mirror of
https://github.com/Kiritow/MiniEngine.git
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150 lines
5.3 KiB
C++
150 lines
5.3 KiB
C++
#pragma once
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#include "include.h"
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#include "_RendererType.h"
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#include "_FlipMode.h"
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#include "Window.h"
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#include "Surface.h"
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#include "Texture.h"
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#include <initializer_list>
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#include "begin_code.h"
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class Renderer
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{
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public:
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Renderer() = default;
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/// Create a Renderer associated with Window
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Renderer(Window& wnd,std::initializer_list<RendererType> RendererFlags = { RendererType::Accelerated,RendererType::TargetTexture }) throw (ErrorViewer);
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/// Create a software Renderer
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Renderer(Surface& surf) throw (ErrorViewer);
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~Renderer() = default;
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/// If Renderer is current not ready, setRenderer will create Renderer.
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/// Otherwise, setRenderer will fail.
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int createRenderer(Window& wnd,RendererType Type)
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{
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int flagcalc=0;
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return _createRenderer(wnd,flagcalc,Type);
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}
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template<typename... Args>
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int createRenderer(Window& wnd,RendererType Type,Args&&... args)
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{
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int flagcalc=0;
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return _createRenderer(wnd,flagcalc,Type,std::forward<RendererType>(args...));
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}
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int createRenderer(Window& wnd,std::initializer_list<RendererType>);
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int createSoftRenderer(Surface& surf);
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int setColor(const RGBA& pack);
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RGBA getColor() const;
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int setBlendMode(BlendMode mode);
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BlendMode getBlendMode() const;
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int setTarget(Texture& t);
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int setTarget();
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Texture getTarget();
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int fillRect(const Rect& rect);
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int drawRect(const Rect& rect);
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int drawPoint(const Point& p);
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int drawLine(const Point& A,const Point& B);
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/// Experimental
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int fillRects(const SDL_Rect* pRectArray,int n);
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int drawRects(const SDL_Rect* pRectArray,int n);
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int drawPoints(const SDL_Point* pPointArray,int n);
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int drawLines(const SDL_Point* pPointArray,int n);
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/// Experimental
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int fillRects(const std::vector<SDL_Rect>& rectvec);
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int drawRects(const std::vector<SDL_Rect>& rectvec);
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int drawPoints(const std::vector<SDL_Point>& pointvec);
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int drawLines(const std::vector<SDL_Point>& pointvec);
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/// Slower Functions (Need Convert First, then call Experimental Functions.)
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int fillRects(const std::vector<Rect>& rectvec);
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int drawRects(const std::vector<Rect>& rectvec);
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int drawPoints(const std::vector<Point>& pointvec);
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int drawLines(const std::vector<Point>& pointvec);
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int setScale(float scaleX,float scaleY);
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std::tuple<float,float> getScale() const;
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int setViewport(const Rect& viewport);
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Rect getViewport() const;
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int setLogicalSize(int w,int h);
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Rect getLogicalSize() const;
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int setClipRect(const Rect& cliprect);
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Rect getClipRect() const;
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bool isClipEnabled() const;
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Rect getOutputSize() const;
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int clear();
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void update();
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int copy(const Texture& t, const Rect& src, const Rect& dst);
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int copyTo(const Texture& t, const Rect& dst);
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int copyTo(const Texture& t, const Point& lupoint);
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int copyFill(const Texture& t, const Rect& src);
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int copyFullFill(const Texture& t);
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/// Super copy without center point.
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int copy(const Texture& t, const Rect& src, const Rect& dst,double angle,FlipMode mode);
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int copyTo(const Texture& t, const Rect& dst,double angle,FlipMode mode);
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int copyTo(const Texture& t, const Point& lupoint,double angle,FlipMode mode);
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int copyFill(const Texture& t, const Rect& src,double angle,FlipMode mode);
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int copyFullFill(const Texture& t,double angle,FlipMode mode);
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/// Super copy with center point
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int copy(const Texture& t, const Rect& src, const Rect& dst,const Point& centerPoint,double angle,FlipMode mode);
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int copyTo(const Texture& t, const Rect& dst,const Point& centerPoint,double angle,FlipMode mode);
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int copyTo(const Texture& t, const Point& lupoint,const Point& centerPoint,double angle,FlipMode mode);
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int copyFill(const Texture& t, const Rect& src,const Point& centerPoint,double angle,FlipMode mode);
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int copyFullFill(const Texture& t,const Point& centerPoint,double angle,FlipMode mode);
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/// Reserved for compatibility
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int supercopy(const Texture& t,
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bool srcfull,const Rect& src,bool dstfull,const Rect& dst,
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double angle,
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bool haspoint,const Point& center,FlipMode mode);
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Texture render(const Surface& surf) const throw (ErrorViewer);
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Texture loadTexture(const std::string& FileName) const throw(ErrorViewer);
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Texture loadTextureRW(const RWOP& rwop) const throw(ErrorViewer);
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Texture createTexture(int Width, int Height) const throw(ErrorViewer);
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bool isRenderTargetSupported() const;
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bool isReady() const;
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void release();
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/// Experimental
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static int GetDriversNum();
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protected:
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template<typename... Args>
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int _createRenderer(Window& wnd,int& refcalc,RendererType Type,Args&&... args)
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{
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refcalc|=_rendertype_caster(Type);
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return _createRenderer(wnd,refcalc,args...);
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}
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// template<>
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int _createRenderer(Window& wnd,int& refcalc,RendererType Type)
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{
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refcalc|=_rendertype_caster(Type);
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return _createRenderer_Real(wnd,refcalc);
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}
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private:
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std::shared_ptr<SDL_Renderer> _rnd;
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int _createRenderer_Real(Window& wnd,Uint32 flags);
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Uint32 _rendertype_caster(RendererType);
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void _set(SDL_Renderer*);
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void _clear();
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SDL_Renderer* _get() const;
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};
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#include "end_code.h"
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