algorithm-in-python/codes/dataStructure/navigation/directed.py

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2018-07-08 16:41:55 +08:00
from collections import deque
class vertex:
def __init__(self,mark,val=None ,firstEdge = None):
self.mark = mark
self.val = val
self.firstEdge = firstEdge
self.isVisited = False
def __str__(self):
try:
int(self.mark)
return 'v'+str(self.mark)
except:return str(self.mark)
def __repr__(self):
li=[]
arc= self.firstEdge
while arc!=None:
li.append(arc)
arc= arc.outNextEdge
return str(self)+ ' to:'+str([str(i.inArrow) for i in li])
class edge:
def __init__(self,outArrow,inArrow,outNextEdge = None,inNextEdge = None, weight = 1):
self.weight = weight
self.inNextEdge = inNextEdge
self.outNextEdge = outNextEdge
self.outArrow = outArrow
self.inArrow=inArrow
self.isVisited = False
def __str__(self):
return '--'+str(self.weight)+'-->'
def __repr__(self):
return str(self)
class graph:
def __init__(self):
self.vertexs = {}
self.edges = {}
def __getitem__(self,i):
return self.vertexs[i]
def __setitem__(selfi,x):
self.vertexs[i]= x
def __iter__(self):
return iter(self.vertexs.values())
def __bool__(self):
return len(self.vertexs)!=0
def addVertex(self,i):
if not (i,vertex) and i not in self.vertexs:self.vertexs[i]= vertex(i)
if isinstance(i,vertex) and i not in self.vertexs:self.vertexs[i.mark]= i
def isConnected(self,v,u):
v = self.__getVertex(v)
u = self.__getVertex(u)
arc= v.firstEdge
while arc!=None:
if arc.inArrow==u:return True
arc = arc.inNextEdge
return False
def __getVertex(self,v):
if not isinstance(v,vertex):
if v not in self.vertexs:
self.vertexs[v]=vertex(v)
return self.vertexs[v]
return v
def addEdge(self,v,u,weight = 1):
v = self.__getVertex(v)
u = self.__getVertex(u)
arc = v.firstEdge
while arc!=None: #examine that if v,u have been already connected
if arc.inArrow==u: return
arc= arc.outNextEdge
newEdge = edge(v,u,v.firstEdge,u.firstEdge,weight)
self.edges[(v.mark,u.mark)] = newEdge
v.firstEdge = newEdge
def delEdge(self,v,u):
if not isinstance(v,vertex):v= self.vertexs[v]
if not isinstance(u,vertex):u= self.vertexs[u]
self._unrelated(v,u)
del self.edges[(v.mark,u.mark)]
def _unrelated(self,v,u):
if v.firstEdge==None:return
if v.firstEdge.inArrow == u:
v.firstEdge =v.firstEdge.outNextEdge
else:
arc = v.firstEdge
while arc.outNextEdge!=None:
if arc.outNextEdge.inArrow ==u:
arc.outNextEdge = arc.outNextEdge.outNextEdge
break
def reVisit(self):
for i in self.vertexs:
self.vertexs[i].isVisited=False
for i in self.edges:
self.edges[i].isVisited=False
def __str__(self):
arcs= list(self.edges.keys())
arcs=[str(i[0])+'--->'+str(i[1])+' weight:'+str(self.edges[i].weight) for i in arcs]
s= '\n'.join(arcs)
return s
def __repr__(self):
return str(self)
def notIn(self,v):
if (isinstance(v,vertex) and v.mark not in self.vertexs) or v not in self.vertexs:
return True
return False
def minPath(self,v,u):
'''dijstra'''
self.reVisit()
if self.notIn(v) or self.notIn(u):
return [],0
v = self.__getVertex(v)
u = self.__getVertex(u)
if v.firstEdge==None:return [],0
q=deque([v])
last = {i : None for i in self}
distance={i : 1<<30 for i in self}
distance[v]=0
while len(q)!=0:
cur= q.popleft()
cur.isVisited = True
arc = cur.firstEdge
while arc!=None:
to = arc.inArrow
if not to.isVisited:
q.append(to)
if distance [to] > distance[cur]+arc.weight:
last[to]=cur
distance[to] =distance[cur]+arc.weight
arc= arc.outNextEdge
cur = u
path=[]
while cur!=None and cur!=v:
path.append(cur.mark)
cur=last[cur]
if cur==None:return [], 0
path.append(v.mark)
return path[::-1],distance[u]
def hasVertex(self,mark):
return mark in self.vertexs
def display(self):
print('vertexs')
for i in self.vertexs:
print(self.vertexs[i].__repr__())
print('edges')
for i in self.edges:
arc=self.edges[i]
print(str(arc.outArrow)+str(arc)+str(arc.inArrow))