MiniEngine/include/SDLWrapper/Renderer.h

153 lines
5.2 KiB
C++

#pragma once
#include "include.h"
#include "RendererType.h"
#include "FlipMode.h"
#include "Window.h"
#include "Surface.h"
#include "Texture.h"
#include "__Plugin.h"
#include <initializer_list>
namespace MiniEngine {
class Renderer
{
public:
Renderer() = default;
/// Create a Renderer associated with Window
Renderer(Window& wnd,std::initializer_list<RendererType> RendererFlags = { RendererType::Accelerated,RendererType::TargetTexture });
/// Create a software Renderer
Renderer(Surface& surf);
~Renderer() = default;
/// If Renderer is current not ready, setRenderer will create Renderer.
/// Otherwise, setRenderer will fail.
int createRenderer(Window& wnd,RendererType Type)
{
int flagcalc=0;
return _createRenderer(wnd,flagcalc,Type);
}
template<typename... Args>
int createRenderer(Window& wnd,RendererType Type,Args&&... args)
{
int flagcalc=0;
return _createRenderer(wnd,flagcalc,Type,std::forward<RendererType>(args...));
}
int createRenderer(Window& wnd,std::initializer_list<RendererType>);
int createSoftRenderer(Surface& surf);
int setColor(const RGBA& pack);
RGBA getColor() const;
int setBlendMode(BlendMode mode);
BlendMode getBlendMode() const;
int setTarget(Texture& t);
int setTarget();
Texture getTarget();
int fillRect(const Rect& rect);
int drawRect(const Rect& rect);
int drawPoint(const Point& p);
int drawLine(const Point& A,const Point& B);
/// Experimental
int fillRects(const SDL_Rect* pRectArray,int n);
int drawRects(const SDL_Rect* pRectArray,int n);
int drawPoints(const SDL_Point* pPointArray,int n);
int drawLines(const SDL_Point* pPointArray,int n);
/// Experimental
int fillRects(const std::vector<SDL_Rect>& rectvec);
int drawRects(const std::vector<SDL_Rect>& rectvec);
int drawPoints(const std::vector<SDL_Point>& pointvec);
int drawLines(const std::vector<SDL_Point>& pointvec);
/// Slower Functions (Need Convert First, then call Experimental Functions.)
int fillRects(const std::vector<Rect>& rectvec);
int drawRects(const std::vector<Rect>& rectvec);
int drawPoints(const std::vector<Point>& pointvec);
int drawLines(const std::vector<Point>& pointvec);
int setScale(float scaleX,float scaleY);
std::tuple<float,float> getScale() const;
int setViewport(const Rect& viewport);
Rect getViewport() const;
int setLogicalSize(int w,int h);
Rect getLogicalSize() const;
int setClipRect(const Rect& cliprect);
Rect getClipRect() const;
bool isClipEnabled() const;
Rect getOutputSize() const;
int clear();
void update();
int copy(const Texture& t, const Rect& src, const Rect& dst);
int copyTo(const Texture& t, const Rect& dst);
int copyTo(const Texture& t, const Point& lupoint);
int copyFill(const Texture& t, const Rect& src);
int copyFullFill(const Texture& t);
/// Super copy without center point.
int copy(const Texture& t, const Rect& src, const Rect& dst,double angle,FlipMode mode);
int copyTo(const Texture& t, const Rect& dst,double angle,FlipMode mode);
int copyTo(const Texture& t, const Point& lupoint,double angle,FlipMode mode);
int copyFill(const Texture& t, const Rect& src,double angle,FlipMode mode);
int copyFullFill(const Texture& t,double angle,FlipMode mode);
/// Super copy with center point
int copy(const Texture& t, const Rect& src, const Rect& dst,const Point& centerPoint,double angle,FlipMode mode);
int copyTo(const Texture& t, const Rect& dst,const Point& centerPoint,double angle,FlipMode mode);
int copyTo(const Texture& t, const Point& lupoint,const Point& centerPoint,double angle,FlipMode mode);
int copyFill(const Texture& t, const Rect& src,const Point& centerPoint,double angle,FlipMode mode);
int copyFullFill(const Texture& t,const Point& centerPoint,double angle,FlipMode mode);
/// Reserved for compatibility
int supercopy(const Texture& t,
bool srcfull,const Rect& src,bool dstfull,const Rect& dst,
double angle,
bool haspoint,const Point& center,FlipMode mode);
Texture render(const Surface& surf) const;
Texture loadTexture(const std::string& FileName) const;
Texture loadTextureRW(const RWOP& rwop) const;
Texture createTexture(int Width, int Height) const;
bool isRenderTargetSupported() const;
bool isReady() const;
void release();
/// Experimental
static int GetDriversNum();
protected:
template<typename... Args>
int _createRenderer(Window& wnd,int& refcalc,RendererType Type,Args&&... args)
{
refcalc|=_rendertype_caster(Type);
return _createRenderer(wnd,refcalc,args...);
}
// template<>
int _createRenderer(Window& wnd,int& refcalc,RendererType Type)
{
refcalc|=_rendertype_caster(Type);
return _createRenderer_Real(wnd,refcalc);
}
private:
std::shared_ptr<SDL_Renderer> _rnd;
int _createRenderer_Real(Window& wnd,Uint32 flags);
Uint32 _rendertype_caster(RendererType);
void _set(SDL_Renderer*);
void _clear();
SDL_Renderer* _get() const;
friend class _internal::Plugin;
};
} /// End of namespace MiniEngine