MiniEngine/MiniEngine.h

886 lines
26 KiB
C++

#pragma once
#include "MiniEngine_Config.h"
#include <string>
#include <memory>
#include <functional>
#include <vector>
#define _MINIENGINE_SDL_VERSION_ATLEAST(X,Y,Z) SDL_VERSION_ATLEAST(X,Y,Z)
namespace MiniEngine
{
class Rect
{
public:
int x, y, w, h;
Rect(int X, int Y, int W, int H);
explicit Rect(const SDL_Rect&);
Rect();
SDL_Rect toSDLRect() const;
bool isEmpty();
bool operator == (const Rect&) const;
bool hasIntersection(const Rect&) const;
Rect getIntersection(const Rect&) const;
Rect getUnion(const Rect&) const;
};
class Point
{
public:
int x, y;
Point(int X, int Y);
Point();
SDL_Point toSDLPoint() const;
bool inRect(const Rect& rect) const;
};
class ColorMode
{
public:
int r, g, b;
ColorMode(int R, int G, int B);
ColorMode();
};
class RGBA
{
public:
int r, g, b, a;
RGBA(int R, int G, int B, int A);
RGBA(ColorMode mode, int A);
RGBA();
SDL_Color toSDLColor() const;
ColorMode toColorMode() const;
};
class NonCopyable
{
protected:
NonCopyable() = default;
~NonCopyable() = default;
NonCopyable(const NonCopyable&) = delete;
NonCopyable& operator = (const NonCopyable&) = delete;
};
class ErrorViewer : public std::exception
{
public:
void fetch();
std::string getError() const;
const char* what() const throw() override;
private:
std::string str;
};
class RWOP
{
public:
RWOP(FILE* fp,bool autoclose);
RWOP(const std::string& filename,const std::string& openmode);
RWOP(const void* mem,int size);
RWOP(void* mem,int size);
RWOP()=default;
~RWOP()=default;
void release();
private:
std::shared_ptr<SDL_RWops> _op;
SDL_RWops* _get() const;
void _clear();
void _set(SDL_RWops*);
friend class Surface;
friend class Renderer;
};
enum class BlendMode { None,Blend,Add,Mod };
class Surface
{
public:
Surface()=default;
Surface(int width,int height,int depth,int Rmask,int Gmask,int Bmask,int Amask) throw(ErrorViewer);
Surface(int width,int height,int depth,RGBA colorPack) throw(ErrorViewer);
Surface(int width,int height,int depth,Uint32 surfaceFormat) throw(ErrorViewer);
Surface(const std::string& filename) throw(ErrorViewer);
Surface(const RWOP& rwop) throw(ErrorViewer);
~Surface() = default;
/// static functions
static Surface load(const std::string& filename);
static Surface load(const RWOP& rwop);
static Surface create(int width,int height,int depth,int Rmask,int Gmask,int Bmask,int Amask);
static Surface create(int width,int height,int depth,Uint32 surfaceFormat);
/// xxxAs will clear the current surface if loaded or created successfully.
int loadAs(const std::string& filename);
int loadAs(const RWOP& rwop);
int createAs(int width,int height,int depth,int Rmask,int Gmask,int Bmask,int Amask);
int createAs(int width,int height,int depth,Uint32 surfaceFormat);
int savePNG(const std::string& filename) const;
int getw() const;
int geth() const;
BlendMode getBlendMode() const;
int setBlendMode(BlendMode mode);
/// Rendering functions. Copy an external surface to this surface. So it has no constant attribute.
int blit(const Surface& s,const Rect& src,const Rect& dst);
int blitTo(const Surface& t, const Rect& dst);
int blitTo(const Surface& t, const Point& lupoint);
int blitFill(const Surface& t, const Rect& src);
int blitFullFill(const Surface& t);
int blitScaled(const Surface& s,const Rect& src,const Rect& dst);
int blitScaledTo(const Surface& t, const Rect& dst);
int blitScaledTo(const Surface& t, const Point& lupoint);
int blitScaledFill(const Surface& t, const Rect& src);
int blitScaledFullFill(const Surface& t);
int setClipRect(const Rect& clipRect);
Rect getClipRect() const;
void disableClipping();
int setAlphaMode(int alpha);
int getAlphaMode() const;
ColorMode getColorMode() const;
int setColorMode(ColorMode mode);
RGBA getRGBA() const;
void setRGBA(const RGBA& pack);
bool mustlock() const;
int lock();
void unlock();
bool isReady() const;
void release();
/// Experimental : Get SDL_Surface Pointer and then do anything you want!
/// In case you can do anything with this pointer, this function should not has constant attribute.
SDL_Surface* getRawPointer();
private:
std::shared_ptr<SDL_Surface> _surf;
void _set(SDL_Surface*);
void _set_no_delete(SDL_Surface*);
void _clear();
SDL_Surface* _get() const;
friend class Window;
friend class Renderer;
friend class Font;
friend class Cursor;
};
class Texture
{
public:
Texture();
~Texture() = default;
Rect getSize();
int getw() const;
int geth() const;
bool isReady() const;
int setBlendMode(BlendMode mode);
BlendMode getBlendMode() const;
/// Alpha: 0: Transparent 255: opaque
int setAlphaMode(int alpha);
int getAlphaMode() const;
ColorMode getColorMode() const;
int setColorMode(ColorMode mode);
RGBA getRGBA() const;
void setRGBA(const RGBA& pack);
void release();
protected:
/// updateInfo() must be called after Texture is changed.
void updateInfo();
private:
std::shared_ptr<SDL_Texture> _text;
void _set(SDL_Texture*);
/// Just used for "SDL_GetRenderTarget"
void _set_no_delete(SDL_Texture*);
void _clear();
SDL_Texture* _get() const;
Rect rect;
friend class Renderer;
};
enum class RendererType { Software, Accelerated, PresentSync, TargetTexture };
enum class FlipMode { None, Horizontal, Vertical };
class Renderer
{
public:
Renderer() = default;
int setColor(const RGBA& pack);
RGBA getColor() const;
int setBlendMode(BlendMode mode);
BlendMode getBlendMode() const;
int setTarget(Texture& t);
int setTarget();
Texture getTarget();
int fillRect(const Rect& rect);
int drawRect(const Rect& rect);
int drawPoint(const Point& p);
int drawLine(const Point& A,const Point& B);
/// Experimental
int fillRects(const SDL_Rect* pRectArray,int n);
int drawRects(const SDL_Rect* pRectArray,int n);
int drawPoints(const SDL_Point* pPointArray,int n);
int drawLines(const SDL_Point* pPointArray,int n);
/// Experimental
int fillRects(const std::vector<SDL_Rect>& rectvec);
int drawRects(const std::vector<SDL_Rect>& rectvec);
int drawPoints(const std::vector<SDL_Point>& pointvec);
int drawLines(const std::vector<SDL_Point>& pointvec);
int setScale(float scaleX,float scaleY);
std::tuple<float,float> getScale() const;
int setViewport(const Rect& viewport);
Rect getViewport() const;
int setLogicalSize(int w,int h);
Rect getLogicalSize() const;
int setClipRect(const Rect& cliprect);
Rect getClipRect() const;
bool isClipEnabled() const;
Rect getOutputSize() const;
int clear();
void update();
int copy(const Texture& t, const Rect& src, const Rect& dst);
int copyTo(const Texture& t, const Rect& dst);
int copyTo(const Texture& t, const Point& lupoint);
int copyFill(const Texture& t, const Rect& src);
int copyFullFill(const Texture& t);
/// Super copy without center point.
int copy(const Texture& t, const Rect& src, const Rect& dst,double angle,FlipMode mode);
int copyTo(const Texture& t, const Rect& dst,double angle,FlipMode mode);
int copyTo(const Texture& t, const Point& lupoint,double angle,FlipMode mode);
int copyFill(const Texture& t, const Rect& src,double angle,FlipMode mode);
int copyFullFill(const Texture& t,double angle,FlipMode mode);
/// Super copy with center point
int copy(const Texture& t, const Rect& src, const Rect& dst,const Point& centerPoint,double angle,FlipMode mode);
int copyTo(const Texture& t, const Rect& dst,const Point& centerPoint,double angle,FlipMode mode);
int copyTo(const Texture& t, const Point& lupoint,const Point& centerPoint,double angle,FlipMode mode);
int copyFill(const Texture& t, const Rect& src,const Point& centerPoint,double angle,FlipMode mode);
int copyFullFill(const Texture& t,const Point& centerPoint,double angle,FlipMode mode);
/// Reserved for compatibility
int supercopy(const Texture& t,
bool srcfull,const Rect& src,bool dstfull,const Rect& dst,
double angle,
bool haspoint,const Point& center,FlipMode mode);
Texture render(const Surface& surf) const throw (ErrorViewer);
Texture loadTexture(const std::string& FileName) const throw(ErrorViewer);
Texture loadTextureRW(const RWOP& rwop) const throw(ErrorViewer);
Texture createTexture(int Width, int Height) const throw(ErrorViewer);
bool isRenderTargetSupported() const;
bool isReady() const;
void release();
/// Experimental
static int GetDriversNum();
private:
std::shared_ptr<SDL_Renderer> _rnd;
void _set(SDL_Renderer*);
void _clear();
SDL_Renderer* _get() const;
friend class Window;
};
enum class SystemCursorType
{
Arrow, Ibeam, CrossHair,
Wait, WaitArrow,
SizeNWSE, SizeNESW, SizeWE, SizeNS, SizeAll,
No, Hand
};
class Cursor
{
public:
Cursor()=default;
Cursor(SystemCursorType);
Cursor(Surface surf,Point hotspot={0,0});
static Cursor GetActiveCursor();
static Cursor GetDefaultCursor();
static void setShow(bool);
static bool isShow();
void activate();
void release();
private:
std::shared_ptr<SDL_Cursor> _cur;
void _set(SDL_Cursor*);
void _set_no_delete(SDL_Cursor*);
SDL_Cursor* _get();
void _clear();
};
enum class MessageBoxType { Error, Warning, Information };
enum class WindowType
{
FullScreen, OpenGL, Shown, Hidden,
Borderless, Resizable, Minimized, Maximized,
InputGrabbed, InputFocus, MouseFocus,
FullScreenDesktop, Foreign, AllowHighDPI,
MouseCapture, AlwaysOnTop, SkipTaskBar,
Utility, ToolTip, PopUpMenu
};
class WindowMessageBoxButton
{
public:
WindowMessageBoxButton();
WindowMessageBoxButton(const std::string& ButtonText,const std::function<void()>& CallbackFunc=[](){});
std::string text;
std::function<void()> callback;
/// Default: no hit option set.
void setHitAsReturn(bool);
void setHitAsEscape(bool);
bool isHitAsReturn() const;
bool isHitAsEscape() const;
private:
int _hitoption;
};
class WindowMessageBox
{
public:
WindowMessageBox();
WindowMessageBox(const std::string& Title,const std::string& Text,MessageBoxType BoxType=MessageBoxType::Information,const std::function<void()>& DefaultCallback=[](){});
MessageBoxType boxtype;
std::string title;
std::string text;
std::function<void()> defaultcallback;
void addButton(const WindowMessageBoxButton& button);
int getButtonNum() const;
WindowMessageBoxButton& getButton(int index);
const WindowMessageBoxButton& getButtonConst(int index) const;
private:
std::vector<WindowMessageBoxButton> _vec;
};
class Window
{
public:
Window()=default;
Window(std::string Title, int Width, int Height,
std::initializer_list<RendererType> RendererFlags = { RendererType::Accelerated,RendererType::TargetTexture },
std::initializer_list<WindowType> WindowFlags = {WindowType::Shown} ,
int WindowPositionX=SDL_WINDOWPOS_CENTERED, int WindowPositionY=SDL_WINDOWPOS_CENTERED) throw(ErrorViewer);
Renderer getRenderer() const;
void setRenderer(RendererType Type)
{
int flagcalc=0;
_setRenderer(flagcalc,Type);
}
template<typename... Args>
void setRenderer(RendererType Type,Args&&... args)
{
int flagcalc=0;
_setRenderer(flagcalc,Type,std::forward<RendererType>(args...));
}
void setRenderer(std::initializer_list<RendererType>);
Rect getSize() const;
void setSize(const Rect& sizeRect);
void setSize(int w, int h);
Point getPosition() const;
void setPosition(int x, int y);
void setPosition(const Point& point);
void setTitle(const std::string& Title);
std::string getTitle() const;
void setGrab(bool isGrab);
bool getGrab() const;
#if _MINIENGINE_SDL_VERSION_ATLEAST(2,0,5)
/// SDL2.0.5 Required.
int setOpacity(float opacity);
float getOpacity() const;
#endif
/// FIXME: Not Implemented.
void setResizable(bool resizable);
/// Use UTF8 in Title and Message please.
int showSimpleMessageBox(MessageBoxType type,const std::string& Title,const std::string& Message) const;
int showMessageBox(const WindowMessageBox& box) const;
void show();
void hide();
void raise();
void minimize();
void maximize();
void restore();
_DECL_DEPRECATED Surface getSurface();
bool isScreenKeyboardShown();
void release();
/// Experimental : Free current renderer.
/// This will cause all existing Renderer class throw an error on delete.
/// This function destroy current renderer (if exist) and all Renderer class will not be notified.
void resetRenderer();
protected:
template<typename... Args>
void _setRenderer(int& refcalc,RendererType Type,Args&&... args)
{
refcalc|=_render_caster(Type);
_setRenderer(refcalc,args...);
}
void _setRenderer(int& refcalc,RendererType Type)
{
refcalc|=_render_caster(Type);
_setRenderer_Real(refcalc);
}
private:
void _setRenderer_Real(Uint32 flags);
Uint32 _render_caster(RendererType);
std::shared_ptr<SDL_Window> _wnd;
void _set(SDL_Window*);
void _clear();
SDL_Window* _get() const;
Renderer _winrnd;
};
enum class FontStyle { Normal, Bold, Italic, UnderLine, StrikeThrough };
enum class FontHint { Normal, Light, Mono, None , Error };
class Font
{
public:
Font() = default;
Font(std::string FontFileName, size_t size) throw(ErrorViewer);
int use(std::string FontFileName, size_t size);
bool isReady() const;
bool isNormal() const;
bool isBold() const;
bool isItalic() const;
bool isUnderLine() const;
bool isStrikeThrough() const;
void setNormal();
void setBold(bool);
void setItalic(bool);
void setUnderLine(bool);
void setStrikeThrough(bool);
template<typename... Args>
void setFontStyle(FontStyle style,Args&&... args)
{
int fontcalc=0;
_setFontStyle(fontcalc,style,args...);
}
void setFontStyle(FontStyle style)
{
int fontcalc=0;
_setFontStyle(fontcalc,style);
}
std::vector<FontStyle> getFontStyles() const;
int getFontHeight() const;
int getFontAscent() const;
int getFontDescent() const;
int getFontLineSkip() const;
bool isFontKerning() const;
void setFontKerning(bool enableKerning);
long getFontFaceNum() const;
int getFontFaceIsFixedWidth() const;
std::string getFontFaceFamilyName() const;
std::string getFontFaceStyleName() const;
FontHint getFontHint() const;
void setFontHint(FontHint hint);
Rect sizeText(const std::string& Text) const throw (ErrorViewer);
Rect sizeUTF8(const std::string& Text) const throw (ErrorViewer);
Rect sizeUnicode(const uint16_t* Text) const throw (ErrorViewer);
/// Surface Rendering Functions.
Surface renderText(const std::string& Text, const RGBA& fg) const;
Surface renderTextWrapped(const std::string& Text, const RGBA& fg, size_t WrapLength) const;
Surface renderTextShaded(const std::string& Text, const RGBA& fg, const RGBA& bg) const;
Surface renderTextSolid(const std::string& Text, const RGBA& fg) const;
Surface renderUTF8(const std::string& Text, const RGBA& fg) const;
Surface renderUTF8Wrapped(const std::string& Text, const RGBA& fg, size_t WrapLength) const;
Surface renderUTF8Shaded(const std::string& Text, const RGBA& fg, const RGBA& bg) const;
Surface renderUTF8Solid(const std::string& Text, const RGBA& fg) const;
Surface renderUnicode(const uint16_t* Text,const RGBA& fg) const;
Surface renderUnicodeWrapped(const uint16_t* Text,const RGBA& fg,size_t WrapLength) const;
Surface renderUnicodeShaded(const uint16_t* Text,const RGBA& fg,const RGBA& bg) const;
Surface renderUnicodeSolid(const uint16_t* Text,const RGBA& fg) const;
/// Texture Rendering Functions.
Texture renderText(const Renderer& rnd, const std::string& Text, const RGBA& fg) const;
Texture renderTextWrapped(const Renderer& rnd, const std::string& Text, const RGBA& fg, size_t WrapLength) const;
Texture renderTextShaded(const Renderer& rnd, const std::string& Text, const RGBA& fg, const RGBA& bg) const;
Texture renderTextSolid(const Renderer& rnd, const std::string& Text, const RGBA& fg) const;
Texture renderUTF8(const Renderer& rnd, const std::string& Text, const RGBA& fg) const;
Texture renderUTF8Wrapped(const Renderer& rnd, const std::string& Text, const RGBA& fg, size_t WrapLength) const;
Texture renderUTF8Shaded(const Renderer& rnd, const std::string& Text, const RGBA& fg, const RGBA& bg) const;
Texture renderUTF8Solid(const Renderer& rnd, const std::string& Text, const RGBA& fg) const;
Texture renderUnicode(const Renderer& rnd,const uint16_t* Text,const RGBA& fg) const;
Texture renderUnicodeWrapped(const Renderer& rnd,const uint16_t* Text,const RGBA& fg,size_t WrapLength) const;
Texture renderUnicodeShaded(const Renderer& rnd,const uint16_t* Text,const RGBA& fg,const RGBA& bg) const;
Texture renderUnicodeSolid(const Renderer& rnd,const uint16_t* Text,const RGBA& fg) const;
void release();
protected:
template<typename... Args>
void _setFontStyle(int& fontcalc,FontStyle style,Args&&... args)
{
fontcalc|=_style_caster(style);
_setFontStyle(fontcalc,args...);
}
void _setFontStyle(int& fontcalc,FontStyle style)
{
fontcalc|=_style_caster(style);
_real_setFontStyle(fontcalc);
}
private:
void _real_setFontStyle(int);
int _style_caster(FontStyle);
std::shared_ptr<TTF_Font> _font;
void _set(TTF_Font*);
void _clear();
TTF_Font* _get() const;
};
enum class Platform { Unknown,Windows,MacOS,Linux,iOS,Android };
enum class PowerState { Unknown,OnBattery,NoBattery,Charging,Charged };
class LogSystem
{
static void v(const char* fmt,...);/// Verbose
static void d(const char* fmt,...);/// Debug
static void i(const char* fmt,...);/// Information
static void w(const char* fmt,...);/// Warning
static void e(const char* fmt,...);/// Error
static void critical(const char* fmt,...);/// Critical
};
class SharedLibrary
{
public:
SharedLibrary();
SharedLibrary(const std::string& Filename);
~SharedLibrary()=default;
int load(const std::string& Filename);
int unload();
template<typename ReturnType,typename... Arguments>
std::function<ReturnType(Arguments...)> get(const std::string& FunctionName)
{
return std::function<ReturnType(Arguments...)>(reinterpret_cast<ReturnType(*)(Arguments...)>(get(FunctionName)));
}
void* get(const std::string& FunctionName) const;
void release();
private:
void* _get() const;
void _set(void*);
void _clear();
std::shared_ptr<void> _obj;
};
class SDLSystem
{
public:
static int SDLInit();
static void SDLQuit();
static int IMGInit();
static void IMGQuit();
static int TTFInit();
static void TTFQuit();
static int MixInit();
static void MixQuit();
static void Init();
static void Quit();
static void Delay(int ms);
static PowerState GetPowerState();
static int GetPowerLifeLeft();
static int GetPowerPrecentageLeft();
static Platform GetPlatform();
static void StartTextInput();
static bool IsTextInputActive();
static void StopTextInput();
static bool HasScreenKeyboardSupport();
static std::tuple<int,int,int> GetSDLCompileVersion();
static std::tuple<int,int,int> GetSDLLinkedVersion();
static std::tuple<int,int,int> GetIMGCompileVersion();
static std::tuple<int,int,int> GetIMGLinkedVersion();
static std::tuple<int,int,int> GetMixCompileVersion();
static std::tuple<int,int,int> GetMixLinkedVersion();
static std::tuple<int,int,int> GetTTFCompileVersion();
static std::tuple<int,int,int> GetTTFLinkedVersion();
static int GetCPUCount();
static int GetCPUCacheLineSize();
/// RAM is calculated in MB.
static int GetSystemRAM();
class Android
{
public:
static std::string GetInternal();
static bool ExternalAvaliable();
static bool CanReadExternal();
static bool CanWriteExternal();
static std::string GetExternal();
static void* GetJNIEnv();
};
};
Uint32 _global_timer_executor(Uint32 interval,void* param);
class Timer
{
public:
Timer();
/// void func(Uint32,...)
template<typename VoidCallable,typename... Args>
Timer(Uint32 interval,VoidCallable&& vcallable,Args&&... args) : Timer()
{
auto realCall=[&,vcallable](Uint32 ims)->Uint32{vcallable(ims,args...);return ims;};
auto pfunc=new std::function<Uint32(Uint32 interval)>(realCall);
_real_timer_call(_global_timer_executor,interval,pfunc);
}
/// Uint32 func(Uint32,...)
template<typename Callable,typename... Args>
Timer(Callable&& callable,Uint32 interval,Args&&... args) : Timer()
{
auto realCall=[&,callable](Uint32 ims)->Uint32{return callable(ims,args...);};
auto pfunc=new std::function<Uint32(Uint32 interval)>(realCall);
_real_timer_call(_global_timer_executor,interval,pfunc);
}
/// Restore For Capability
Timer(SDL_TimerCallback callback,Uint32 interval,void* param);
int enable();
int disable();
bool isenable() const;
void detach();
~Timer();
static void _delete_delegator(std::function<Uint32(Uint32)>* Delegator);
private:
void _real_timer_call(SDL_TimerCallback callback,Uint32 interval,void* param);
SDL_TimerCallback _callback;
Uint32 _interval;
void* _param;
SDL_TimerID id;
bool _enabled;
bool _detached;
/// Reserved Variable For Template variable Parameter
bool _delete_on_disable;
};
class AudioPlayer
{
public:
AudioPlayer();
~AudioPlayer();
private:
class _Audio
{
public:
_Audio();
~_Audio();
};
static _Audio* _sysAudio;
static int _sysAudioCounter;
};
/// Forward Declaration
class Music
{
public:
protected:
Music() = default;
private:
std::shared_ptr<Mix_Music> _music;
void _set(Mix_Music*);
void _clear();
Mix_Music* _get();
friend class MusicPlayer;
};
class MusicPlayer : public AudioPlayer
{
public:
static int GetDecoderNum();
static std::string GetDecoderName(int index);
Music loadMusic(std::string Filename) throw (ErrorViewer);
int play(Music music, int loops);
void pause();
void resume();
void rewind();
int stop();
int fadeIn(int loops, int ms);
int fadeOut(int ms);
bool isPlaying();
bool isPaused();
int isFading();
/// Experimental
static int SetMusicPosition(double position);
private:
Music m;
};
class Sound
{
public:
protected:
Sound() = default;
private:
std::shared_ptr<Mix_Chunk> _sound;
void _set(Mix_Chunk*);
void _clear();
Mix_Chunk* _get();
friend class SoundPlayer;
};
typedef int ChannelID;
class SoundPlayer : public AudioPlayer
{
public:
static int GetDecoderNum();
static std::string GetDecoderName(int index);
SoundPlayer(int Channels = 16);
Sound loadSound(std::string Filename) throw (ErrorViewer);
ChannelID playSound(Sound sound, int loops) throw (ErrorViewer);
ChannelID fadein(Sound sound, int loops, int ms) throw (ErrorViewer);
int fadeout(ChannelID id, int ms);
void pause(ChannelID id);
void resume(ChannelID id);
int stop(ChannelID id);
/// Experimental
int setPanning(ChannelID id,uint8_t left,uint8_t right);
int setPosition(ChannelID id,int16_t angle,uint8_t distance);
int setDistance(ChannelID id,uint8_t distance);
int setReverseStereo(ChannelID id,int flip);
/// Experimental: Direct Add/Remove Effect
int addEffect(ChannelID id,Mix_EffectFunc_t f, Mix_EffectDone_t d, void *arg);
int removeEffect(ChannelID id,Mix_EffectFunc_t f);
int removeAllEffect(ChannelID id);
};
class StringEngine
{
public:
StringEngine(std::string StringFile,std::string LanguageTag);
StringEngine(StringEngine& )=delete;
StringEngine& operator = (StringEngine& )=delete;
int useLanaguage(std::string LanguageTag);
bool ready();
std::string getString(std::string Tag);
~StringEngine();
private:
struct impl;
impl* pimpl;
};
int SetClipboardText(const std::string& str);
std::string GetClipboardText();
bool HasClipboardText();
/// Experimental - For Experts: Use SDL ScanCode
bool GetScanKeyState(SDL_Scancode);
}/// End of namespace MiniEngine
std::string UTF8ToGBK(std::string UTF8String);
std::string GBKToUTF8(std::string GBKString);
bool canread(std::string Path);
bool canwrite(std::string Path);
bool isexist(std::string Path);
bool canexecute(std::string Path);
/// Your Program Should Start Here
int AppMain();
/// MiniEngine Provides main
int main(int argc,char* argv[]);
/// MiniEngine Provided API: Get Start Parameters
int GetArgc();
char** GetArgv();