mirror of
https://github.com/Kiritow/MiniEngine.git
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100 lines
3.4 KiB
C++
100 lines
3.4 KiB
C++
#pragma once
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#include "MiniEngine_Config.h"
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#include <map>
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#include <list>
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#include <functional>
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typedef SDL_Event Event;
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typedef decltype(Event::type) _SDLEventType_;
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int PollEvent(Event& refEvent);
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int WaitEvent(Event& refEvent);
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int WaitEventTimeout(Event& refEvent,int ms);
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int PushEvent(const Event& refEvent);
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void PumpEvents();
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bool HasEvent(_SDLEventType_ EventType);
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bool HasEvent(_SDLEventType_ EventTypeMin,_SDLEventType_ EventTypeMax);
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bool EnableEvent(_SDLEventType_ EventType);
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bool DisableEvent(_SDLEventType_ EventType);
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bool IsEventEnabled(_SDLEventType_ EventType);
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_SDLEventType_ RegisterEvent(int howMuch);
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bool IsValidEventType(_SDLEventType_ EventType);
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typedef struct
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{
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_SDLEventType_ _type_id;
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int _looper_cnt;
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}LooperID;
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bool operator == (const LooperID&,const LooperID&);
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bool operator != (const LooperID&,const LooperID&);
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class Looper
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{
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public:
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Looper();
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/// If Callback does not return 0, then stop transferring this event.
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LooperID add(_SDLEventType_ event_type,const std::function<int(Looper&,Event&)>& event_callback);
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LooperID add(_SDLEventType_ event_type,const std::function<int(Event&)>& event_callback);
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LooperID add(_SDLEventType_ event_type,const std::function<int(Looper&)>& event_callback);
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LooperID add(_SDLEventType_ event_type,const std::function<int()>& event_callback);
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/// If Callback has no return (void), then we assume it returns 0.
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LooperID add(_SDLEventType_ event_type,const std::function<void(Looper&,Event&)>& event_callback);
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LooperID add(_SDLEventType_ event_type,const std::function<void(Event&)>& event_callback);
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LooperID add(_SDLEventType_ event_type,const std::function<void(Looper&)>& event_callback);
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LooperID add(_SDLEventType_ event_type,const std::function<void()>& event_callback);
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LooperID operator + (const std::pair<_SDLEventType_,std::function<int(Looper&,Event&)>>& event_callback);
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LooperID operator + (const std::pair<_SDLEventType_,std::function<int(Event&)>>& event_callback);
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LooperID operator + (const std::pair<_SDLEventType_,std::function<int(Looper&)>>& event_callback);
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LooperID operator + (const std::pair<_SDLEventType_,std::function<int()>>& event_callback);
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LooperID operator + (const std::pair<_SDLEventType_,std::function<void(Looper&,Event&)>>& event_callback);
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LooperID operator + (const std::pair<_SDLEventType_,std::function<void(Event&)>>& event_callback);
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LooperID operator + (const std::pair<_SDLEventType_,std::function<void(Looper&)>>& event_callback);
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LooperID operator + (const std::pair<_SDLEventType_,std::function<void()>>& event_callback);
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bool remove(const LooperID& looperid);
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bool operator - (const LooperID& looperid);
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void dispatch();
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void run();
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Event GetLastEvent();
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void needupdate();
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void needstop();
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void stop();
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void reset();
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std::function<void()> updater;
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protected:
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LooperID _getNextID(const _SDLEventType_ & event_type);
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Event _e;
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bool _running,_update;
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std::map<_SDLEventType_,std::list<std::pair<int,std::function<int(Looper&,Event&)>>>> _evmap;
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int _loop_cnt;
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};
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class Poller : public Looper
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{
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public:
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Poller();
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void run();
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void reset();
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std::function<void()> idler;
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};
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class LooperWithTime : public Poller
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{
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public:
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LooperWithTime(int Timeout_ms=10);
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void setTimeout(int ms);
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int getTimeout() const;
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void run();
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protected:
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int _timeout_ms;
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};
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