MiniEngine/MiniEngine_Event.h
2017-04-25 12:09:35 +08:00

60 lines
1.1 KiB
C++

#pragma once
#include "MiniEngine.h"
namespace MiniEngine
{
namespace EventSystem
{
class EventBase
{
public:
EventBase()=default;
EventBase(SDL_Event);
protected:
SDL_Event e;
virtual void update(const EventBase&);
friend class EventHandlerBase;
};
class MouseMotionEvent : public EventBase
{
public:
int x,y;
void update(const EventBase&);
};
enum class MouseButton { Left, Middle, Right, X1, X2 };
class MouseButtonEvent : public EventBase
{
public:
int x,y;
MouseButton button;
void update(const EventBase&);
};
class KeyEvent : public EventBase
{
public:
int key;
void update(const EventBase&);
};
class EventHandlerBase
{
public:
virtual bool event(const EventBase&);
protected:
virtual bool onMouseDown(const MouseButtonEvent&);
virtual bool onMouseUp(const MouseButtonEvent&);
virtual bool onMouseMotion(const MouseMotionEvent&);
virtual bool onKeyDown(const KeyEvent&);
virtual bool onKeyUp(const KeyEvent&);
};
}/// End of namespace MiniEngine::EventSystem
}/// End of namespace MiniEngine