, u)] def revisit(self): for i in self.vertexs.values(): i.isVisited = False for i in self.edges.values(): i.isVisited = False def __str__(self): arcs = list(self.edges.keys()) arcs = [str(i[0]) + str(self.edges[i]) + str(i[1]) for i in arcs] s = '\n'.join(arcs) return s def __repr__(self): return str(self) def minPath(self, v, u): if v not in self or u not in self: return -1 v = self.__getVertex(v) u = self.__getVertex(u) q = deque([v]) last = {i: None for i in self.vertexs.values()} last[v] = 0 ds = {i: 1000000 for i in self.vertexs.values()} ds[v] = 0 while len(q) != 0: nd = q.popleft() nd.isVisited = True arc = nd.firstEdge while arc != None: tgt = None if arc.v == nd: tgt = arc.u else: tgt = arc.v tmp = ds[nd] + arc if ds[tgt] > tmp: ds[tgt] = tmp last[tgt] = nd if not tgt.isVisited: q.append(tgt) ''' cur = u while cur !=v: print(str(cur)+'<---',end='') cur =last[cur] print(str(v)) ''' return ds[u] def hasCircle(self): pass def display(self): print('vertexs') for i in self.vertexs: print(i) print('edges') for i in self.edges: arc = self.edges[i] print(str(arc.v) + str(arc) + str(arc.u)) if __name__ == '__main__': n = int(input()) while n > 0: cities = int(input()) n -= 1 g = graph() li = {} for i in range(cities): li[input()] = i + 1 arc = int(input()) for j in range(arc): s = input().split(' ') g.addEdge(i + 1, int(s[0]), int(s[1])) ct = int(input()) for i in range(ct): line = input() line = line.split(' ') v, u = li[line[0]], li[line[1]] print(g.minPath(v, u)) g.revisit() #http://www.spoj.com/submit/SHPATH/id=20525991 ''' 1 4 gdansk 2 2 1 3 3 bydgoszcz 3 1 1 3 1 4 4 torun 3 1 3 2 1 4 1 warszawa 2 2 4 3 1 2 gdansk warszawa bydgoszcz warszawa V4<---V3<---V2<---V1 3 V4<---V3<---V2 2 >>> '''