mirror of
https://github.com/Kiritow/OpenComputerScripts.git
synced 2024-03-22 13:10:46 +08:00
257 lines
7.1 KiB
Lua
257 lines
7.1 KiB
Lua
-- Mine Sweeper Game
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-- Author: Github/Kiritow
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require("kgui")
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require("libevent")
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require("queue")
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local component=require("component")
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local shell=require("shell")
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local args=shell.parse(...)
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local argc=#args
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local gpu=GetGPU()
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local function generateMap(line,col,all)
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local t={}
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for i=0,line+1,1 do
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t[i]={}
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end
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local cnt=0
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while(cnt<all) do
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local cl=math.random(1,line)
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local cc=math.random(1,col)
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if(t[cl][cc]==nil) then
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t[cl][cc]=-1
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cnt=cnt+1
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end
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end
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local function val(xl,xc)
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if(t[xl][xc]==nil) then return 0
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elseif(t[xl][xc]<0) then return 1
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else return 0
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end
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end
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for i=1,line,1 do
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for j=1,col,1 do
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if(t[i][j]==nil) then
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t[i][j]=val(i-1,j-1)+val(i-1,j)+val(i-1,j+1)+
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val(i,j-1)+val(i,j+1)+
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val(i+1,j-1)+val(i+1,j)+val(i+1,j+1)
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end
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end
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end
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t.line=line
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t.col=col
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t.all=all
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return t
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end
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local function debugPrintMap(t)
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gpu:clear()
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for i=1,t.line,1 do
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for j=1,t.col,1 do
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if(t[i][j]>=0) then
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gpu:set(i,j,tostring(t[i][j]))
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else
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gpu:set(i,j,"X")
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end
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end
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end
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end
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local function generateBlankMask(line,col,val)
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local t={}
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for i=1,line,1 do
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t[i]={}
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for j=1,col,1 do
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t[i][j]=val
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end
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end
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t.line=line
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t.col=col
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return t
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end
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local function printMap(base,mask)
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gpu:clear()
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for i=1,base.col+2,1 do
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gpu:set(1,i,"-")
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end
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for i=1,base.line,1 do
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gpu:set(i+1,1,"|")
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for j=1,base.col,1 do
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if(mask[i][j]>0) then
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if(base[i][j]>=0) then
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if(base[i][j]>0) then
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gpu:pushfg(0x0000FF)
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gpu:pushbg(0xFFFFFF)
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gpu:set(i+1,j+1,tostring(base[i][j]))
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gpu:popbg()
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gpu:popfg()
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end
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else
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gpu:pushfg(0xFF0000)
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gpu:set(i+1,j+1,"X")
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gpu:popfg()
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end
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elseif(mask[i][j]<0) then
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gpu:pushfg(0xFFFF00)
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gpu:set(i+1,j+1,"?")
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gpu:popfg()
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else
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gpu:pushbg(0xFFFFFF)
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gpu:set(i+1,j+1," ")
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gpu:popbg()
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end
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end
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gpu:set(i+1,base.col+2,"|")
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end
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for i=1,base.col+2,1 do
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gpu:set(base.line+2,i,"-")
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end
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end
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local function SetStatus(mp,str)
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gpu:set(mp.line+3,1,">>" .. str .. "<<")
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end
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-- Game
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local function main()
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-- printMap(generateMap(10,10,5),generateBlankMask(10,10,true))
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local maxline=10
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local maxcol=10
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local maxmine=5
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if(argc==3) then
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maxline=tonumber(args[1])
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maxcol=tonumber(args[2])
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maxmine=tonumber(args[3])
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end
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local mp=generateMap(maxline,maxcol,maxmine)
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local mask=generateBlankMask(maxline,maxcol,0)
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local marked=0
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local marked_right=0
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printMap(mp,mask)
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while true do
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SetStatus(mp,"Marked " .. marked .. "/" .. maxmine)
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local e=WaitMultipleEvent("touch","interrupted")
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if(e.event=="interrupted") then
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SetStatus(mp,"Game stopped. Click to exit.")
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return
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end
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local line=e.y-1
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local col=e.x-1
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if(not (line<1 or col<1 or line>mp.line or col>mp.col) ) then
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if(e.button==0) then
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if(mp[line][col]<0) then
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-- Game over
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mask=generateBlankMask(mp.line,mp.col,1)
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printMap(mp,mask)
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SetStatus(mp,"Game Over! Click to exit.")
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return
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elseif(mask[line][col]==0) then
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if(mp[line][col]>0) then
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mask[line][col]=1
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else
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-- If click on 0, then try to unlock other blocks with 0 (BFS)
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local bus=Queue.new()
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local x={}
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x.line=line
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x.col=col
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bus:push(x)
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local cnt=1
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while(not bus:empty()) do
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SetStatus(mp,"Counting " .. cnt)
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--os.sleep(0)
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local x=bus:pop()
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cnt=cnt+1
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if(x.line>1 and
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mp[x.line-1][x.col]==0 and mask[x.line-1][x.col]==0) then
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local t={}
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t.line=x.line-1
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t.col=x.col
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mask[x.line-1][x.col]=1
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bus:push(t)
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end
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if(x.line<mp.line and
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mp[x.line+1][x.col]==0 and mask[x.line+1][x.col]==0) then
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local t={}
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t.line=x.line+1
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t.col=x.col
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mask[x.line+1][x.col]=1
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bus:push(t)
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end
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if(x.col>1 and
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mp[x.line][x.col-1]==0 and mask[x.line][x.col-1]==0) then
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local t={}
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t.line=x.line
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t.col=x.col-1
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mask[x.line][x.col-1]=1
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bus:push(t)
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end
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if(x.col<mp.col and
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mp[x.line][x.col+1]==0 and mask[x.line][x.col+1]==0) then
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local t={}
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t.line=x.line
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t.col=x.col+1
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mask[x.line][x.col+1]=1
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bus:push(t)
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end
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end
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end
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printMap(mp,mask)
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end
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else
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if(mask[line][col]==0) then
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mask[line][col]=-1
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marked=marked+1
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if(mp[line][col]<0) then
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marked_right=marked_right+1
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end
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elseif(mask[line][col]==-1) then
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mask[line][col]=0
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marked=marked-1
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if(mp[line][col]<0) then
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marked_right=marked_right-1
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end
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end
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printMap(mp,mask)
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if(marked_right==maxmine and marked==maxmine) then
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SetStatus(mp,"Game Finish. Thank you for playing. Click to exit.")
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return
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end
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end
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end
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end
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end
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print("Mine Sweeper")
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print("Author: Github/Kiritow")
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main()
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WaitEvent("touch")
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gpu:clear()
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