algorithm-in-python/project/graph/directed.py

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2018-07-08 23:28:29 +08:00
''' mbinary
#########################################################################
# File : directed.py
# Author: mbinary
# Mail: zhuheqin1@gmail.com
# Blog: https://mbinary.coding.me
# Github: https://github.com/mbinary
# Created Time: 2018-04-26 10:33
# Description:
#########################################################################
'''
from collections import Iterable,deque
class vertex:
def __init__(self,mark,val=None ,firstEdge = None):
self.mark = mark
self.val = val
self.firstEdge = firstEdge
self.isVisited = False
def __str__(self):
if '0'<=self.mark[0]<='9':return 'v'+str(self.mark)
return str(self.mark)
def __repr__(self):
li=[]
arc= self.firstEdge
while arc!=None:
li.append(arc)
arc= arc.outNextEdge
return str(self)+ ' to:'+str([str(i.inArrow) for i in li])
class edge:
def __init__(self,outArrow,inArrow,outNextEdge = None,inNextEdge = None, weight = 1):
self.weight = weight
self.inNextEdge = inNextEdge
self.outNextEdge = outNextEdge
self.outArrow = outArrow
self.inArrow=inArrow
self.isVisited = False
def __str__(self):
return '--'+str(self.weight)+'-->'
def __repr__(self):
return str(self)
class graph:
def __init__(self):
self.vertexs = {}
self.edges = {}
def __getitem__(self,i):
return self.vertexs[i]
def __setitem__(selfi,x):
self.vertexs[i]= x
def __iter__(self):
return iter(self.vertexs.values())
def __bool__(self):
return len(self.vertexs)!=0
def addVertex(self,vertexs):
'''vertexs is a iterable or just a mark that marks the vertex,whichc can be every imutable type'''
if not isinstance(vertexs,Iterable):vertexs=[vertexs]
for i in vertexs:
if not isinstance(i,vertex) and i not in self.vertexs:self.vertexs[i]= vertex(i)
if isinstance(i,vertex) and i not in self.vertexs:self.vertexs[i.mark]= i
def isConnected(self,v,u):
v = self.__getVertex(v)
u = self.__getVertex(u)
arc= v.firstEdge
while arc!=None:
if arc.inArrow==u:return True
arc = arc.inNextEdge
return False
def __getVertex(self,v):
if not isinstance(v,vertex):
if v not in self.vertexs:
self.vertexs[v]=vertex(v)
return self.vertexs[v]
return v
def addEdge(self,v,u,weight = 1):
v = self.__getVertex(v)
u = self.__getVertex(u)
arc = v.firstEdge
while arc!=None: #examine that if v,u have been already connected
if arc.inArrow==u: return
arc= arc.outNextEdge
newEdge = edge(v,u,v.firstEdge,u.firstEdge,weight)
self.edges[(v.mark,u.mark)] = newEdge
v.firstEdge = newEdge
def delEdge(self,v,u):
if not isinstance(v,vertex):v= self.vertexs[v]
if not isinstance(u,vertex):u= self.vertexs[u]
self._unrelated(v,u)
del self.edges[(v.mark,u.mark)]
def _unrelated(self,v,u):
if v.firstEdge==None:return
if v.firstEdge.inArrow == u:
v.firstEdge =v.firstEdge.outNextEdge
else:
arc = v.firstEdge
while arc.outNextEdge!=None:
if arc.outNextEdge.inArrow ==u:
arc.outNextEdge = arc.outNextEdge.outNextEdge
break
def revisit(self):
for i in self.vertexs:
self.vertexs[i].isVisited=False
for i in self.edges:
self.edges[i].isVisited=False
def __str__(self):
arcs= list(self.edges.keys())
arcs=[str(i[0])+'--->'+str(i[1])+' weight:'+str(self.edges[i].weight) for i in arcs]
s= '\n'.join(arcs)
return s
def __repr__(self):
return str(self)
def notIn(self,v):
if (isinstance(v,vertex) and v.mark not in self.vertexs) or v not in self.vertexs:
return True
return False
def visitPath(self,v,u):
'''bfs'''
if self.notIn(v) or self.notIn(u):
return None,None
v = self.__getVertex(v)
u = self.__getVertex(u)
if v.firstEdge==None:return None,None
q=deque([v.firstEdge])
isFind=False
vs,es=[],[]
while len(q)!=0:
vs,es=[],[]
arc= q.popleft()
if arc.outNextEdge!=None and not arc.outNextEdge.isVisited:q.append(arc.outNextEdge)
while arc!=None:
if arc.isVisited:break
arc.isVisited=True
es.append(arc)
vs.append(arc.inArrow)
arc.outArrow.isVisited=True
if arc.inArrow==u:
isFind=True
break
arc = arc.inArrow.firstEdge
# very important , avoid circle travel
while arc.inArrow.isVisited and arc.outNextEdge:arc = arc.outNextEdge
if isFind:break
else:return None,None
'''
se = [str(i) for i in es]
sv = [str(i) for i in vs]
print(str(v),end='')
for i,j in zip(se,sv):
print(i,j,end='')
'''
return vs,es
def hasVertex(self,mark):
return mark in self.vertexs
def display(self):
print('vertexs')
for i in self.vertexs:
print(self.vertexs[i].__repr__())
print('edges')
for i in self.edges:
arc=self.edges[i]
print(str(arc.outArrow)+str(arc)+str(arc.inArrow))
class Solution(object):
def calcEquation(self, equations, values, queries):
"""
:type equations: List[List[str]]
:type values: List[float]
:type queries: List[List[str]]
:rtype: List[float]
"""
rst =[]
g= graph()
for edge,wt in zip(equations,values):
g.addEdge(edge[0],edge[1],wt)
g.addEdge(edge[1],edge[0],1/wt)###### to serach quickly but sacrifacing some space
g.display()
for i in queries:
if i[0]==i[1]:
if i[0] in g.vertexs:rst.append(1.0)
else:rst.append(-1.0)
continue
_,path = g.visitPath(i[0],i[1])
if path==None:
if not path:rst.append(-1.0)
else:
mul = 1
for i in path:mul*=i.weight
rst.append(mul)
g.revisit()
return rst
if __name__=='__main__':
equations = [["a","b"],["e","f"],["b","e"]]
values = [3.4,1.4,2.3]
queries = [["b","a"],["a","f"],["f","f"],["e","e"],["c","c"],["a","c"],["f","e"]]
sol = Solution()
ret=sol.calcEquation( equations, values, queries)
print(ret)
'''
[0.29411764705882354, 10.947999999999999, 1.0, 1.0, -1.0, -1.0, 0.7142857142857143]
'''
'''
equations = [ ["a", "b"], ["b", "c"] ]
values = [2.0, 3.0]
queries = [ ["a", "c"], ["b", "a"], ["a", "e"], ["a", "a"], ["x", "x"] ]
sol = Solution()
ret=sol.calcEquation( equations, values, queries)
print(ret)
'''
'''
[6.0, 0.5, -1.0, -1.0, -1.0]
'''
'''
g = graph()
g.addEdge(1,2)
g.addEdge(2,1)
g.addEdge(3,1)
g.addEdge(1,4)
g.addEdge(3,2)
g.addEdge(2,4)
g.addVertex(6)
g.addEdge(4,6)
g.delEdge(1,2)
g.display()
g.visitPath(3,6)
'''
'''
vertexs
v1 to:['v4']
v2 to:['v4', 'v1']
v3 to:['v2', 'v1']
v4 to:['v6']
v6 to:[]
edges
v2--1-->v1
v3--1-->v1
v1--1-->v4
v3--1-->v2
v2--1-->v4
v4--1-->v6
>>>
'''