MiniEngine/MiniEngine_Widget.cpp
2017-04-25 12:12:12 +08:00

506 lines
9.1 KiB
C++

#include "MiniEngine_Widget.h"
#include <algorithm>
namespace MiniEngine
{
namespace Widget
{
Rect PosInfo::getRect(Rect Area)
{
Rect NewArea;
NewArea.x=Area.x+Area.w*x;
NewArea.y=Area.y+Area.h*y;
NewArea.w=Area.w*w;
NewArea.h=Area.h*h;
return NewArea;
}
void Brush::setArea(Rect Area)
{
area=Area;
}
Rect Brush::getArea()
{
return area;
}
int Brush::copy(Texture t,Rect src,PosInfo dst_posinfo)
{
Rect dst=dst_posinfo.getRect(area);
dst.x+=area.x;
dst.y+=area.y;
if(dst.x>area.x+area.w||dst.y>area.y+area.h)
{
/// Not Printed.
return 1;
}
if(dst.x+dst.w>area.x+area.w)
{
/// Some parts will not be printed.
src.w=src.w*(area.w-dst.x+area.x)/dst.w;
dst.w=area.w-(dst.x-area.x);
}
if(dst.y+dst.h>area.y+area.h)
{
/// Some parts will not be printed
src.h=src.h*(area.h-dst.y+area.y)/dst.h;
dst.h=area.h-(dst.y-area.y);
}
return Renderer::copy(t,src,dst);
}
int Brush::copyTo(Texture t,PosInfo dst_posinfo)
{
Rect dst=dst_posinfo.getRect(area);
dst.x+=area.x;
dst.y+=area.y;
if(dst.x>area.x+area.w||dst.y>area.y+area.h)
{
/// Not Printed.
return 1;
}
if(dst.x+dst.w>area.x+area.w||dst.y+dst.h>area.y+area.h)
{
/// Some parts will not be printed.
Rect src=t.getSize();
src.x=src.y=0;
if(dst.x+dst.w>area.x+area.w)
{
src.w=src.w*(area.w-dst.x+area.x)/dst.w;
dst.w=area.w-(dst.x-area.x);
}
if(dst.y+dst.h>area.y+area.h)
{
src.h=src.h*(area.h-dst.y+area.y)/dst.h;
dst.h=area.h-(dst.y-area.y);
}
return Renderer::copy(t,src,dst);
}
else
{
return Renderer::copyTo(t,dst);
}
}
int Brush::copyTo(Texture t,PointInfo lupoint)
{
PosInfo pos;
pos.x=lupoint.x;
pos.y=lupoint.y;
pos.w=(double)t.getw()/area.w;
pos.h=(double)t.geth()/area.h;
return copyTo(t,pos);
}
int Brush::copyFill(Texture t,Rect src)
{
Rect dst=area;
return Renderer::copy(t,src,dst);
}
int Brush::copyFullFill(Texture t)
{
Rect dst=area;
return Renderer::copyTo(t,dst);
}
Brush::Brush(Renderer Rnd) : Renderer(Rnd)
{
}
int Brush::fillRect(PosInfo info)
{
return Renderer::fillRect(info.getRect(area));
}
SDL_Event _WidgetEventBase::getRealEvent()
{
return e;
}
void _PositionEvent::updatePos(int X,int Y,Rect Area)
{
printf("PositionEvent::updatePos(%d,%d,Rect:%d %d %d %d)\n",X,Y,Area.x,Area.y,Area.w,Area.h);
x=(double)(X-Area.x)/Area.w;
y=(double)(Y-Area.y)/Area.h;
printf("Position: %.2f %.2f\n",x,y);
}
void MouseButtonEvent::update(const MiniEngine::EventSystem::MouseButtonEvent& ev,Rect Area)
{
updatePos(ev.x,ev.y,Area);
button=ev.button;
}
void MouseMotionEvent::update(const MiniEngine::EventSystem::MouseMotionEvent& ev,Rect Area)
{
updatePos(ev.x,ev.y,Area);
}
void KeyEvent::update(const MiniEngine::EventSystem::KeyEvent& ev)
{
key=ev.key;
}
Frame::Frame(Renderer rnd,Rect Area) : brush(rnd)
{
brush.setArea(Area);
update=running=true;
}
void Frame::add(Board* p)
{
_lst.push_back(p);
p->setFrame(this);
}
int Frame::remove(Board* p)
{
_lst.remove(p);
p->setFrame(nullptr);
return 0;
}
void Frame::run()
{
while(running)
{
while(!update&&SDL_WaitEvent(&e))
{
MiniEngine::EventSystem::EventBase x(e);
bool dealed=false;
if(!_lst.empty())
{
for(auto iter=_lst.rbegin();iter!=_lst.rend();++iter)
{
if((dealed=(*iter)->event(x))) break;
}
}
/// If Message Not Solved, Try to Solve it here. (Maybe System Message)
if(!dealed)
{
switch(e.type)
{
case SDL_QUIT:
stop();
needUpdate();
break;
}
}
}
brush.clear();
if(!_lst.empty())
{
for(auto iter=_lst.rbegin();iter!=_lst.rend();++iter)
{
(*iter)->_realrect=(*iter)->info.getRect(brush.getArea());
(*iter)->draw(brush);
}
}
brush.update();
update=false;
printf("Looped\n");
}
}
void Frame::stop()
{
running=false;
}
void Frame::needUpdate()
{
update=true;
}
//private virtual override
bool BoardBase::onMouseDown(const MiniEngine::EventSystem::MouseButtonEvent& ev)
{
MouseButtonEvent e;
e.update(ev,_realrect);
return onMouseDown(e);
}
//private virtual override
bool BoardBase::onMouseUp(const MiniEngine::EventSystem::MouseButtonEvent& ev)
{
MouseButtonEvent e;
e.update(ev,_realrect);
return onMouseUp(e);
}
//private virtual override
bool BoardBase::onMouseMotion(const MiniEngine::EventSystem::MouseMotionEvent& ev)
{
MouseMotionEvent e;
e.update(ev,_realrect);
return onMouseMotion(e);
}
//private virtual override
bool BoardBase::onKeyDown(const MiniEngine::EventSystem::KeyEvent& ev)
{
KeyEvent e;
e.update(ev);
return onKeyDown(e);
}
//private virtual override
bool BoardBase::onKeyUp(const MiniEngine::EventSystem::KeyEvent& ev)
{
KeyEvent e;
e.update(ev);
return onKeyUp(e);
}
//protected virtual
bool BoardBase::onMouseDown(const MouseButtonEvent& ev)
{
return false;
}
//protected virtual
bool BoardBase::onMouseUp(const MouseButtonEvent& ev)
{
return false;
}
//protected virtual
bool BoardBase::onMouseMotion(const MouseMotionEvent& ev)
{
return false;
}
//protected virtual
bool BoardBase::onKeyDown(const KeyEvent& ev)
{
return false;
}
//protected virtual
bool BoardBase::onKeyUp(const KeyEvent& ev)
{
return false;
}
Frame* BoardBase::getFrame()
{
return _frame;
}
BoardBase* BoardBase::getParent()
{
return _parent;
}
//virtual
void BoardBase::setFrame(Frame* pFrame)
{
_frame=pFrame;
}
//virtual
void BoardBase::setParent(BoardBase* pBoardBase)
{
_parent=pBoardBase;
}
Board::Board()
{
setParent(nullptr);
setFrame(nullptr);
}
void Board::add(BoardBase* p)
{
_lst.push_back(p);
p->setParent(this);
p->setFrame(getFrame());
}
bool Board::remove(BoardBase* p)
{
if(std::find(_lst.begin(),_lst.end(),p)!=_lst.end())
{
_lst.remove(p);
p->setParent(nullptr);
p->setFrame(nullptr);
return true;
}
return false;
}
void Board::draw(Brush& b)
{
Brush nb=b;
nb.setArea(_realrect);
for(auto& p:_lst)
{
p->_realrect=p->info.getRect(_realrect);
p->draw(nb);
}
}
bool Board::event(const MiniEngine::EventSystem::EventBase& ev) /// virtual override
{
for(auto& p:_lst)
{
if(p->event(ev)) return true;
}
return false;
}
//virtual override
void Board::setFrame(Frame* pFrame)
{
_frame=pFrame;
for(auto& p:_lst)
{
p->setFrame(pFrame);
}
}
//virtual override
void Board::setParent(BoardBase* pBoardBase)
{
_parent=pBoardBase;
for(auto& p:_lst)
{
p->setParent(pBoardBase);
}
}
ButtonBase::ButtonBase()
{
_status=0;
}
void ButtonBase::onRelease()
{
}
void ButtonBase::onClick()
{
}
void ButtonBase::onMouseOver()
{
}
void ButtonBase::onMouseOut()
{
}
//private override
bool ButtonBase::onMouseDown(const MouseButtonEvent& ev)
{
if(_status==1&&ev.x>0&&ev.y>0&&ev.x<1&&ev.y<1)
{
_status=2;
onClick();
return true;
}
return false;
}
//private override
bool ButtonBase::onMouseUp(const MouseButtonEvent& ev)
{
if(_status==2&&ev.x>0&&ev.y>0&&ev.x<1&&ev.y<1)
{
_status=1;
onRelease();
return true;
}
return false;
}
//private override
bool ButtonBase::onMouseMotion(const MouseMotionEvent& ev)
{
if(_status==0&&ev.x>0&&ev.y>0&&ev.x<1&&ev.y<1)
{
_status=1;
onMouseOver();
return true;
}
else if(_status==1&&!(ev.x>0&&ev.y>0&&ev.x<1&&ev.y<1))
{
_status=0;
onMouseOut();
return true;
}
return false;
}
void TextButton::setText(std::string Text)
{
if(Text==_word) return;
_word=Text;
/// TODO: How to Render...
}
std::string TextButton::getText()
{
return _word;
}
void TextButton::draw(Brush&)
{
/// FIXME: Unfinished TextButton::draw() due to Font loading in Frame.
printf("TextButton::draw()\n");
}
void ColorButton::onRelease()
{
getFrame()->needUpdate();
}
void ColorButton::onClick()
{
getFrame()->needUpdate();
}
void ColorButton::onMouseOver()
{
getFrame()->needUpdate();
}
void ColorButton::onMouseOut()
{
getFrame()->needUpdate();
}
void ColorButton::draw(Brush& b)
{
RGBA td=b.getColor();
switch(_status)
{
case 0:/// Normal
b.setColor(normal);
b.fillRect(info);
break;
case 1:/// Active (MouseOver)
b.setColor(active);
b.fillRect(info);
break;
case 2:/// Pressed Down (MouseUp)
b.setColor(clicked);
b.fillRect(info);
break;
}
b.setColor(td);
}
}/// End of namespace MiniEngine::Widget
}/// End of namespace MiniEngine::Widget