mirror of
https://github.com/Kiritow/MiniEngine.git
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4358 lines
108 KiB
C
4358 lines
108 KiB
C
/*
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SDL2_gfxPrimitives.c: graphics primitives for SDL2 renderers
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Copyright (C) 2012 Andreas Schiffler
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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Andreas Schiffler -- aschiffler at ferzkopp dot net
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <string.h>
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#include "SDL2_gfxPrimitives.h"
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#include "SDL2_rotozoom.h"
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#include "SDL2_gfxPrimitives_font.h"
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/* ---- Structures */
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/*!
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\brief The structure passed to the internal Bresenham iterator.
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*/
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typedef struct {
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Sint16 x, y;
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int dx, dy, s1, s2, swapdir, error;
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Uint32 count;
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} SDL2_gfxBresenhamIterator;
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/*!
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\brief The structure passed to the internal Murphy iterator.
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*/
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typedef struct {
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SDL_Renderer *renderer;
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int u, v; /* delta x , delta y */
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int ku, kt, kv, kd; /* loop constants */
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int oct2;
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int quad4;
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Sint16 last1x, last1y, last2x, last2y, first1x, first1y, first2x, first2y, tempx, tempy;
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} SDL2_gfxMurphyIterator;
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/* ---- Pixel */
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/*!
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\brief Draw pixel in currently set color.
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\param renderer The renderer to draw on.
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\param x X (horizontal) coordinate of the pixel.
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\param y Y (vertical) coordinate of the pixel.
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\returns Returns 0 on success, -1 on failure.
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*/
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int pixel(SDL_Renderer *renderer, Sint16 x, Sint16 y)
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{
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return SDL_RenderDrawPoint(renderer, x, y);
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}
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/*!
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\brief Draw pixel with blending enabled if a<255.
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\param renderer The renderer to draw on.
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\param x X (horizontal) coordinate of the pixel.
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\param y Y (vertical) coordinate of the pixel.
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\param color The color value of the pixel to draw (0xRRGGBBAA).
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\returns Returns 0 on success, -1 on failure.
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*/
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int pixelColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Uint32 color)
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{
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Uint8 *c = (Uint8 *)&color;
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return pixelRGBA(renderer, x, y, c[0], c[1], c[2], c[3]);
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}
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/*!
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\brief Draw pixel with blending enabled if a<255.
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\param renderer The renderer to draw on.
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\param x X (horizontal) coordinate of the pixel.
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\param y Y (vertical) coordinate of the pixel.
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\param r The red color value of the pixel to draw.
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\param g The green color value of the pixel to draw.
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\param b The blue color value of the pixel to draw.
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\param a The alpha value of the pixel to draw.
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\returns Returns 0 on success, -1 on failure.
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*/
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int pixelRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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{
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int result = 0;
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result |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND);
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result |= SDL_SetRenderDrawColor(renderer, r, g, b, a);
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result |= SDL_RenderDrawPoint(renderer, x, y);
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return result;
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}
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/*!
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\brief Draw pixel with blending enabled and using alpha weight on color.
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\param renderer The renderer to draw on.
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\param x The horizontal coordinate of the pixel.
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\param y The vertical position of the pixel.
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\param r The red color value of the pixel to draw.
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\param g The green color value of the pixel to draw.
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\param b The blue color value of the pixel to draw.
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\param a The alpha value of the pixel to draw.
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\param weight The weight multiplied into the alpha value of the pixel.
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\returns Returns 0 on success, -1 on failure.
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*/
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int pixelRGBAWeight(SDL_Renderer * renderer, Sint16 x, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a, Uint32 weight)
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{
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/*
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* Modify Alpha by weight
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*/
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Uint32 ax = a;
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ax = ((ax * weight) >> 8);
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if (ax > 255) {
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a = 255;
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} else {
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a = (Uint8)(ax & 0x000000ff);
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}
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return pixelRGBA(renderer, x, y, r, g, b, a);
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}
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/* ---- Hline */
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/*!
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\brief Draw horizontal line in currently set color
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\param renderer The renderer to draw on.
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\param x1 X coordinate of the first point (i.e. left) of the line.
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\param x2 X coordinate of the second point (i.e. right) of the line.
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\param y Y coordinate of the points of the line.
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\returns Returns 0 on success, -1 on failure.
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*/
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int hline(SDL_Renderer * renderer, Sint16 x1, Sint16 x2, Sint16 y)
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{
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return SDL_RenderDrawLine(renderer, x1, y, x2, y);;
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}
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/*!
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\brief Draw horizontal line with blending.
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\param renderer The renderer to draw on.
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\param x1 X coordinate of the first point (i.e. left) of the line.
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\param x2 X coordinate of the second point (i.e. right) of the line.
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\param y Y coordinate of the points of the line.
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\param color The color value of the line to draw (0xRRGGBBAA).
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\returns Returns 0 on success, -1 on failure.
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*/
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int hlineColor(SDL_Renderer * renderer, Sint16 x1, Sint16 x2, Sint16 y, Uint32 color)
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{
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Uint8 *c = (Uint8 *)&color;
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return hlineRGBA(renderer, x1, x2, y, c[0], c[1], c[2], c[3]);
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}
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/*!
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\brief Draw horizontal line with blending.
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\param renderer The renderer to draw on.
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\param x1 X coordinate of the first point (i.e. left) of the line.
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\param x2 X coordinate of the second point (i.e. right) of the line.
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\param y Y coordinate of the points of the line.
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\param r The red value of the line to draw.
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\param g The green value of the line to draw.
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\param b The blue value of the line to draw.
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\param a The alpha value of the line to draw.
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\returns Returns 0 on success, -1 on failure.
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*/
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int hlineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 x2, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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{
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int result = 0;
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result |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND);
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result |= SDL_SetRenderDrawColor(renderer, r, g, b, a);
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result |= SDL_RenderDrawLine(renderer, x1, y, x2, y);
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return result;
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}
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/* ---- Vline */
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/*!
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\brief Draw vertical line with blending.
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\param renderer The renderer to draw on.
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\param x X coordinate of the points of the line.
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\param y1 Y coordinate of the first point (i.e. top) of the line.
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\param y2 Y coordinate of the second point (i.e. bottom) of the line.
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\param color The color value of the line to draw (0xRRGGBBAA).
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\returns Returns 0 on success, -1 on failure.
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*/
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int vlineColor(SDL_Renderer * renderer, Sint16 x, Sint16 y1, Sint16 y2, Uint32 color)
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{
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Uint8 *c = (Uint8 *)&color;
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return vlineRGBA(renderer, x, y1, y2, c[0], c[1], c[2], c[3]);
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}
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/*!
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\brief Draw vertical line with blending.
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\param renderer The renderer to draw on.
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\param x X coordinate of the points of the line.
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\param y1 Y coordinate of the first point (i.e. top) of the line.
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\param y2 Y coordinate of the second point (i.e. bottom) of the line.
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\param r The red value of the line to draw.
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\param g The green value of the line to draw.
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\param b The blue value of the line to draw.
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\param a The alpha value of the line to draw.
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\returns Returns 0 on success, -1 on failure.
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*/
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int vlineRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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{
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int result = 0;
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result |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND);
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result |= SDL_SetRenderDrawColor(renderer, r, g, b, a);
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result |= SDL_RenderDrawLine(renderer, x, y1, x, y2);
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return result;
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}
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/* ---- Rectangle */
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/*!
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\brief Draw rectangle with blending.
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\param renderer The renderer to draw on.
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\param x1 X coordinate of the first point (i.e. top right) of the rectangle.
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\param y1 Y coordinate of the first point (i.e. top right) of the rectangle.
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\param x2 X coordinate of the second point (i.e. bottom left) of the rectangle.
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\param y2 Y coordinate of the second point (i.e. bottom left) of the rectangle.
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\param color The color value of the rectangle to draw (0xRRGGBBAA).
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\returns Returns 0 on success, -1 on failure.
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*/
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int rectangleColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color)
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{
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Uint8 *c = (Uint8 *)&color;
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return rectangleRGBA(renderer, x1, y1, x2, y2, c[0], c[1], c[2], c[3]);
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}
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/*!
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\brief Draw rectangle with blending.
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\param renderer The renderer to draw on.
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\param x1 X coordinate of the first point (i.e. top right) of the rectangle.
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\param y1 Y coordinate of the first point (i.e. top right) of the rectangle.
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\param x2 X coordinate of the second point (i.e. bottom left) of the rectangle.
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\param y2 Y coordinate of the second point (i.e. bottom left) of the rectangle.
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\param r The red value of the rectangle to draw.
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\param g The green value of the rectangle to draw.
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\param b The blue value of the rectangle to draw.
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\param a The alpha value of the rectangle to draw.
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\returns Returns 0 on success, -1 on failure.
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*/
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int rectangleRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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{
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int result;
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Sint16 tmp;
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SDL_Rect rect;
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/*
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* Test for special cases of straight lines or single point
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*/
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if (x1 == x2) {
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if (y1 == y2) {
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return (pixelRGBA(renderer, x1, y1, r, g, b, a));
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} else {
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return (vlineRGBA(renderer, x1, y1, y2, r, g, b, a));
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}
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} else {
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if (y1 == y2) {
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return (hlineRGBA(renderer, x1, x2, y1, r, g, b, a));
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}
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}
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/*
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* Swap x1, x2 if required
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*/
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if (x1 > x2) {
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tmp = x1;
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x1 = x2;
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x2 = tmp;
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}
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/*
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* Swap y1, y2 if required
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*/
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if (y1 > y2) {
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tmp = y1;
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y1 = y2;
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y2 = tmp;
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}
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/*
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* Create destination rect
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*/
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rect.x = x1;
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rect.y = y1;
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rect.w = x2 - x1;
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rect.h = y2 - y1;
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/*
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* Draw
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*/
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result = 0;
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result |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND);
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result |= SDL_SetRenderDrawColor(renderer, r, g, b, a);
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result |= SDL_RenderDrawRect(renderer, &rect);
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return result;
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}
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/* ---- Rounded Rectangle */
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/*!
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\brief Draw rounded-corner rectangle with blending.
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\param renderer The renderer to draw on.
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\param x1 X coordinate of the first point (i.e. top right) of the rectangle.
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\param y1 Y coordinate of the first point (i.e. top right) of the rectangle.
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\param x2 X coordinate of the second point (i.e. bottom left) of the rectangle.
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\param y2 Y coordinate of the second point (i.e. bottom left) of the rectangle.
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\param rad The radius of the corner arc.
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\param color The color value of the rectangle to draw (0xRRGGBBAA).
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\returns Returns 0 on success, -1 on failure.
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*/
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int roundedRectangleColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 rad, Uint32 color)
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{
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Uint8 *c = (Uint8 *)&color;
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return roundedRectangleRGBA(renderer, x1, y1, x2, y2, rad, c[0], c[1], c[2], c[3]);
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}
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/*!
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\brief Draw rounded-corner rectangle with blending.
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\param renderer The renderer to draw on.
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\param x1 X coordinate of the first point (i.e. top right) of the rectangle.
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\param y1 Y coordinate of the first point (i.e. top right) of the rectangle.
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\param x2 X coordinate of the second point (i.e. bottom left) of the rectangle.
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\param y2 Y coordinate of the second point (i.e. bottom left) of the rectangle.
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\param rad The radius of the corner arc.
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\param r The red value of the rectangle to draw.
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\param g The green value of the rectangle to draw.
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\param b The blue value of the rectangle to draw.
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\param a The alpha value of the rectangle to draw.
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\returns Returns 0 on success, -1 on failure.
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*/
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int roundedRectangleRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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{
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int result = 0;
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Sint16 tmp;
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Sint16 w, h;
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Sint16 xx1, xx2;
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Sint16 yy1, yy2;
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/*
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* Check renderer
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*/
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if (renderer == NULL)
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{
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return -1;
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}
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/*
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* Check radius vor valid range
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*/
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if (rad < 0) {
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return -1;
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}
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/*
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* Special case - no rounding
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*/
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if (rad <= 1) {
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return rectangleRGBA(renderer, x1, y1, x2, y2, r, g, b, a);
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}
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/*
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* Test for special cases of straight lines or single point
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*/
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if (x1 == x2) {
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if (y1 == y2) {
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return (pixelRGBA(renderer, x1, y1, r, g, b, a));
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} else {
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return (vlineRGBA(renderer, x1, y1, y2, r, g, b, a));
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}
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} else {
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if (y1 == y2) {
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return (hlineRGBA(renderer, x1, x2, y1, r, g, b, a));
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}
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}
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/*
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* Swap x1, x2 if required
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*/
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if (x1 > x2) {
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tmp = x1;
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x1 = x2;
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x2 = tmp;
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}
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/*
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* Swap y1, y2 if required
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*/
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if (y1 > y2) {
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tmp = y1;
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y1 = y2;
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y2 = tmp;
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}
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/*
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* Calculate width&height
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*/
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w = x2 - x1;
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h = y2 - y1;
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/*
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* Maybe adjust radius
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*/
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if ((rad * 2) > w)
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{
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rad = w / 2;
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}
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if ((rad * 2) > h)
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{
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rad = h / 2;
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}
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/*
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* Draw corners
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*/
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xx1 = x1 + rad;
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xx2 = x2 - rad;
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yy1 = y1 + rad;
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yy2 = y2 - rad;
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result |= arcRGBA(renderer, xx1, yy1, rad, 180, 270, r, g, b, a);
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result |= arcRGBA(renderer, xx2, yy1, rad, 270, 360, r, g, b, a);
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result |= arcRGBA(renderer, xx1, yy2, rad, 90, 180, r, g, b, a);
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result |= arcRGBA(renderer, xx2, yy2, rad, 0, 90, r, g, b, a);
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/*
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* Draw lines
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*/
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if (xx1 <= xx2) {
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result |= hlineRGBA(renderer, xx1, xx2, y1, r, g, b, a);
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result |= hlineRGBA(renderer, xx1, xx2, y2, r, g, b, a);
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}
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if (yy1 <= yy2) {
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result |= vlineRGBA(renderer, x1, yy1, yy2, r, g, b, a);
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result |= vlineRGBA(renderer, x2, yy1, yy2, r, g, b, a);
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}
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return result;
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}
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/* ---- Rounded Box */
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/*!
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\brief Draw rounded-corner box (filled rectangle) with blending.
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\param renderer The renderer to draw on.
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\param x1 X coordinate of the first point (i.e. top right) of the box.
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\param y1 Y coordinate of the first point (i.e. top right) of the box.
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\param x2 X coordinate of the second point (i.e. bottom left) of the box.
|
|
\param y2 Y coordinate of the second point (i.e. bottom left) of the box.
|
|
\param rad The radius of the corner arcs of the box.
|
|
\param color The color value of the box to draw (0xRRGGBBAA).
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int roundedBoxColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 rad, Uint32 color)
|
|
{
|
|
Uint8 *c = (Uint8 *)&color;
|
|
return roundedBoxRGBA(renderer, x1, y1, x2, y2, rad, c[0], c[1], c[2], c[3]);
|
|
}
|
|
|
|
/*!
|
|
\brief Draw rounded-corner box (filled rectangle) with blending.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param x1 X coordinate of the first point (i.e. top right) of the box.
|
|
\param y1 Y coordinate of the first point (i.e. top right) of the box.
|
|
\param x2 X coordinate of the second point (i.e. bottom left) of the box.
|
|
\param y2 Y coordinate of the second point (i.e. bottom left) of the box.
|
|
\param rad The radius of the corner arcs of the box.
|
|
\param r The red value of the box to draw.
|
|
\param g The green value of the box to draw.
|
|
\param b The blue value of the box to draw.
|
|
\param a The alpha value of the box to draw.
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int roundedBoxRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2,
|
|
Sint16 y2, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
|
{
|
|
int result;
|
|
Sint16 w, h, r2, tmp;
|
|
Sint16 cx = 0;
|
|
Sint16 cy = rad;
|
|
Sint16 ocx = (Sint16) 0xffff;
|
|
Sint16 ocy = (Sint16) 0xffff;
|
|
Sint16 df = 1 - rad;
|
|
Sint16 d_e = 3;
|
|
Sint16 d_se = -2 * rad + 5;
|
|
Sint16 xpcx, xmcx, xpcy, xmcy;
|
|
Sint16 ypcy, ymcy, ypcx, ymcx;
|
|
Sint16 x, y, dx, dy;
|
|
|
|
/*
|
|
* Check destination renderer
|
|
*/
|
|
if (renderer == NULL)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
/*
|
|
* Check radius vor valid range
|
|
*/
|
|
if (rad < 0) {
|
|
return -1;
|
|
}
|
|
|
|
/*
|
|
* Special case - no rounding
|
|
*/
|
|
if (rad <= 1) {
|
|
return rectangleRGBA(renderer, x1, y1, x2, y2, r, g, b, a);
|
|
}
|
|
|
|
/*
|
|
* Test for special cases of straight lines or single point
|
|
*/
|
|
if (x1 == x2) {
|
|
if (y1 == y2) {
|
|
return (pixelRGBA(renderer, x1, y1, r, g, b, a));
|
|
} else {
|
|
return (vlineRGBA(renderer, x1, y1, y2, r, g, b, a));
|
|
}
|
|
} else {
|
|
if (y1 == y2) {
|
|
return (hlineRGBA(renderer, x1, x2, y1, r, g, b, a));
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Swap x1, x2 if required
|
|
*/
|
|
if (x1 > x2) {
|
|
tmp = x1;
|
|
x1 = x2;
|
|
x2 = tmp;
|
|
}
|
|
|
|
/*
|
|
* Swap y1, y2 if required
|
|
*/
|
|
if (y1 > y2) {
|
|
tmp = y1;
|
|
y1 = y2;
|
|
y2 = tmp;
|
|
}
|
|
|
|
/*
|
|
* Calculate width&height
|
|
*/
|
|
w = x2 - x1 + 1;
|
|
h = y2 - y1 + 1;
|
|
|
|
/*
|
|
* Maybe adjust radius
|
|
*/
|
|
r2 = rad + rad;
|
|
if (r2 > w)
|
|
{
|
|
rad = w / 2;
|
|
r2 = rad + rad;
|
|
}
|
|
if (r2 > h)
|
|
{
|
|
rad = h / 2;
|
|
}
|
|
|
|
/* Setup filled circle drawing for corners */
|
|
x = x1 + rad;
|
|
y = y1 + rad;
|
|
dx = x2 - x1 - rad - rad;
|
|
dy = y2 - y1 - rad - rad;
|
|
|
|
/*
|
|
* Set color
|
|
*/
|
|
result = 0;
|
|
result |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND);
|
|
result |= SDL_SetRenderDrawColor(renderer, r, g, b, a);
|
|
|
|
/*
|
|
* Draw corners
|
|
*/
|
|
do {
|
|
xpcx = x + cx;
|
|
xmcx = x - cx;
|
|
xpcy = x + cy;
|
|
xmcy = x - cy;
|
|
if (ocy != cy) {
|
|
if (cy > 0) {
|
|
ypcy = y + cy;
|
|
ymcy = y - cy;
|
|
result |= hline(renderer, xmcx, xpcx + dx, ypcy + dy);
|
|
result |= hline(renderer, xmcx, xpcx + dx, ymcy);
|
|
} else {
|
|
result |= hline(renderer, xmcx, xpcx + dx, y);
|
|
}
|
|
ocy = cy;
|
|
}
|
|
if (ocx != cx) {
|
|
if (cx != cy) {
|
|
if (cx > 0) {
|
|
ypcx = y + cx;
|
|
ymcx = y - cx;
|
|
result |= hline(renderer, xmcy, xpcy + dx, ymcx);
|
|
result |= hline(renderer, xmcy, xpcy + dx, ypcx + dy);
|
|
} else {
|
|
result |= hline(renderer, xmcy, xpcy + dx, y);
|
|
}
|
|
}
|
|
ocx = cx;
|
|
}
|
|
|
|
/*
|
|
* Update
|
|
*/
|
|
if (df < 0) {
|
|
df += d_e;
|
|
d_e += 2;
|
|
d_se += 2;
|
|
} else {
|
|
df += d_se;
|
|
d_e += 2;
|
|
d_se += 4;
|
|
cy--;
|
|
}
|
|
cx++;
|
|
} while (cx <= cy);
|
|
|
|
/* Inside */
|
|
if (dx > 0 && dy > 0) {
|
|
result |= boxRGBA(renderer, x1, y1 + rad + 1, x2, y2 - rad, r, g, b, a);
|
|
}
|
|
|
|
return (result);
|
|
}
|
|
|
|
/* ---- Box */
|
|
|
|
/*!
|
|
\brief Draw box (filled rectangle) with blending.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param x1 X coordinate of the first point (i.e. top right) of the box.
|
|
\param y1 Y coordinate of the first point (i.e. top right) of the box.
|
|
\param x2 X coordinate of the second point (i.e. bottom left) of the box.
|
|
\param y2 Y coordinate of the second point (i.e. bottom left) of the box.
|
|
\param color The color value of the box to draw (0xRRGGBBAA).
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int boxColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color)
|
|
{
|
|
Uint8 *c = (Uint8 *)&color;
|
|
return boxRGBA(renderer, x1, y1, x2, y2, c[0], c[1], c[2], c[3]);
|
|
}
|
|
|
|
/*!
|
|
\brief Draw box (filled rectangle) with blending.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param x1 X coordinate of the first point (i.e. top right) of the box.
|
|
\param y1 Y coordinate of the first point (i.e. top right) of the box.
|
|
\param x2 X coordinate of the second point (i.e. bottom left) of the box.
|
|
\param y2 Y coordinate of the second point (i.e. bottom left) of the box.
|
|
\param r The red value of the box to draw.
|
|
\param g The green value of the box to draw.
|
|
\param b The blue value of the box to draw.
|
|
\param a The alpha value of the box to draw.
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int boxRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
|
{
|
|
int result;
|
|
Sint16 tmp;
|
|
SDL_Rect rect;
|
|
|
|
/*
|
|
* Test for special cases of straight lines or single point
|
|
*/
|
|
if (x1 == x2) {
|
|
if (y1 == y2) {
|
|
return (pixelRGBA(renderer, x1, y1, r, g, b, a));
|
|
} else {
|
|
return (vlineRGBA(renderer, x1, y1, y2, r, g, b, a));
|
|
}
|
|
} else {
|
|
if (y1 == y2) {
|
|
return (hlineRGBA(renderer, x1, x2, y1, r, g, b, a));
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Swap x1, x2 if required
|
|
*/
|
|
if (x1 > x2) {
|
|
tmp = x1;
|
|
x1 = x2;
|
|
x2 = tmp;
|
|
}
|
|
|
|
/*
|
|
* Swap y1, y2 if required
|
|
*/
|
|
if (y1 > y2) {
|
|
tmp = y1;
|
|
y1 = y2;
|
|
y2 = tmp;
|
|
}
|
|
|
|
/*
|
|
* Create destination rect
|
|
*/
|
|
rect.x = x1;
|
|
rect.y = y1;
|
|
rect.w = x2 - x1 + 1;
|
|
rect.h = y2 - y1 + 1;
|
|
|
|
/*
|
|
* Draw
|
|
*/
|
|
result = 0;
|
|
result |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND);
|
|
result |= SDL_SetRenderDrawColor(renderer, r, g, b, a);
|
|
result |= SDL_RenderFillRect(renderer, &rect);
|
|
return result;
|
|
}
|
|
|
|
/* ----- Line */
|
|
|
|
/*!
|
|
\brief Draw line with alpha blending using the currently set color.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param x1 X coordinate of the first point of the line.
|
|
\param y1 Y coordinate of the first point of the line.
|
|
\param x2 X coordinate of the second point of the line.
|
|
\param y2 Y coordinate of the second point of the line.
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int line(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2)
|
|
{
|
|
/*
|
|
* Draw
|
|
*/
|
|
return SDL_RenderDrawLine(renderer, x1, y1, x2, y2);
|
|
}
|
|
|
|
/*!
|
|
\brief Draw line with alpha blending.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param x1 X coordinate of the first point of the line.
|
|
\param y1 Y coordinate of the first point of the line.
|
|
\param x2 X coordinate of the second point of the line.
|
|
\param y2 Y coordinate of the seond point of the line.
|
|
\param color The color value of the line to draw (0xRRGGBBAA).
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int lineColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color)
|
|
{
|
|
Uint8 *c = (Uint8 *)&color;
|
|
return lineRGBA(renderer, x1, y1, x2, y2, c[0], c[1], c[2], c[3]);
|
|
}
|
|
|
|
/*!
|
|
\brief Draw line with alpha blending.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param x1 X coordinate of the first point of the line.
|
|
\param y1 Y coordinate of the first point of the line.
|
|
\param x2 X coordinate of the second point of the line.
|
|
\param y2 Y coordinate of the second point of the line.
|
|
\param r The red value of the line to draw.
|
|
\param g The green value of the line to draw.
|
|
\param b The blue value of the line to draw.
|
|
\param a The alpha value of the line to draw.
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int lineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
|
{
|
|
/*
|
|
* Draw
|
|
*/
|
|
int result = 0;
|
|
result |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND);
|
|
result |= SDL_SetRenderDrawColor(renderer, r, g, b, a);
|
|
result |= SDL_RenderDrawLine(renderer, x1, y1, x2, y2);
|
|
return result;
|
|
}
|
|
|
|
/* ---- AA Line */
|
|
|
|
#define AAlevels 256
|
|
#define AAbits 8
|
|
|
|
/*!
|
|
\brief Internal function to draw anti-aliased line with alpha blending and endpoint control.
|
|
|
|
This implementation of the Wu antialiasing code is based on Mike Abrash's
|
|
DDJ article which was reprinted as Chapter 42 of his Graphics Programming
|
|
Black Book, but has been optimized to work with SDL and utilizes 32-bit
|
|
fixed-point arithmetic by A. Schiffler. The endpoint control allows the
|
|
supression to draw the last pixel useful for rendering continous aa-lines
|
|
with alpha<255.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param x1 X coordinate of the first point of the aa-line.
|
|
\param y1 Y coordinate of the first point of the aa-line.
|
|
\param x2 X coordinate of the second point of the aa-line.
|
|
\param y2 Y coordinate of the second point of the aa-line.
|
|
\param r The red value of the aa-line to draw.
|
|
\param g The green value of the aa-line to draw.
|
|
\param b The blue value of the aa-line to draw.
|
|
\param a The alpha value of the aa-line to draw.
|
|
\param draw_endpoint Flag indicating if the endpoint should be drawn; draw if non-zero.
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int _aalineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a, int draw_endpoint)
|
|
{
|
|
Sint32 xx0, yy0, xx1, yy1;
|
|
int result;
|
|
Uint32 intshift, erracc, erradj;
|
|
Uint32 erracctmp, wgt, wgtcompmask;
|
|
int dx, dy, tmp, xdir, y0p1, x0pxdir;
|
|
|
|
/*
|
|
* Keep on working with 32bit numbers
|
|
*/
|
|
xx0 = x1;
|
|
yy0 = y1;
|
|
xx1 = x2;
|
|
yy1 = y2;
|
|
|
|
/*
|
|
* Reorder points to make dy positive
|
|
*/
|
|
if (yy0 > yy1) {
|
|
tmp = yy0;
|
|
yy0 = yy1;
|
|
yy1 = tmp;
|
|
tmp = xx0;
|
|
xx0 = xx1;
|
|
xx1 = tmp;
|
|
}
|
|
|
|
/*
|
|
* Calculate distance
|
|
*/
|
|
dx = xx1 - xx0;
|
|
dy = yy1 - yy0;
|
|
|
|
/*
|
|
* Adjust for negative dx and set xdir
|
|
*/
|
|
if (dx >= 0) {
|
|
xdir = 1;
|
|
} else {
|
|
xdir = -1;
|
|
dx = (-dx);
|
|
}
|
|
|
|
/*
|
|
* Check for special cases
|
|
*/
|
|
if (dx == 0) {
|
|
/*
|
|
* Vertical line
|
|
*/
|
|
if (draw_endpoint)
|
|
{
|
|
return (vlineRGBA(renderer, x1, y1, y2, r, g, b, a));
|
|
} else {
|
|
if (dy > 0) {
|
|
return (vlineRGBA(renderer, x1, yy0, yy0+dy, r, g, b, a));
|
|
} else {
|
|
return (pixelRGBA(renderer, x1, y1, r, g, b, a));
|
|
}
|
|
}
|
|
} else if (dy == 0) {
|
|
/*
|
|
* Horizontal line
|
|
*/
|
|
if (draw_endpoint)
|
|
{
|
|
return (hlineRGBA(renderer, x1, x2, y1, r, g, b, a));
|
|
} else {
|
|
if (dx > 0) {
|
|
return (hlineRGBA(renderer, xx0, xx0+dx, y1, r, g, b, a));
|
|
} else {
|
|
return (pixelRGBA(renderer, x1, y1, r, g, b, a));
|
|
}
|
|
}
|
|
} else if ((dx == dy) && (draw_endpoint)) {
|
|
/*
|
|
* Diagonal line (with endpoint)
|
|
*/
|
|
return (lineRGBA(renderer, x1, y1, x2, y2, r, g, b, a));
|
|
}
|
|
|
|
|
|
/*
|
|
* Line is not horizontal, vertical or diagonal (with endpoint)
|
|
*/
|
|
result = 0;
|
|
|
|
/*
|
|
* Zero accumulator
|
|
*/
|
|
erracc = 0;
|
|
|
|
/*
|
|
* # of bits by which to shift erracc to get intensity level
|
|
*/
|
|
intshift = 32 - AAbits;
|
|
|
|
/*
|
|
* Mask used to flip all bits in an intensity weighting
|
|
*/
|
|
wgtcompmask = AAlevels - 1;
|
|
|
|
/*
|
|
* Draw the initial pixel in the foreground color
|
|
*/
|
|
result |= pixelRGBA(renderer, x1, y1, r, g, b, a);
|
|
|
|
/*
|
|
* x-major or y-major?
|
|
*/
|
|
if (dy > dx) {
|
|
|
|
/*
|
|
* y-major. Calculate 16-bit fixed point fractional part of a pixel that
|
|
* X advances every time Y advances 1 pixel, truncating the result so that
|
|
* we won't overrun the endpoint along the X axis
|
|
*/
|
|
/*
|
|
* Not-so-portable version: erradj = ((Uint64)dx << 32) / (Uint64)dy;
|
|
*/
|
|
erradj = ((dx << 16) / dy) << 16;
|
|
|
|
/*
|
|
* draw all pixels other than the first and last
|
|
*/
|
|
x0pxdir = xx0 + xdir;
|
|
while (--dy) {
|
|
erracctmp = erracc;
|
|
erracc += erradj;
|
|
if (erracc <= erracctmp) {
|
|
/*
|
|
* rollover in error accumulator, x coord advances
|
|
*/
|
|
xx0 = x0pxdir;
|
|
x0pxdir += xdir;
|
|
}
|
|
yy0++; /* y-major so always advance Y */
|
|
|
|
/*
|
|
* the AAbits most significant bits of erracc give us the intensity
|
|
* weighting for this pixel, and the complement of the weighting for
|
|
* the paired pixel.
|
|
*/
|
|
wgt = (erracc >> intshift) & 255;
|
|
result |= pixelRGBAWeight (renderer, xx0, yy0, r, g, b, a, 255 - wgt);
|
|
result |= pixelRGBAWeight (renderer, x0pxdir, yy0, r, g, b, a, wgt);
|
|
}
|
|
|
|
} else {
|
|
|
|
/*
|
|
* x-major line. Calculate 16-bit fixed-point fractional part of a pixel
|
|
* that Y advances each time X advances 1 pixel, truncating the result so
|
|
* that we won't overrun the endpoint along the X axis.
|
|
*/
|
|
/*
|
|
* Not-so-portable version: erradj = ((Uint64)dy << 32) / (Uint64)dx;
|
|
*/
|
|
erradj = ((dy << 16) / dx) << 16;
|
|
|
|
/*
|
|
* draw all pixels other than the first and last
|
|
*/
|
|
y0p1 = yy0 + 1;
|
|
while (--dx) {
|
|
|
|
erracctmp = erracc;
|
|
erracc += erradj;
|
|
if (erracc <= erracctmp) {
|
|
/*
|
|
* Accumulator turned over, advance y
|
|
*/
|
|
yy0 = y0p1;
|
|
y0p1++;
|
|
}
|
|
xx0 += xdir; /* x-major so always advance X */
|
|
/*
|
|
* the AAbits most significant bits of erracc give us the intensity
|
|
* weighting for this pixel, and the complement of the weighting for
|
|
* the paired pixel.
|
|
*/
|
|
wgt = (erracc >> intshift) & 255;
|
|
result |= pixelRGBAWeight (renderer, xx0, yy0, r, g, b, a, 255 - wgt);
|
|
result |= pixelRGBAWeight (renderer, xx0, y0p1, r, g, b, a, wgt);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Do we have to draw the endpoint
|
|
*/
|
|
if (draw_endpoint) {
|
|
/*
|
|
* Draw final pixel, always exactly intersected by the line and doesn't
|
|
* need to be weighted.
|
|
*/
|
|
result |= pixelRGBA (renderer, x2, y2, r, g, b, a);
|
|
}
|
|
|
|
return (result);
|
|
}
|
|
|
|
/*!
|
|
\brief Draw anti-aliased line with alpha blending.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param x1 X coordinate of the first point of the aa-line.
|
|
\param y1 Y coordinate of the first point of the aa-line.
|
|
\param x2 X coordinate of the second point of the aa-line.
|
|
\param y2 Y coordinate of the second point of the aa-line.
|
|
\param color The color value of the aa-line to draw (0xRRGGBBAA).
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int aalineColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color)
|
|
{
|
|
Uint8 *c = (Uint8 *)&color;
|
|
return _aalineRGBA(renderer, x1, y1, x2, y2, c[0], c[1], c[2], c[3], 1);
|
|
}
|
|
|
|
/*!
|
|
\brief Draw anti-aliased line with alpha blending.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param x1 X coordinate of the first point of the aa-line.
|
|
\param y1 Y coordinate of the first point of the aa-line.
|
|
\param x2 X coordinate of the second point of the aa-line.
|
|
\param y2 Y coordinate of the second point of the aa-line.
|
|
\param r The red value of the aa-line to draw.
|
|
\param g The green value of the aa-line to draw.
|
|
\param b The blue value of the aa-line to draw.
|
|
\param a The alpha value of the aa-line to draw.
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int aalineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
|
{
|
|
return _aalineRGBA(renderer, x1, y1, x2, y2, r, g, b, a, 1);
|
|
}
|
|
|
|
/* ----- Circle */
|
|
|
|
/*!
|
|
\brief Draw circle with blending.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param x X coordinate of the center of the circle.
|
|
\param y Y coordinate of the center of the circle.
|
|
\param rad Radius in pixels of the circle.
|
|
\param color The color value of the circle to draw (0xRRGGBBAA).
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int circleColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint32 color)
|
|
{
|
|
Uint8 *c = (Uint8 *)&color;
|
|
return ellipseRGBA(renderer, x, y, rad, rad, c[0], c[1], c[2], c[3]);
|
|
}
|
|
|
|
/*!
|
|
\brief Draw circle with blending.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param x X coordinate of the center of the circle.
|
|
\param y Y coordinate of the center of the circle.
|
|
\param rad Radius in pixels of the circle.
|
|
\param r The red value of the circle to draw.
|
|
\param g The green value of the circle to draw.
|
|
\param b The blue value of the circle to draw.
|
|
\param a The alpha value of the circle to draw.
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int circleRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
|
{
|
|
return ellipseRGBA(renderer, x, y, rad, rad, r, g, b, a);
|
|
}
|
|
|
|
/* ----- Arc */
|
|
|
|
/*!
|
|
\brief Arc with blending.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param x X coordinate of the center of the arc.
|
|
\param y Y coordinate of the center of the arc.
|
|
\param rad Radius in pixels of the arc.
|
|
\param start Starting radius in degrees of the arc. 0 degrees is down, increasing counterclockwise.
|
|
\param end Ending radius in degrees of the arc. 0 degrees is down, increasing counterclockwise.
|
|
\param color The color value of the arc to draw (0xRRGGBBAA).
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int arcColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint32 color)
|
|
{
|
|
Uint8 *c = (Uint8 *)&color;
|
|
return arcRGBA(renderer, x, y, rad, start, end, c[0], c[1], c[2], c[3]);
|
|
}
|
|
|
|
/*!
|
|
\brief Arc with blending.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param x X coordinate of the center of the arc.
|
|
\param y Y coordinate of the center of the arc.
|
|
\param rad Radius in pixels of the arc.
|
|
\param start Starting radius in degrees of the arc. 0 degrees is down, increasing counterclockwise.
|
|
\param end Ending radius in degrees of the arc. 0 degrees is down, increasing counterclockwise.
|
|
\param r The red value of the arc to draw.
|
|
\param g The green value of the arc to draw.
|
|
\param b The blue value of the arc to draw.
|
|
\param a The alpha value of the arc to draw.
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
/* TODO: rewrite algorithm; arc endpoints are not always drawn */
|
|
int arcRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
|
{
|
|
int result;
|
|
Sint16 cx = 0;
|
|
Sint16 cy = rad;
|
|
Sint16 df = 1 - rad;
|
|
Sint16 d_e = 3;
|
|
Sint16 d_se = -2 * rad + 5;
|
|
Sint16 xpcx, xmcx, xpcy, xmcy;
|
|
Sint16 ypcy, ymcy, ypcx, ymcx;
|
|
Uint8 drawoct;
|
|
int startoct, endoct, oct, stopval_start = 0, stopval_end = 0;
|
|
double dstart, dend, temp = 0.;
|
|
|
|
/*
|
|
* Sanity check radius
|
|
*/
|
|
if (rad < 0) {
|
|
return (-1);
|
|
}
|
|
|
|
/*
|
|
* Special case for rad=0 - draw a point
|
|
*/
|
|
if (rad == 0) {
|
|
return (pixelRGBA(renderer, x, y, r, g, b, a));
|
|
}
|
|
|
|
// Octant labelling
|
|
//
|
|
// \ 5 | 6 /
|
|
// \ | /
|
|
// 4 \ | / 7
|
|
// \|/
|
|
//------+------ +x
|
|
// /|\
|
|
// 3 / | \ 0
|
|
// / | \
|
|
// / 2 | 1 \
|
|
// +y
|
|
|
|
// Initially reset bitmask to 0x00000000
|
|
// the set whether or not to keep drawing a given octant.
|
|
// For example: 0x00111100 means we're drawing in octants 2-5
|
|
drawoct = 0;
|
|
|
|
/*
|
|
* Fixup angles
|
|
*/
|
|
start %= 360;
|
|
end %= 360;
|
|
// 0 <= start & end < 360; note that sometimes start > end - if so, arc goes back through 0.
|
|
while (start < 0) start += 360;
|
|
while (end < 0) end += 360;
|
|
start %= 360;
|
|
end %= 360;
|
|
|
|
// now, we find which octants we're drawing in.
|
|
startoct = start / 45;
|
|
endoct = end / 45;
|
|
oct = startoct - 1; // we increment as first step in loop
|
|
|
|
// stopval_start, stopval_end;
|
|
// what values of cx to stop at.
|
|
do {
|
|
oct = (oct + 1) % 8;
|
|
|
|
if (oct == startoct) {
|
|
// need to compute stopval_start for this octant. Look at picture above if this is unclear
|
|
dstart = (double)start;
|
|
switch (oct)
|
|
{
|
|
case 0:
|
|
case 3:
|
|
temp = sin(dstart * M_PI / 180.);
|
|
break;
|
|
case 1:
|
|
case 6:
|
|
temp = cos(dstart * M_PI / 180.);
|
|
break;
|
|
case 2:
|
|
case 5:
|
|
temp = -cos(dstart * M_PI / 180.);
|
|
break;
|
|
case 4:
|
|
case 7:
|
|
temp = -sin(dstart * M_PI / 180.);
|
|
break;
|
|
}
|
|
temp *= rad;
|
|
stopval_start = (int)temp; // always round down
|
|
|
|
// This isn't arbitrary, but requires graph paper to explain well.
|
|
// The basic idea is that we're always changing drawoct after we draw, so we
|
|
// stop immediately after we render the last sensible pixel at x = ((int)temp).
|
|
|
|
// and whether to draw in this octant initially
|
|
if (oct % 2) drawoct |= (1 << oct); // this is basically like saying drawoct[oct] = true, if drawoct were a bool array
|
|
else drawoct &= 255 - (1 << oct); // this is basically like saying drawoct[oct] = false
|
|
}
|
|
if (oct == endoct) {
|
|
// need to compute stopval_end for this octant
|
|
dend = (double)end;
|
|
switch (oct)
|
|
{
|
|
case 0:
|
|
case 3:
|
|
temp = sin(dend * M_PI / 180);
|
|
break;
|
|
case 1:
|
|
case 6:
|
|
temp = cos(dend * M_PI / 180);
|
|
break;
|
|
case 2:
|
|
case 5:
|
|
temp = -cos(dend * M_PI / 180);
|
|
break;
|
|
case 4:
|
|
case 7:
|
|
temp = -sin(dend * M_PI / 180);
|
|
break;
|
|
}
|
|
temp *= rad;
|
|
stopval_end = (int)temp;
|
|
|
|
// and whether to draw in this octant initially
|
|
if (startoct == endoct) {
|
|
// note: we start drawing, stop, then start again in this case
|
|
// otherwise: we only draw in this octant, so initialize it to false, it will get set back to true
|
|
if (start > end) {
|
|
// unfortunately, if we're in the same octant and need to draw over the whole circle,
|
|
// we need to set the rest to true, because the while loop will end at the bottom.
|
|
drawoct = 255;
|
|
} else {
|
|
drawoct &= 255 - (1 << oct);
|
|
}
|
|
}
|
|
else if (oct % 2) drawoct &= 255 - (1 << oct);
|
|
else drawoct |= (1 << oct);
|
|
} else if (oct != startoct) { // already verified that it's != endoct
|
|
drawoct |= (1 << oct); // draw this entire segment
|
|
}
|
|
} while (oct != endoct);
|
|
|
|
// so now we have what octants to draw and when to draw them. all that's left is the actual raster code.
|
|
|
|
/*
|
|
* Set color
|
|
*/
|
|
result = 0;
|
|
result |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND);
|
|
result |= SDL_SetRenderDrawColor(renderer, r, g, b, a);
|
|
|
|
/*
|
|
* Draw arc
|
|
*/
|
|
do {
|
|
ypcy = y + cy;
|
|
ymcy = y - cy;
|
|
if (cx > 0) {
|
|
xpcx = x + cx;
|
|
xmcx = x - cx;
|
|
|
|
// always check if we're drawing a certain octant before adding a pixel to that octant.
|
|
if (drawoct & 4) result |= pixel(renderer, xmcx, ypcy);
|
|
if (drawoct & 2) result |= pixel(renderer, xpcx, ypcy);
|
|
if (drawoct & 32) result |= pixel(renderer, xmcx, ymcy);
|
|
if (drawoct & 64) result |= pixel(renderer, xpcx, ymcy);
|
|
} else {
|
|
if (drawoct & 96) result |= pixel(renderer, x, ymcy);
|
|
if (drawoct & 6) result |= pixel(renderer, x, ypcy);
|
|
}
|
|
|
|
xpcy = x + cy;
|
|
xmcy = x - cy;
|
|
if (cx > 0 && cx != cy) {
|
|
ypcx = y + cx;
|
|
ymcx = y - cx;
|
|
if (drawoct & 8) result |= pixel(renderer, xmcy, ypcx);
|
|
if (drawoct & 1) result |= pixel(renderer, xpcy, ypcx);
|
|
if (drawoct & 16) result |= pixel(renderer, xmcy, ymcx);
|
|
if (drawoct & 128) result |= pixel(renderer, xpcy, ymcx);
|
|
} else if (cx == 0) {
|
|
if (drawoct & 24) result |= pixel(renderer, xmcy, y);
|
|
if (drawoct & 129) result |= pixel(renderer, xpcy, y);
|
|
}
|
|
|
|
/*
|
|
* Update whether we're drawing an octant
|
|
*/
|
|
if (stopval_start == cx) {
|
|
// works like an on-off switch.
|
|
// This is just in case start & end are in the same octant.
|
|
if (drawoct & (1 << startoct)) drawoct &= 255 - (1 << startoct);
|
|
else drawoct |= (1 << startoct);
|
|
}
|
|
if (stopval_end == cx) {
|
|
if (drawoct & (1 << endoct)) drawoct &= 255 - (1 << endoct);
|
|
else drawoct |= (1 << endoct);
|
|
}
|
|
|
|
/*
|
|
* Update pixels
|
|
*/
|
|
if (df < 0) {
|
|
df += d_e;
|
|
d_e += 2;
|
|
d_se += 2;
|
|
} else {
|
|
df += d_se;
|
|
d_e += 2;
|
|
d_se += 4;
|
|
cy--;
|
|
}
|
|
cx++;
|
|
} while (cx <= cy);
|
|
|
|
return (result);
|
|
}
|
|
|
|
/* ----- AA Circle */
|
|
|
|
/*!
|
|
\brief Draw anti-aliased circle with blending.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param x X coordinate of the center of the aa-circle.
|
|
\param y Y coordinate of the center of the aa-circle.
|
|
\param rad Radius in pixels of the aa-circle.
|
|
\param color The color value of the aa-circle to draw (0xRRGGBBAA).
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int aacircleColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint32 color)
|
|
{
|
|
Uint8 *c = (Uint8 *)&color;
|
|
return aaellipseRGBA(renderer, x, y, rad, rad, c[0], c[1], c[2], c[3]);
|
|
}
|
|
|
|
/*!
|
|
\brief Draw anti-aliased circle with blending.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param x X coordinate of the center of the aa-circle.
|
|
\param y Y coordinate of the center of the aa-circle.
|
|
\param rad Radius in pixels of the aa-circle.
|
|
\param r The red value of the aa-circle to draw.
|
|
\param g The green value of the aa-circle to draw.
|
|
\param b The blue value of the aa-circle to draw.
|
|
\param a The alpha value of the aa-circle to draw.
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int aacircleRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
|
{
|
|
/*
|
|
* Draw
|
|
*/
|
|
return aaellipseRGBA(renderer, x, y, rad, rad, r, g, b, a);
|
|
}
|
|
|
|
/* ----- Filled Circle */
|
|
|
|
/*!
|
|
\brief Draw filled circle with blending.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param x X coordinate of the center of the filled circle.
|
|
\param y Y coordinate of the center of the filled circle.
|
|
\param rad Radius in pixels of the filled circle.
|
|
\param color The color value of the filled circle to draw (0xRRGGBBAA).
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int filledCircleColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint32 color)
|
|
{
|
|
Uint8 *c = (Uint8 *)&color;
|
|
return filledEllipseRGBA(renderer, x, y, rad, rad, c[0], c[1], c[2], c[3]);
|
|
}
|
|
|
|
/*!
|
|
\brief Draw filled circle with blending.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param x X coordinate of the center of the filled circle.
|
|
\param y Y coordinate of the center of the filled circle.
|
|
\param rad Radius in pixels of the filled circle.
|
|
\param r The red value of the filled circle to draw.
|
|
\param g The green value of the filled circle to draw.
|
|
\param b The blue value of the filled circle to draw.
|
|
\param a The alpha value of the filled circle to draw.
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int filledCircleRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
|
{
|
|
int result;
|
|
Sint16 cx = 0;
|
|
Sint16 cy = rad;
|
|
Sint16 ocx = (Sint16) 0xffff;
|
|
Sint16 ocy = (Sint16) 0xffff;
|
|
Sint16 df = 1 - rad;
|
|
Sint16 d_e = 3;
|
|
Sint16 d_se = -2 * rad + 5;
|
|
Sint16 xpcx, xmcx, xpcy, xmcy;
|
|
Sint16 ypcy, ymcy, ypcx, ymcx;
|
|
|
|
/*
|
|
* Sanity check radius
|
|
*/
|
|
if (rad < 0) {
|
|
return (-1);
|
|
}
|
|
|
|
/*
|
|
* Special case for rad=0 - draw a point
|
|
*/
|
|
if (rad == 0) {
|
|
return (pixelRGBA(renderer, x, y, r, g, b, a));
|
|
}
|
|
|
|
/*
|
|
* Set color
|
|
*/
|
|
result = 0;
|
|
result |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND);
|
|
result |= SDL_SetRenderDrawColor(renderer, r, g, b, a);
|
|
|
|
/*
|
|
* Draw
|
|
*/
|
|
do {
|
|
xpcx = x + cx;
|
|
xmcx = x - cx;
|
|
xpcy = x + cy;
|
|
xmcy = x - cy;
|
|
if (ocy != cy) {
|
|
if (cy > 0) {
|
|
ypcy = y + cy;
|
|
ymcy = y - cy;
|
|
result |= hline(renderer, xmcx, xpcx, ypcy);
|
|
result |= hline(renderer, xmcx, xpcx, ymcy);
|
|
} else {
|
|
result |= hline(renderer, xmcx, xpcx, y);
|
|
}
|
|
ocy = cy;
|
|
}
|
|
if (ocx != cx) {
|
|
if (cx != cy) {
|
|
if (cx > 0) {
|
|
ypcx = y + cx;
|
|
ymcx = y - cx;
|
|
result |= hline(renderer, xmcy, xpcy, ymcx);
|
|
result |= hline(renderer, xmcy, xpcy, ypcx);
|
|
} else {
|
|
result |= hline(renderer, xmcy, xpcy, y);
|
|
}
|
|
}
|
|
ocx = cx;
|
|
}
|
|
|
|
/*
|
|
* Update
|
|
*/
|
|
if (df < 0) {
|
|
df += d_e;
|
|
d_e += 2;
|
|
d_se += 2;
|
|
} else {
|
|
df += d_se;
|
|
d_e += 2;
|
|
d_se += 4;
|
|
cy--;
|
|
}
|
|
cx++;
|
|
} while (cx <= cy);
|
|
|
|
return (result);
|
|
}
|
|
|
|
/* ----- Ellipse */
|
|
|
|
/*!
|
|
\brief Draw ellipse with blending.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param x X coordinate of the center of the ellipse.
|
|
\param y Y coordinate of the center of the ellipse.
|
|
\param rx Horizontal radius in pixels of the ellipse.
|
|
\param ry Vertical radius in pixels of the ellipse.
|
|
\param color The color value of the ellipse to draw (0xRRGGBBAA).
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int ellipseColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color)
|
|
{
|
|
Uint8 *c = (Uint8 *)&color;
|
|
return ellipseRGBA(renderer, x, y, rx, ry, c[0], c[1], c[2], c[3]);
|
|
}
|
|
|
|
/*!
|
|
\brief Draw ellipse with blending.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param x X coordinate of the center of the ellipse.
|
|
\param y Y coordinate of the center of the ellipse.
|
|
\param rx Horizontal radius in pixels of the ellipse.
|
|
\param ry Vertical radius in pixels of the ellipse.
|
|
\param r The red value of the ellipse to draw.
|
|
\param g The green value of the ellipse to draw.
|
|
\param b The blue value of the ellipse to draw.
|
|
\param a The alpha value of the ellipse to draw.
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int ellipseRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
|
{
|
|
int result;
|
|
int ix, iy;
|
|
int h, i, j, k;
|
|
int oh, oi, oj, ok;
|
|
int xmh, xph, ypk, ymk;
|
|
int xmi, xpi, ymj, ypj;
|
|
int xmj, xpj, ymi, ypi;
|
|
int xmk, xpk, ymh, yph;
|
|
|
|
/*
|
|
* Sanity check radii
|
|
*/
|
|
if ((rx < 0) || (ry < 0)) {
|
|
return (-1);
|
|
}
|
|
|
|
/*
|
|
* Special case for rx=0 - draw a vline
|
|
*/
|
|
if (rx == 0) {
|
|
return (vlineRGBA(renderer, x, y - ry, y + ry, r, g, b, a));
|
|
}
|
|
/*
|
|
* Special case for ry=0 - draw a hline
|
|
*/
|
|
if (ry == 0) {
|
|
return (hlineRGBA(renderer, x - rx, x + rx, y, r, g, b, a));
|
|
}
|
|
|
|
/*
|
|
* Set color
|
|
*/
|
|
result = 0;
|
|
result |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND);
|
|
result |= SDL_SetRenderDrawColor(renderer, r, g, b, a);
|
|
|
|
/*
|
|
* Init vars
|
|
*/
|
|
oh = oi = oj = ok = 0xFFFF;
|
|
|
|
/*
|
|
* Draw
|
|
*/
|
|
if (rx > ry) {
|
|
ix = 0;
|
|
iy = rx * 64;
|
|
|
|
do {
|
|
h = (ix + 32) >> 6;
|
|
i = (iy + 32) >> 6;
|
|
j = (h * ry) / rx;
|
|
k = (i * ry) / rx;
|
|
|
|
if (((ok != k) && (oj != k)) || ((oj != j) && (ok != j)) || (k != j)) {
|
|
xph = x + h;
|
|
xmh = x - h;
|
|
if (k > 0) {
|
|
ypk = y + k;
|
|
ymk = y - k;
|
|
result |= pixel(renderer, xmh, ypk);
|
|
result |= pixel(renderer, xph, ypk);
|
|
result |= pixel(renderer, xmh, ymk);
|
|
result |= pixel(renderer, xph, ymk);
|
|
} else {
|
|
result |= pixel(renderer, xmh, y);
|
|
result |= pixel(renderer, xph, y);
|
|
}
|
|
ok = k;
|
|
xpi = x + i;
|
|
xmi = x - i;
|
|
if (j > 0) {
|
|
ypj = y + j;
|
|
ymj = y - j;
|
|
result |= pixel(renderer, xmi, ypj);
|
|
result |= pixel(renderer, xpi, ypj);
|
|
result |= pixel(renderer, xmi, ymj);
|
|
result |= pixel(renderer, xpi, ymj);
|
|
} else {
|
|
result |= pixel(renderer, xmi, y);
|
|
result |= pixel(renderer, xpi, y);
|
|
}
|
|
oj = j;
|
|
}
|
|
|
|
ix = ix + iy / rx;
|
|
iy = iy - ix / rx;
|
|
|
|
} while (i > h);
|
|
} else {
|
|
ix = 0;
|
|
iy = ry * 64;
|
|
|
|
do {
|
|
h = (ix + 32) >> 6;
|
|
i = (iy + 32) >> 6;
|
|
j = (h * rx) / ry;
|
|
k = (i * rx) / ry;
|
|
|
|
if (((oi != i) && (oh != i)) || ((oh != h) && (oi != h) && (i != h))) {
|
|
xmj = x - j;
|
|
xpj = x + j;
|
|
if (i > 0) {
|
|
ypi = y + i;
|
|
ymi = y - i;
|
|
result |= pixel(renderer, xmj, ypi);
|
|
result |= pixel(renderer, xpj, ypi);
|
|
result |= pixel(renderer, xmj, ymi);
|
|
result |= pixel(renderer, xpj, ymi);
|
|
} else {
|
|
result |= pixel(renderer, xmj, y);
|
|
result |= pixel(renderer, xpj, y);
|
|
}
|
|
oi = i;
|
|
xmk = x - k;
|
|
xpk = x + k;
|
|
if (h > 0) {
|
|
yph = y + h;
|
|
ymh = y - h;
|
|
result |= pixel(renderer, xmk, yph);
|
|
result |= pixel(renderer, xpk, yph);
|
|
result |= pixel(renderer, xmk, ymh);
|
|
result |= pixel(renderer, xpk, ymh);
|
|
} else {
|
|
result |= pixel(renderer, xmk, y);
|
|
result |= pixel(renderer, xpk, y);
|
|
}
|
|
oh = h;
|
|
}
|
|
|
|
ix = ix + iy / ry;
|
|
iy = iy - ix / ry;
|
|
|
|
} while (i > h);
|
|
}
|
|
|
|
return (result);
|
|
}
|
|
|
|
/* ----- AA Ellipse */
|
|
|
|
/* Windows targets do not have lrint, so provide a local inline version */
|
|
#if defined(_MSC_VER)
|
|
/* Detect 64bit and use intrinsic version */
|
|
#ifdef _M_X64
|
|
#include <emmintrin.h>
|
|
static __inline long
|
|
lrint(float f)
|
|
{
|
|
return _mm_cvtss_si32(_mm_load_ss(&f));
|
|
}
|
|
#elif defined(_M_IX86)
|
|
__inline long int
|
|
lrint (double flt)
|
|
{
|
|
int intgr;
|
|
_asm
|
|
{
|
|
fld flt
|
|
fistp intgr
|
|
};
|
|
return intgr;
|
|
}
|
|
#elif defined(_M_ARM)
|
|
#include <armintr.h>
|
|
#pragma warning(push)
|
|
#pragma warning(disable: 4716)
|
|
__declspec(naked) long int
|
|
lrint (double flt)
|
|
{
|
|
__emit(0xEC410B10); // fmdrr d0, r0, r1
|
|
__emit(0xEEBD0B40); // ftosid s0, d0
|
|
__emit(0xEE100A10); // fmrs r0, s0
|
|
__emit(0xE12FFF1E); // bx lr
|
|
}
|
|
#pragma warning(pop)
|
|
#else
|
|
#error lrint needed for MSVC on non X86/AMD64/ARM targets.
|
|
#endif
|
|
#endif
|
|
|
|
/*!
|
|
\brief Draw anti-aliased ellipse with blending.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param x X coordinate of the center of the aa-ellipse.
|
|
\param y Y coordinate of the center of the aa-ellipse.
|
|
\param rx Horizontal radius in pixels of the aa-ellipse.
|
|
\param ry Vertical radius in pixels of the aa-ellipse.
|
|
\param color The color value of the aa-ellipse to draw (0xRRGGBBAA).
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int aaellipseColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color)
|
|
{
|
|
Uint8 *c = (Uint8 *)&color;
|
|
return aaellipseRGBA(renderer, x, y, rx, ry, c[0], c[1], c[2], c[3]);
|
|
}
|
|
|
|
/*!
|
|
\brief Draw anti-aliased ellipse with blending.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param x X coordinate of the center of the aa-ellipse.
|
|
\param y Y coordinate of the center of the aa-ellipse.
|
|
\param rx Horizontal radius in pixels of the aa-ellipse.
|
|
\param ry Vertical radius in pixels of the aa-ellipse.
|
|
\param r The red value of the aa-ellipse to draw.
|
|
\param g The green value of the aa-ellipse to draw.
|
|
\param b The blue value of the aa-ellipse to draw.
|
|
\param a The alpha value of the aa-ellipse to draw.
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int aaellipseRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
|
{
|
|
int result;
|
|
int i;
|
|
int a2, b2, ds, dt, dxt, t, s, d;
|
|
Sint16 xp, yp, xs, ys, dyt, od, xx, yy, xc2, yc2;
|
|
float cp;
|
|
double sab;
|
|
Uint8 weight, iweight;
|
|
|
|
/*
|
|
* Sanity check radii
|
|
*/
|
|
if ((rx < 0) || (ry < 0)) {
|
|
return (-1);
|
|
}
|
|
|
|
/*
|
|
* Special case for rx=0 - draw a vline
|
|
*/
|
|
if (rx == 0) {
|
|
return (vlineRGBA(renderer, x, y - ry, y + ry, r, g, b, a));
|
|
}
|
|
/*
|
|
* Special case for ry=0 - draw an hline
|
|
*/
|
|
if (ry == 0) {
|
|
return (hlineRGBA(renderer, x - rx, x + rx, y, r, g, b, a));
|
|
}
|
|
|
|
/* Variable setup */
|
|
a2 = rx * rx;
|
|
b2 = ry * ry;
|
|
|
|
ds = 2 * a2;
|
|
dt = 2 * b2;
|
|
|
|
xc2 = 2 * x;
|
|
yc2 = 2 * y;
|
|
|
|
sab = sqrt((double)(a2 + b2));
|
|
od = (Sint16)lrint(sab*0.01) + 1; /* introduce some overdraw */
|
|
dxt = (Sint16)lrint((double)a2 / sab) + od;
|
|
|
|
t = 0;
|
|
s = -2 * a2 * ry;
|
|
d = 0;
|
|
|
|
xp = x;
|
|
yp = y - ry;
|
|
|
|
/* Draw */
|
|
result = 0;
|
|
result |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND);
|
|
|
|
/* "End points" */
|
|
result |= pixelRGBA(renderer, xp, yp, r, g, b, a);
|
|
result |= pixelRGBA(renderer, xc2 - xp, yp, r, g, b, a);
|
|
result |= pixelRGBA(renderer, xp, yc2 - yp, r, g, b, a);
|
|
result |= pixelRGBA(renderer, xc2 - xp, yc2 - yp, r, g, b, a);
|
|
|
|
for (i = 1; i <= dxt; i++) {
|
|
xp--;
|
|
d += t - b2;
|
|
|
|
if (d >= 0)
|
|
ys = yp - 1;
|
|
else if ((d - s - a2) > 0) {
|
|
if ((2 * d - s - a2) >= 0)
|
|
ys = yp + 1;
|
|
else {
|
|
ys = yp;
|
|
yp++;
|
|
d -= s + a2;
|
|
s += ds;
|
|
}
|
|
} else {
|
|
yp++;
|
|
ys = yp + 1;
|
|
d -= s + a2;
|
|
s += ds;
|
|
}
|
|
|
|
t -= dt;
|
|
|
|
/* Calculate alpha */
|
|
if (s != 0) {
|
|
cp = (float) abs(d) / (float) abs(s);
|
|
if (cp > 1.0) {
|
|
cp = 1.0;
|
|
}
|
|
} else {
|
|
cp = 1.0;
|
|
}
|
|
|
|
/* Calculate weights */
|
|
weight = (Uint8) (cp * 255);
|
|
iweight = 255 - weight;
|
|
|
|
/* Upper half */
|
|
xx = xc2 - xp;
|
|
result |= pixelRGBAWeight(renderer, xp, yp, r, g, b, a, iweight);
|
|
result |= pixelRGBAWeight(renderer, xx, yp, r, g, b, a, iweight);
|
|
|
|
result |= pixelRGBAWeight(renderer, xp, ys, r, g, b, a, weight);
|
|
result |= pixelRGBAWeight(renderer, xx, ys, r, g, b, a, weight);
|
|
|
|
/* Lower half */
|
|
yy = yc2 - yp;
|
|
result |= pixelRGBAWeight(renderer, xp, yy, r, g, b, a, iweight);
|
|
result |= pixelRGBAWeight(renderer, xx, yy, r, g, b, a, iweight);
|
|
|
|
yy = yc2 - ys;
|
|
result |= pixelRGBAWeight(renderer, xp, yy, r, g, b, a, weight);
|
|
result |= pixelRGBAWeight(renderer, xx, yy, r, g, b, a, weight);
|
|
}
|
|
|
|
/* Replaces original approximation code dyt = abs(yp - yc); */
|
|
dyt = (Sint16)lrint((double)b2 / sab ) + od;
|
|
|
|
for (i = 1; i <= dyt; i++) {
|
|
yp++;
|
|
d -= s + a2;
|
|
|
|
if (d <= 0)
|
|
xs = xp + 1;
|
|
else if ((d + t - b2) < 0) {
|
|
if ((2 * d + t - b2) <= 0)
|
|
xs = xp - 1;
|
|
else {
|
|
xs = xp;
|
|
xp--;
|
|
d += t - b2;
|
|
t -= dt;
|
|
}
|
|
} else {
|
|
xp--;
|
|
xs = xp - 1;
|
|
d += t - b2;
|
|
t -= dt;
|
|
}
|
|
|
|
s += ds;
|
|
|
|
/* Calculate alpha */
|
|
if (t != 0) {
|
|
cp = (float) abs(d) / (float) abs(t);
|
|
if (cp > 1.0) {
|
|
cp = 1.0;
|
|
}
|
|
} else {
|
|
cp = 1.0;
|
|
}
|
|
|
|
/* Calculate weight */
|
|
weight = (Uint8) (cp * 255);
|
|
iweight = 255 - weight;
|
|
|
|
/* Left half */
|
|
xx = xc2 - xp;
|
|
yy = yc2 - yp;
|
|
result |= pixelRGBAWeight(renderer, xp, yp, r, g, b, a, iweight);
|
|
result |= pixelRGBAWeight(renderer, xx, yp, r, g, b, a, iweight);
|
|
|
|
result |= pixelRGBAWeight(renderer, xp, yy, r, g, b, a, iweight);
|
|
result |= pixelRGBAWeight(renderer, xx, yy, r, g, b, a, iweight);
|
|
|
|
/* Right half */
|
|
xx = xc2 - xs;
|
|
result |= pixelRGBAWeight(renderer, xs, yp, r, g, b, a, weight);
|
|
result |= pixelRGBAWeight(renderer, xx, yp, r, g, b, a, weight);
|
|
|
|
result |= pixelRGBAWeight(renderer, xs, yy, r, g, b, a, weight);
|
|
result |= pixelRGBAWeight(renderer, xx, yy, r, g, b, a, weight);
|
|
}
|
|
|
|
return (result);
|
|
}
|
|
|
|
/* ---- Filled Ellipse */
|
|
|
|
/*!
|
|
\brief Draw filled ellipse with blending.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param x X coordinate of the center of the filled ellipse.
|
|
\param y Y coordinate of the center of the filled ellipse.
|
|
\param rx Horizontal radius in pixels of the filled ellipse.
|
|
\param ry Vertical radius in pixels of the filled ellipse.
|
|
\param color The color value of the filled ellipse to draw (0xRRGGBBAA).
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int filledEllipseColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color)
|
|
{
|
|
Uint8 *c = (Uint8 *)&color;
|
|
return filledEllipseRGBA(renderer, x, y, rx, ry, c[0], c[1], c[2], c[3]);
|
|
}
|
|
|
|
/*!
|
|
\brief Draw filled ellipse with blending.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param x X coordinate of the center of the filled ellipse.
|
|
\param y Y coordinate of the center of the filled ellipse.
|
|
\param rx Horizontal radius in pixels of the filled ellipse.
|
|
\param ry Vertical radius in pixels of the filled ellipse.
|
|
\param r The red value of the filled ellipse to draw.
|
|
\param g The green value of the filled ellipse to draw.
|
|
\param b The blue value of the filled ellipse to draw.
|
|
\param a The alpha value of the filled ellipse to draw.
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int filledEllipseRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
|
{
|
|
int result;
|
|
int ix, iy;
|
|
int h, i, j, k;
|
|
int oh, oi, oj, ok;
|
|
int xmh, xph;
|
|
int xmi, xpi;
|
|
int xmj, xpj;
|
|
int xmk, xpk;
|
|
|
|
/*
|
|
* Sanity check radii
|
|
*/
|
|
if ((rx < 0) || (ry < 0)) {
|
|
return (-1);
|
|
}
|
|
|
|
/*
|
|
* Special case for rx=0 - draw a vline
|
|
*/
|
|
if (rx == 0) {
|
|
return (vlineRGBA(renderer, x, y - ry, y + ry, r, g, b, a));
|
|
}
|
|
/*
|
|
* Special case for ry=0 - draw a hline
|
|
*/
|
|
if (ry == 0) {
|
|
return (hlineRGBA(renderer, x - rx, x + rx, y, r, g, b, a));
|
|
}
|
|
|
|
/*
|
|
* Set color
|
|
*/
|
|
result = 0;
|
|
result |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND);
|
|
result |= SDL_SetRenderDrawColor(renderer, r, g, b, a);
|
|
|
|
/*
|
|
* Init vars
|
|
*/
|
|
oh = oi = oj = ok = 0xFFFF;
|
|
|
|
/*
|
|
* Draw
|
|
*/
|
|
if (rx > ry) {
|
|
ix = 0;
|
|
iy = rx * 64;
|
|
|
|
do {
|
|
h = (ix + 32) >> 6;
|
|
i = (iy + 32) >> 6;
|
|
j = (h * ry) / rx;
|
|
k = (i * ry) / rx;
|
|
|
|
if ((ok != k) && (oj != k)) {
|
|
xph = x + h;
|
|
xmh = x - h;
|
|
if (k > 0) {
|
|
result |= hline(renderer, xmh, xph, y + k);
|
|
result |= hline(renderer, xmh, xph, y - k);
|
|
} else {
|
|
result |= hline(renderer, xmh, xph, y);
|
|
}
|
|
ok = k;
|
|
}
|
|
if ((oj != j) && (ok != j) && (k != j)) {
|
|
xmi = x - i;
|
|
xpi = x + i;
|
|
if (j > 0) {
|
|
result |= hline(renderer, xmi, xpi, y + j);
|
|
result |= hline(renderer, xmi, xpi, y - j);
|
|
} else {
|
|
result |= hline(renderer, xmi, xpi, y);
|
|
}
|
|
oj = j;
|
|
}
|
|
|
|
ix = ix + iy / rx;
|
|
iy = iy - ix / rx;
|
|
|
|
} while (i > h);
|
|
} else {
|
|
ix = 0;
|
|
iy = ry * 64;
|
|
|
|
do {
|
|
h = (ix + 32) >> 6;
|
|
i = (iy + 32) >> 6;
|
|
j = (h * rx) / ry;
|
|
k = (i * rx) / ry;
|
|
|
|
if ((oi != i) && (oh != i)) {
|
|
xmj = x - j;
|
|
xpj = x + j;
|
|
if (i > 0) {
|
|
result |= hline(renderer, xmj, xpj, y + i);
|
|
result |= hline(renderer, xmj, xpj, y - i);
|
|
} else {
|
|
result |= hline(renderer, xmj, xpj, y);
|
|
}
|
|
oi = i;
|
|
}
|
|
if ((oh != h) && (oi != h) && (i != h)) {
|
|
xmk = x - k;
|
|
xpk = x + k;
|
|
if (h > 0) {
|
|
result |= hline(renderer, xmk, xpk, y + h);
|
|
result |= hline(renderer, xmk, xpk, y - h);
|
|
} else {
|
|
result |= hline(renderer, xmk, xpk, y);
|
|
}
|
|
oh = h;
|
|
}
|
|
|
|
ix = ix + iy / ry;
|
|
iy = iy - ix / ry;
|
|
|
|
} while (i > h);
|
|
}
|
|
|
|
return (result);
|
|
}
|
|
|
|
/* ----- Pie */
|
|
|
|
/*!
|
|
\brief Internal float (low-speed) pie-calc implementation by drawing polygons.
|
|
|
|
Note: Determines vertex array and uses polygon or filledPolygon drawing routines to render.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param x X coordinate of the center of the pie.
|
|
\param y Y coordinate of the center of the pie.
|
|
\param rad Radius in pixels of the pie.
|
|
\param start Starting radius in degrees of the pie.
|
|
\param end Ending radius in degrees of the pie.
|
|
\param r The red value of the pie to draw.
|
|
\param g The green value of the pie to draw.
|
|
\param b The blue value of the pie to draw.
|
|
\param a The alpha value of the pie to draw.
|
|
\param filled Flag indicating if the pie should be filled (=1) or not (=0).
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
/* TODO: rewrite algorithm; pie is not always accurate */
|
|
int _pieRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a, Uint8 filled)
|
|
{
|
|
int result;
|
|
double angle, start_angle, end_angle;
|
|
double deltaAngle;
|
|
double dr;
|
|
int numpoints, i;
|
|
Sint16 *vx, *vy;
|
|
|
|
/*
|
|
* Sanity check radii
|
|
*/
|
|
if (rad < 0) {
|
|
return (-1);
|
|
}
|
|
|
|
/*
|
|
* Fixup angles
|
|
*/
|
|
start = start % 360;
|
|
end = end % 360;
|
|
|
|
/*
|
|
* Special case for rad=0 - draw a point
|
|
*/
|
|
if (rad == 0) {
|
|
return (pixelRGBA(renderer, x, y, r, g, b, a));
|
|
}
|
|
|
|
/*
|
|
* Variable setup
|
|
*/
|
|
dr = (double) rad;
|
|
deltaAngle = 3.0 / dr;
|
|
start_angle = (double) start *(2.0 * M_PI / 360.0);
|
|
end_angle = (double) end *(2.0 * M_PI / 360.0);
|
|
if (start > end) {
|
|
end_angle += (2.0 * M_PI);
|
|
}
|
|
|
|
/* We will always have at least 2 points */
|
|
numpoints = 2;
|
|
|
|
/* Count points (rather than calculating it) */
|
|
angle = start_angle;
|
|
while (angle < end_angle) {
|
|
angle += deltaAngle;
|
|
numpoints++;
|
|
}
|
|
|
|
/* Allocate combined vertex array */
|
|
vx = vy = (Sint16 *) malloc(2 * sizeof(Uint16) * numpoints);
|
|
if (vx == NULL) {
|
|
return (-1);
|
|
}
|
|
|
|
/* Update point to start of vy */
|
|
vy += numpoints;
|
|
|
|
/* Center */
|
|
vx[0] = x;
|
|
vy[0] = y;
|
|
|
|
/* First vertex */
|
|
angle = start_angle;
|
|
vx[1] = x + (int) (dr * cos(angle));
|
|
vy[1] = y + (int) (dr * sin(angle));
|
|
|
|
if (numpoints<3)
|
|
{
|
|
result = lineRGBA(renderer, vx[0], vy[0], vx[1], vy[1], r, g, b, a);
|
|
}
|
|
else
|
|
{
|
|
/* Calculate other vertices */
|
|
i = 2;
|
|
angle = start_angle;
|
|
while (angle < end_angle) {
|
|
angle += deltaAngle;
|
|
if (angle>end_angle)
|
|
{
|
|
angle = end_angle;
|
|
}
|
|
vx[i] = x + (int) (dr * cos(angle));
|
|
vy[i] = y + (int) (dr * sin(angle));
|
|
i++;
|
|
}
|
|
|
|
/* Draw */
|
|
if (filled) {
|
|
result = filledPolygonRGBA(renderer, vx, vy, numpoints, r, g, b, a);
|
|
} else {
|
|
result = polygonRGBA(renderer, vx, vy, numpoints, r, g, b, a);
|
|
}
|
|
}
|
|
|
|
/* Free combined vertex array */
|
|
free(vx);
|
|
|
|
return (result);
|
|
}
|
|
|
|
/*!
|
|
\brief Draw pie (outline) with alpha blending.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param x X coordinate of the center of the pie.
|
|
\param y Y coordinate of the center of the pie.
|
|
\param rad Radius in pixels of the pie.
|
|
\param start Starting radius in degrees of the pie.
|
|
\param end Ending radius in degrees of the pie.
|
|
\param color The color value of the pie to draw (0xRRGGBBAA).
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int pieColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad,
|
|
Sint16 start, Sint16 end, Uint32 color)
|
|
{
|
|
Uint8 *c = (Uint8 *)&color;
|
|
return _pieRGBA(renderer, x, y, rad, start, end, c[0], c[1], c[2], c[3], 0);
|
|
}
|
|
|
|
/*!
|
|
\brief Draw pie (outline) with alpha blending.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param x X coordinate of the center of the pie.
|
|
\param y Y coordinate of the center of the pie.
|
|
\param rad Radius in pixels of the pie.
|
|
\param start Starting radius in degrees of the pie.
|
|
\param end Ending radius in degrees of the pie.
|
|
\param r The red value of the pie to draw.
|
|
\param g The green value of the pie to draw.
|
|
\param b The blue value of the pie to draw.
|
|
\param a The alpha value of the pie to draw.
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int pieRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad,
|
|
Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
|
{
|
|
return _pieRGBA(renderer, x, y, rad, start, end, r, g, b, a, 0);
|
|
}
|
|
|
|
/*!
|
|
\brief Draw filled pie with alpha blending.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param x X coordinate of the center of the filled pie.
|
|
\param y Y coordinate of the center of the filled pie.
|
|
\param rad Radius in pixels of the filled pie.
|
|
\param start Starting radius in degrees of the filled pie.
|
|
\param end Ending radius in degrees of the filled pie.
|
|
\param color The color value of the filled pie to draw (0xRRGGBBAA).
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int filledPieColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint32 color)
|
|
{
|
|
Uint8 *c = (Uint8 *)&color;
|
|
return _pieRGBA(renderer, x, y, rad, start, end, c[0], c[1], c[2], c[3], 1);
|
|
}
|
|
|
|
/*!
|
|
\brief Draw filled pie with alpha blending.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param x X coordinate of the center of the filled pie.
|
|
\param y Y coordinate of the center of the filled pie.
|
|
\param rad Radius in pixels of the filled pie.
|
|
\param start Starting radius in degrees of the filled pie.
|
|
\param end Ending radius in degrees of the filled pie.
|
|
\param r The red value of the filled pie to draw.
|
|
\param g The green value of the filled pie to draw.
|
|
\param b The blue value of the filled pie to draw.
|
|
\param a The alpha value of the filled pie to draw.
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int filledPieRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad,
|
|
Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
|
{
|
|
return _pieRGBA(renderer, x, y, rad, start, end, r, g, b, a, 1);
|
|
}
|
|
|
|
/* ------ Trigon */
|
|
|
|
/*!
|
|
\brief Draw trigon (triangle outline) with alpha blending.
|
|
|
|
Note: Creates vertex array and uses polygon routine to render.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param x1 X coordinate of the first point of the trigon.
|
|
\param y1 Y coordinate of the first point of the trigon.
|
|
\param x2 X coordinate of the second point of the trigon.
|
|
\param y2 Y coordinate of the second point of the trigon.
|
|
\param x3 X coordinate of the third point of the trigon.
|
|
\param y3 Y coordinate of the third point of the trigon.
|
|
\param color The color value of the trigon to draw (0xRRGGBBAA).
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int trigonColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color)
|
|
{
|
|
Sint16 vx[3];
|
|
Sint16 vy[3];
|
|
|
|
vx[0]=x1;
|
|
vx[1]=x2;
|
|
vx[2]=x3;
|
|
vy[0]=y1;
|
|
vy[1]=y2;
|
|
vy[2]=y3;
|
|
|
|
return(polygonColor(renderer,vx,vy,3,color));
|
|
}
|
|
|
|
/*!
|
|
\brief Draw trigon (triangle outline) with alpha blending.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param x1 X coordinate of the first point of the trigon.
|
|
\param y1 Y coordinate of the first point of the trigon.
|
|
\param x2 X coordinate of the second point of the trigon.
|
|
\param y2 Y coordinate of the second point of the trigon.
|
|
\param x3 X coordinate of the third point of the trigon.
|
|
\param y3 Y coordinate of the third point of the trigon.
|
|
\param r The red value of the trigon to draw.
|
|
\param g The green value of the trigon to draw.
|
|
\param b The blue value of the trigon to draw.
|
|
\param a The alpha value of the trigon to draw.
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int trigonRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3,
|
|
Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
|
{
|
|
Sint16 vx[3];
|
|
Sint16 vy[3];
|
|
|
|
vx[0]=x1;
|
|
vx[1]=x2;
|
|
vx[2]=x3;
|
|
vy[0]=y1;
|
|
vy[1]=y2;
|
|
vy[2]=y3;
|
|
|
|
return(polygonRGBA(renderer,vx,vy,3,r,g,b,a));
|
|
}
|
|
|
|
/* ------ AA-Trigon */
|
|
|
|
/*!
|
|
\brief Draw anti-aliased trigon (triangle outline) with alpha blending.
|
|
|
|
Note: Creates vertex array and uses aapolygon routine to render.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param x1 X coordinate of the first point of the aa-trigon.
|
|
\param y1 Y coordinate of the first point of the aa-trigon.
|
|
\param x2 X coordinate of the second point of the aa-trigon.
|
|
\param y2 Y coordinate of the second point of the aa-trigon.
|
|
\param x3 X coordinate of the third point of the aa-trigon.
|
|
\param y3 Y coordinate of the third point of the aa-trigon.
|
|
\param color The color value of the aa-trigon to draw (0xRRGGBBAA).
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int aatrigonColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color)
|
|
{
|
|
Sint16 vx[3];
|
|
Sint16 vy[3];
|
|
|
|
vx[0]=x1;
|
|
vx[1]=x2;
|
|
vx[2]=x3;
|
|
vy[0]=y1;
|
|
vy[1]=y2;
|
|
vy[2]=y3;
|
|
|
|
return(aapolygonColor(renderer,vx,vy,3,color));
|
|
}
|
|
|
|
/*!
|
|
\brief Draw anti-aliased trigon (triangle outline) with alpha blending.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param x1 X coordinate of the first point of the aa-trigon.
|
|
\param y1 Y coordinate of the first point of the aa-trigon.
|
|
\param x2 X coordinate of the second point of the aa-trigon.
|
|
\param y2 Y coordinate of the second point of the aa-trigon.
|
|
\param x3 X coordinate of the third point of the aa-trigon.
|
|
\param y3 Y coordinate of the third point of the aa-trigon.
|
|
\param r The red value of the aa-trigon to draw.
|
|
\param g The green value of the aa-trigon to draw.
|
|
\param b The blue value of the aa-trigon to draw.
|
|
\param a The alpha value of the aa-trigon to draw.
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int aatrigonRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3,
|
|
Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
|
{
|
|
Sint16 vx[3];
|
|
Sint16 vy[3];
|
|
|
|
vx[0]=x1;
|
|
vx[1]=x2;
|
|
vx[2]=x3;
|
|
vy[0]=y1;
|
|
vy[1]=y2;
|
|
vy[2]=y3;
|
|
|
|
return(aapolygonRGBA(renderer,vx,vy,3,r,g,b,a));
|
|
}
|
|
|
|
/* ------ Filled Trigon */
|
|
|
|
/*!
|
|
\brief Draw filled trigon (triangle) with alpha blending.
|
|
|
|
Note: Creates vertex array and uses aapolygon routine to render.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param x1 X coordinate of the first point of the filled trigon.
|
|
\param y1 Y coordinate of the first point of the filled trigon.
|
|
\param x2 X coordinate of the second point of the filled trigon.
|
|
\param y2 Y coordinate of the second point of the filled trigon.
|
|
\param x3 X coordinate of the third point of the filled trigon.
|
|
\param y3 Y coordinate of the third point of the filled trigon.
|
|
\param color The color value of the filled trigon to draw (0xRRGGBBAA).
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int filledTrigonColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color)
|
|
{
|
|
Sint16 vx[3];
|
|
Sint16 vy[3];
|
|
|
|
vx[0]=x1;
|
|
vx[1]=x2;
|
|
vx[2]=x3;
|
|
vy[0]=y1;
|
|
vy[1]=y2;
|
|
vy[2]=y3;
|
|
|
|
return(filledPolygonColor(renderer,vx,vy,3,color));
|
|
}
|
|
|
|
/*!
|
|
\brief Draw filled trigon (triangle) with alpha blending.
|
|
|
|
Note: Creates vertex array and uses aapolygon routine to render.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param x1 X coordinate of the first point of the filled trigon.
|
|
\param y1 Y coordinate of the first point of the filled trigon.
|
|
\param x2 X coordinate of the second point of the filled trigon.
|
|
\param y2 Y coordinate of the second point of the filled trigon.
|
|
\param x3 X coordinate of the third point of the filled trigon.
|
|
\param y3 Y coordinate of the third point of the filled trigon.
|
|
\param r The red value of the filled trigon to draw.
|
|
\param g The green value of the filled trigon to draw.
|
|
\param b The blue value of the filled trigon to draw.
|
|
\param a The alpha value of the filled trigon to draw.
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int filledTrigonRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3,
|
|
Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
|
{
|
|
Sint16 vx[3];
|
|
Sint16 vy[3];
|
|
|
|
vx[0]=x1;
|
|
vx[1]=x2;
|
|
vx[2]=x3;
|
|
vy[0]=y1;
|
|
vy[1]=y2;
|
|
vy[2]=y3;
|
|
|
|
return(filledPolygonRGBA(renderer,vx,vy,3,r,g,b,a));
|
|
}
|
|
|
|
/* ---- Polygon */
|
|
|
|
/*!
|
|
\brief Draw polygon with alpha blending.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param vx Vertex array containing X coordinates of the points of the polygon.
|
|
\param vy Vertex array containing Y coordinates of the points of the polygon.
|
|
\param n Number of points in the vertex array. Minimum number is 3.
|
|
\param color The color value of the polygon to draw (0xRRGGBBAA).
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int polygonColor(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color)
|
|
{
|
|
Uint8 *c = (Uint8 *)&color;
|
|
return polygonRGBA(renderer, vx, vy, n, c[0], c[1], c[2], c[3]);
|
|
}
|
|
|
|
/*!
|
|
\brief Draw polygon with the currently set color and blend mode.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param vx Vertex array containing X coordinates of the points of the polygon.
|
|
\param vy Vertex array containing Y coordinates of the points of the polygon.
|
|
\param n Number of points in the vertex array. Minimum number is 3.
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int polygon(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n)
|
|
{
|
|
/*
|
|
* Draw
|
|
*/
|
|
int result;
|
|
int i, nn;
|
|
SDL_Point* points;
|
|
|
|
/*
|
|
* Vertex array NULL check
|
|
*/
|
|
if (vx == NULL) {
|
|
return (-1);
|
|
}
|
|
if (vy == NULL) {
|
|
return (-1);
|
|
}
|
|
|
|
/*
|
|
* Sanity check
|
|
*/
|
|
if (n < 3) {
|
|
return (-1);
|
|
}
|
|
|
|
/*
|
|
* Create array of points
|
|
*/
|
|
nn = n + 1;
|
|
points = (SDL_Point*)malloc(sizeof(SDL_Point) * nn);
|
|
if (points == NULL)
|
|
{
|
|
return -1;
|
|
}
|
|
for (i=0; i<n; i++)
|
|
{
|
|
points[i].x = vx[i];
|
|
points[i].y = vy[i];
|
|
}
|
|
points[n].x = vx[0];
|
|
points[n].y = vy[0];
|
|
|
|
/*
|
|
* Draw
|
|
*/
|
|
result |= SDL_RenderDrawLines(renderer, points, nn);
|
|
free(points);
|
|
|
|
return (result);
|
|
}
|
|
|
|
/*!
|
|
\brief Draw polygon with alpha blending.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param vx Vertex array containing X coordinates of the points of the polygon.
|
|
\param vy Vertex array containing Y coordinates of the points of the polygon.
|
|
\param n Number of points in the vertex array. Minimum number is 3.
|
|
\param r The red value of the polygon to draw.
|
|
\param g The green value of the polygon to draw.
|
|
\param b The blue value of the polygon to draw.
|
|
\param a The alpha value of the polygon to draw.
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int polygonRGBA(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
|
{
|
|
/*
|
|
* Draw
|
|
*/
|
|
int result;
|
|
const Sint16 *x1, *y1, *x2, *y2;
|
|
|
|
/*
|
|
* Vertex array NULL check
|
|
*/
|
|
if (vx == NULL) {
|
|
return (-1);
|
|
}
|
|
if (vy == NULL) {
|
|
return (-1);
|
|
}
|
|
|
|
/*
|
|
* Sanity check
|
|
*/
|
|
if (n < 3) {
|
|
return (-1);
|
|
}
|
|
|
|
/*
|
|
* Pointer setup
|
|
*/
|
|
x1 = x2 = vx;
|
|
y1 = y2 = vy;
|
|
x2++;
|
|
y2++;
|
|
|
|
/*
|
|
* Set color
|
|
*/
|
|
result = 0;
|
|
result |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND);
|
|
result |= SDL_SetRenderDrawColor(renderer, r, g, b, a);
|
|
|
|
/*
|
|
* Draw
|
|
*/
|
|
result |= polygon(renderer, vx, vy, n);
|
|
|
|
return (result);
|
|
}
|
|
|
|
/* ---- AA-Polygon */
|
|
|
|
/*!
|
|
\brief Draw anti-aliased polygon with alpha blending.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param vx Vertex array containing X coordinates of the points of the aa-polygon.
|
|
\param vy Vertex array containing Y coordinates of the points of the aa-polygon.
|
|
\param n Number of points in the vertex array. Minimum number is 3.
|
|
\param color The color value of the aa-polygon to draw (0xRRGGBBAA).
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int aapolygonColor(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color)
|
|
{
|
|
Uint8 *c = (Uint8 *)&color;
|
|
return aapolygonRGBA(renderer, vx, vy, n, c[0], c[1], c[2], c[3]);
|
|
}
|
|
|
|
/*!
|
|
\brief Draw anti-aliased polygon with alpha blending.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param vx Vertex array containing X coordinates of the points of the aa-polygon.
|
|
\param vy Vertex array containing Y coordinates of the points of the aa-polygon.
|
|
\param n Number of points in the vertex array. Minimum number is 3.
|
|
\param r The red value of the aa-polygon to draw.
|
|
\param g The green value of the aa-polygon to draw.
|
|
\param b The blue value of the aa-polygon to draw.
|
|
\param a The alpha value of the aa-polygon to draw.
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int aapolygonRGBA(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
|
{
|
|
int result;
|
|
int i;
|
|
const Sint16 *x1, *y1, *x2, *y2;
|
|
|
|
/*
|
|
* Vertex array NULL check
|
|
*/
|
|
if (vx == NULL) {
|
|
return (-1);
|
|
}
|
|
if (vy == NULL) {
|
|
return (-1);
|
|
}
|
|
|
|
/*
|
|
* Sanity check
|
|
*/
|
|
if (n < 3) {
|
|
return (-1);
|
|
}
|
|
|
|
/*
|
|
* Pointer setup
|
|
*/
|
|
x1 = x2 = vx;
|
|
y1 = y2 = vy;
|
|
x2++;
|
|
y2++;
|
|
|
|
/*
|
|
* Draw
|
|
*/
|
|
result = 0;
|
|
for (i = 1; i < n; i++) {
|
|
result |= _aalineRGBA(renderer, *x1, *y1, *x2, *y2, r, g, b, a, 0);
|
|
x1 = x2;
|
|
y1 = y2;
|
|
x2++;
|
|
y2++;
|
|
}
|
|
|
|
result |= _aalineRGBA(renderer, *x1, *y1, *vx, *vy, r, g, b, a, 0);
|
|
|
|
return (result);
|
|
}
|
|
|
|
/* ---- Filled Polygon */
|
|
|
|
/*!
|
|
\brief Internal helper qsort callback functions used in filled polygon drawing.
|
|
|
|
\param a The surface to draw on.
|
|
\param b Vertex array containing X coordinates of the points of the polygon.
|
|
|
|
\returns Returns 0 if a==b, a negative number if a<b or a positive number if a>b.
|
|
*/
|
|
int _gfxPrimitivesCompareInt(const void *a, const void *b)
|
|
{
|
|
return (*(const int *) a) - (*(const int *) b);
|
|
}
|
|
|
|
/*!
|
|
\brief Global vertex array to use if optional parameters are not given in filledPolygonMT calls.
|
|
|
|
Note: Used for non-multithreaded (default) operation of filledPolygonMT.
|
|
*/
|
|
static int *gfxPrimitivesPolyIntsGlobal = NULL;
|
|
|
|
/*!
|
|
\brief Flag indicating if global vertex array was already allocated.
|
|
|
|
Note: Used for non-multithreaded (default) operation of filledPolygonMT.
|
|
*/
|
|
static int gfxPrimitivesPolyAllocatedGlobal = 0;
|
|
|
|
/*!
|
|
\brief Draw filled polygon with alpha blending (multi-threaded capable).
|
|
|
|
Note: The last two parameters are optional; but are required for multithreaded operation.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param vx Vertex array containing X coordinates of the points of the filled polygon.
|
|
\param vy Vertex array containing Y coordinates of the points of the filled polygon.
|
|
\param n Number of points in the vertex array. Minimum number is 3.
|
|
\param r The red value of the filled polygon to draw.
|
|
\param g The green value of the filled polygon to draw.
|
|
\param b The blue value of the filled polygon to draw.
|
|
\param a The alpha value of the filled polygon to draw.
|
|
\param polyInts Preallocated, temporary vertex array used for sorting vertices. Required for multithreaded operation; set to NULL otherwise.
|
|
\param polyAllocated Flag indicating if temporary vertex array was allocated. Required for multithreaded operation; set to NULL otherwise.
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int filledPolygonRGBAMT(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a, int **polyInts, int *polyAllocated)
|
|
{
|
|
int result;
|
|
int i;
|
|
int y, xa, xb;
|
|
int miny, maxy;
|
|
int x1, y1;
|
|
int x2, y2;
|
|
int ind1, ind2;
|
|
int ints;
|
|
int *gfxPrimitivesPolyInts = NULL;
|
|
int *gfxPrimitivesPolyIntsNew = NULL;
|
|
int gfxPrimitivesPolyAllocated = 0;
|
|
|
|
/*
|
|
* Vertex array NULL check
|
|
*/
|
|
if (vx == NULL) {
|
|
return (-1);
|
|
}
|
|
if (vy == NULL) {
|
|
return (-1);
|
|
}
|
|
|
|
/*
|
|
* Sanity check number of edges
|
|
*/
|
|
if (n < 3) {
|
|
return -1;
|
|
}
|
|
|
|
/*
|
|
* Map polygon cache
|
|
*/
|
|
if ((polyInts==NULL) || (polyAllocated==NULL)) {
|
|
/* Use global cache */
|
|
gfxPrimitivesPolyInts = gfxPrimitivesPolyIntsGlobal;
|
|
gfxPrimitivesPolyAllocated = gfxPrimitivesPolyAllocatedGlobal;
|
|
} else {
|
|
/* Use local cache */
|
|
gfxPrimitivesPolyInts = *polyInts;
|
|
gfxPrimitivesPolyAllocated = *polyAllocated;
|
|
}
|
|
|
|
/*
|
|
* Allocate temp array, only grow array
|
|
*/
|
|
if (!gfxPrimitivesPolyAllocated) {
|
|
gfxPrimitivesPolyInts = (int *) malloc(sizeof(int) * n);
|
|
gfxPrimitivesPolyAllocated = n;
|
|
} else {
|
|
if (gfxPrimitivesPolyAllocated < n) {
|
|
gfxPrimitivesPolyIntsNew = (int *) realloc(gfxPrimitivesPolyInts, sizeof(int) * n);
|
|
if (!gfxPrimitivesPolyIntsNew) {
|
|
if (!gfxPrimitivesPolyInts) {
|
|
free(gfxPrimitivesPolyInts);
|
|
gfxPrimitivesPolyInts = NULL;
|
|
}
|
|
gfxPrimitivesPolyAllocated = 0;
|
|
} else {
|
|
gfxPrimitivesPolyInts = gfxPrimitivesPolyIntsNew;
|
|
gfxPrimitivesPolyAllocated = n;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Check temp array
|
|
*/
|
|
if (gfxPrimitivesPolyInts==NULL) {
|
|
gfxPrimitivesPolyAllocated = 0;
|
|
}
|
|
|
|
/*
|
|
* Update cache variables
|
|
*/
|
|
if ((polyInts==NULL) || (polyAllocated==NULL)) {
|
|
gfxPrimitivesPolyIntsGlobal = gfxPrimitivesPolyInts;
|
|
gfxPrimitivesPolyAllocatedGlobal = gfxPrimitivesPolyAllocated;
|
|
} else {
|
|
*polyInts = gfxPrimitivesPolyInts;
|
|
*polyAllocated = gfxPrimitivesPolyAllocated;
|
|
}
|
|
|
|
/*
|
|
* Check temp array again
|
|
*/
|
|
if (gfxPrimitivesPolyInts==NULL) {
|
|
return(-1);
|
|
}
|
|
|
|
/*
|
|
* Determine Y maxima
|
|
*/
|
|
miny = vy[0];
|
|
maxy = vy[0];
|
|
for (i = 1; (i < n); i++) {
|
|
if (vy[i] < miny) {
|
|
miny = vy[i];
|
|
} else if (vy[i] > maxy) {
|
|
maxy = vy[i];
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Draw, scanning y
|
|
*/
|
|
result = 0;
|
|
for (y = miny; (y <= maxy); y++) {
|
|
ints = 0;
|
|
for (i = 0; (i < n); i++) {
|
|
if (!i) {
|
|
ind1 = n - 1;
|
|
ind2 = 0;
|
|
} else {
|
|
ind1 = i - 1;
|
|
ind2 = i;
|
|
}
|
|
y1 = vy[ind1];
|
|
y2 = vy[ind2];
|
|
if (y1 < y2) {
|
|
x1 = vx[ind1];
|
|
x2 = vx[ind2];
|
|
} else if (y1 > y2) {
|
|
y2 = vy[ind1];
|
|
y1 = vy[ind2];
|
|
x2 = vx[ind1];
|
|
x1 = vx[ind2];
|
|
} else {
|
|
continue;
|
|
}
|
|
if ( ((y >= y1) && (y < y2)) || ((y == maxy) && (y > y1) && (y <= y2)) ) {
|
|
gfxPrimitivesPolyInts[ints++] = ((65536 * (y - y1)) / (y2 - y1)) * (x2 - x1) + (65536 * x1);
|
|
}
|
|
}
|
|
|
|
qsort(gfxPrimitivesPolyInts, ints, sizeof(int), _gfxPrimitivesCompareInt);
|
|
|
|
/*
|
|
* Set color
|
|
*/
|
|
result = 0;
|
|
result |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND);
|
|
result |= SDL_SetRenderDrawColor(renderer, r, g, b, a);
|
|
|
|
for (i = 0; (i < ints); i += 2) {
|
|
xa = gfxPrimitivesPolyInts[i] + 1;
|
|
xa = (xa >> 16) + ((xa & 32768) >> 15);
|
|
xb = gfxPrimitivesPolyInts[i+1] - 1;
|
|
xb = (xb >> 16) + ((xb & 32768) >> 15);
|
|
result |= hline(renderer, xa, xb, y);
|
|
}
|
|
}
|
|
|
|
return (result);
|
|
}
|
|
|
|
/*!
|
|
\brief Draw filled polygon with alpha blending.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param vx Vertex array containing X coordinates of the points of the filled polygon.
|
|
\param vy Vertex array containing Y coordinates of the points of the filled polygon.
|
|
\param n Number of points in the vertex array. Minimum number is 3.
|
|
\param color The color value of the filled polygon to draw (0xRRGGBBAA).
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int filledPolygonColor(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color)
|
|
{
|
|
Uint8 *c = (Uint8 *)&color;
|
|
return filledPolygonRGBAMT(renderer, vx, vy, n, c[0], c[1], c[2], c[3], NULL, NULL);
|
|
}
|
|
|
|
/*!
|
|
\brief Draw filled polygon with alpha blending.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param vx Vertex array containing X coordinates of the points of the filled polygon.
|
|
\param vy Vertex array containing Y coordinates of the points of the filled polygon.
|
|
\param n Number of points in the vertex array. Minimum number is 3.
|
|
\param r The red value of the filled polygon to draw.
|
|
\param g The green value of the filled polygon to draw.
|
|
\param b The blue value of the filed polygon to draw.
|
|
\param a The alpha value of the filled polygon to draw.
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int filledPolygonRGBA(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
|
{
|
|
return filledPolygonRGBAMT(renderer, vx, vy, n, r, g, b, a, NULL, NULL);
|
|
}
|
|
|
|
/* ---- Textured Polygon */
|
|
|
|
/*!
|
|
\brief Internal function to draw a textured horizontal line.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param x1 X coordinate of the first point (i.e. left) of the line.
|
|
\param x2 X coordinate of the second point (i.e. right) of the line.
|
|
\param y Y coordinate of the points of the line.
|
|
\param texture The texture to retrieve color information from.
|
|
\param texture_w The width of the texture.
|
|
\param texture_h The height of the texture.
|
|
\param texture_dx The X offset for the texture lookup.
|
|
\param texture_dy The Y offset for the textured lookup.
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int _HLineTextured(SDL_Renderer *renderer, Sint16 x1, Sint16 x2, Sint16 y, SDL_Texture *texture, int texture_w, int texture_h, int texture_dx, int texture_dy)
|
|
{
|
|
Sint16 w;
|
|
Sint16 xtmp;
|
|
int result = 0;
|
|
int texture_x_walker;
|
|
int texture_y_start;
|
|
SDL_Rect source_rect,dst_rect;
|
|
int pixels_written,write_width;
|
|
|
|
/*
|
|
* Swap x1, x2 if required to ensure x1<=x2
|
|
*/
|
|
if (x1 > x2) {
|
|
xtmp = x1;
|
|
x1 = x2;
|
|
x2 = xtmp;
|
|
}
|
|
|
|
/*
|
|
* Calculate width to draw
|
|
*/
|
|
w = x2 - x1 + 1;
|
|
|
|
/*
|
|
* Determine where in the texture we start drawing
|
|
*/
|
|
texture_x_walker = (x1 - texture_dx) % texture_w;
|
|
if (texture_x_walker < 0){
|
|
texture_x_walker = texture_w + texture_x_walker ;
|
|
}
|
|
|
|
texture_y_start = (y + texture_dy) % texture_h;
|
|
if (texture_y_start < 0){
|
|
texture_y_start = texture_h + texture_y_start;
|
|
}
|
|
|
|
// setup the source rectangle; we are only drawing one horizontal line
|
|
source_rect.y = texture_y_start;
|
|
source_rect.x = texture_x_walker;
|
|
source_rect.h = 1;
|
|
|
|
// we will draw to the current y
|
|
dst_rect.y = y;
|
|
dst_rect.h = 1;
|
|
|
|
// if there are enough pixels left in the current row of the texture
|
|
// draw it all at once
|
|
if (w <= texture_w -texture_x_walker){
|
|
source_rect.w = w;
|
|
source_rect.x = texture_x_walker;
|
|
dst_rect.x= x1;
|
|
dst_rect.w = source_rect.w;
|
|
result = (SDL_RenderCopy(renderer, texture, &source_rect, &dst_rect) == 0);
|
|
} else {
|
|
// we need to draw multiple times
|
|
// draw the first segment
|
|
pixels_written = texture_w - texture_x_walker;
|
|
source_rect.w = pixels_written;
|
|
source_rect.x = texture_x_walker;
|
|
dst_rect.x= x1;
|
|
dst_rect.w = source_rect.w;
|
|
result |= (SDL_RenderCopy(renderer, texture, &source_rect, &dst_rect) == 0);
|
|
write_width = texture_w;
|
|
|
|
// now draw the rest
|
|
// set the source x to 0
|
|
source_rect.x = 0;
|
|
while (pixels_written < w){
|
|
if (write_width >= w - pixels_written) {
|
|
write_width = w - pixels_written;
|
|
}
|
|
source_rect.w = write_width;
|
|
dst_rect.x = x1 + pixels_written;
|
|
dst_rect.w = source_rect.w;
|
|
result |= (SDL_RenderCopy(renderer, texture, &source_rect, &dst_rect) == 0);
|
|
pixels_written += write_width;
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
/*!
|
|
\brief Draws a polygon filled with the given texture (Multi-Threading Capable).
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param vx array of x vector components
|
|
\param vy array of x vector components
|
|
\param n the amount of vectors in the vx and vy array
|
|
\param texture the sdl surface to use to fill the polygon
|
|
\param texture_dx the offset of the texture relative to the screeen. If you move the polygon 10 pixels
|
|
to the left and want the texture to apear the same you need to increase the texture_dx value
|
|
\param texture_dy see texture_dx
|
|
\param polyInts Preallocated temp array storage for vertex sorting (used for multi-threaded operation)
|
|
\param polyAllocated Flag indicating oif the temp array was allocated (used for multi-threaded operation)
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int texturedPolygonMT(SDL_Renderer *renderer, const Sint16 * vx, const Sint16 * vy, int n,
|
|
SDL_Surface * texture, int texture_dx, int texture_dy, int **polyInts, int *polyAllocated)
|
|
{
|
|
int result;
|
|
int i;
|
|
int y, xa, xb;
|
|
int minx,maxx,miny, maxy;
|
|
int x1, y1;
|
|
int x2, y2;
|
|
int ind1, ind2;
|
|
int ints;
|
|
int *gfxPrimitivesPolyInts = NULL;
|
|
int gfxPrimitivesPolyAllocated = 0;
|
|
SDL_Texture *textureAsTexture = NULL;
|
|
|
|
/*
|
|
* Sanity check number of edges
|
|
*/
|
|
if (n < 3) {
|
|
return -1;
|
|
}
|
|
|
|
/*
|
|
* Map polygon cache
|
|
*/
|
|
if ((polyInts==NULL) || (polyAllocated==NULL)) {
|
|
/* Use global cache */
|
|
gfxPrimitivesPolyInts = gfxPrimitivesPolyIntsGlobal;
|
|
gfxPrimitivesPolyAllocated = gfxPrimitivesPolyAllocatedGlobal;
|
|
} else {
|
|
/* Use local cache */
|
|
gfxPrimitivesPolyInts = *polyInts;
|
|
gfxPrimitivesPolyAllocated = *polyAllocated;
|
|
}
|
|
|
|
/*
|
|
* Allocate temp array, only grow array
|
|
*/
|
|
if (!gfxPrimitivesPolyAllocated) {
|
|
gfxPrimitivesPolyInts = (int *) malloc(sizeof(int) * n);
|
|
gfxPrimitivesPolyAllocated = n;
|
|
} else {
|
|
if (gfxPrimitivesPolyAllocated < n) {
|
|
gfxPrimitivesPolyInts = (int *) realloc(gfxPrimitivesPolyInts, sizeof(int) * n);
|
|
gfxPrimitivesPolyAllocated = n;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Check temp array
|
|
*/
|
|
if (gfxPrimitivesPolyInts==NULL) {
|
|
gfxPrimitivesPolyAllocated = 0;
|
|
}
|
|
|
|
/*
|
|
* Update cache variables
|
|
*/
|
|
if ((polyInts==NULL) || (polyAllocated==NULL)) {
|
|
gfxPrimitivesPolyIntsGlobal = gfxPrimitivesPolyInts;
|
|
gfxPrimitivesPolyAllocatedGlobal = gfxPrimitivesPolyAllocated;
|
|
} else {
|
|
*polyInts = gfxPrimitivesPolyInts;
|
|
*polyAllocated = gfxPrimitivesPolyAllocated;
|
|
}
|
|
|
|
/*
|
|
* Check temp array again
|
|
*/
|
|
if (gfxPrimitivesPolyInts==NULL) {
|
|
return(-1);
|
|
}
|
|
|
|
/*
|
|
* Determine X,Y minima,maxima
|
|
*/
|
|
miny = vy[0];
|
|
maxy = vy[0];
|
|
minx = vx[0];
|
|
maxx = vx[0];
|
|
for (i = 1; (i < n); i++) {
|
|
if (vy[i] < miny) {
|
|
miny = vy[i];
|
|
} else if (vy[i] > maxy) {
|
|
maxy = vy[i];
|
|
}
|
|
if (vx[i] < minx) {
|
|
minx = vx[i];
|
|
} else if (vx[i] > maxx) {
|
|
maxx = vx[i];
|
|
}
|
|
}
|
|
|
|
/* Create texture for drawing */
|
|
textureAsTexture = SDL_CreateTextureFromSurface(renderer, texture);
|
|
if (textureAsTexture == NULL)
|
|
{
|
|
return -1;
|
|
}
|
|
SDL_SetTextureBlendMode(textureAsTexture, SDL_BLENDMODE_BLEND);
|
|
|
|
/*
|
|
* Draw, scanning y
|
|
*/
|
|
result = 0;
|
|
for (y = miny; (y <= maxy); y++) {
|
|
ints = 0;
|
|
for (i = 0; (i < n); i++) {
|
|
if (!i) {
|
|
ind1 = n - 1;
|
|
ind2 = 0;
|
|
} else {
|
|
ind1 = i - 1;
|
|
ind2 = i;
|
|
}
|
|
y1 = vy[ind1];
|
|
y2 = vy[ind2];
|
|
if (y1 < y2) {
|
|
x1 = vx[ind1];
|
|
x2 = vx[ind2];
|
|
} else if (y1 > y2) {
|
|
y2 = vy[ind1];
|
|
y1 = vy[ind2];
|
|
x2 = vx[ind1];
|
|
x1 = vx[ind2];
|
|
} else {
|
|
continue;
|
|
}
|
|
if ( ((y >= y1) && (y < y2)) || ((y == maxy) && (y > y1) && (y <= y2)) ) {
|
|
gfxPrimitivesPolyInts[ints++] = ((65536 * (y - y1)) / (y2 - y1)) * (x2 - x1) + (65536 * x1);
|
|
}
|
|
}
|
|
|
|
qsort(gfxPrimitivesPolyInts, ints, sizeof(int), _gfxPrimitivesCompareInt);
|
|
|
|
for (i = 0; (i < ints); i += 2) {
|
|
xa = gfxPrimitivesPolyInts[i] + 1;
|
|
xa = (xa >> 16) + ((xa & 32768) >> 15);
|
|
xb = gfxPrimitivesPolyInts[i+1] - 1;
|
|
xb = (xb >> 16) + ((xb & 32768) >> 15);
|
|
result |= _HLineTextured(renderer, xa, xb, y, textureAsTexture, texture->w, texture->h, texture_dx, texture_dy);
|
|
}
|
|
}
|
|
|
|
SDL_RenderPresent(renderer);
|
|
SDL_DestroyTexture(textureAsTexture);
|
|
|
|
return (result);
|
|
}
|
|
|
|
/*!
|
|
\brief Draws a polygon filled with the given texture.
|
|
|
|
This standard version is calling multithreaded versions with NULL cache parameters.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param vx array of x vector components
|
|
\param vy array of x vector components
|
|
\param n the amount of vectors in the vx and vy array
|
|
\param texture the sdl surface to use to fill the polygon
|
|
\param texture_dx the offset of the texture relative to the screeen. if you move the polygon 10 pixels
|
|
to the left and want the texture to apear the same you need to increase the texture_dx value
|
|
\param texture_dy see texture_dx
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int texturedPolygon(SDL_Renderer *renderer, const Sint16 * vx, const Sint16 * vy, int n, SDL_Surface *texture, int texture_dx, int texture_dy)
|
|
{
|
|
/*
|
|
* Draw
|
|
*/
|
|
return (texturedPolygonMT(renderer, vx, vy, n, texture, texture_dx, texture_dy, NULL, NULL));
|
|
}
|
|
|
|
/* ---- Character */
|
|
|
|
/*!
|
|
\brief Global cache for NxM pixel font textures created at runtime.
|
|
*/
|
|
static SDL_Texture *gfxPrimitivesFont[256];
|
|
|
|
/*!
|
|
\brief Pointer to the current font data. Default is a 8x8 pixel internal font.
|
|
*/
|
|
static const unsigned char *currentFontdata = gfxPrimitivesFontdata;
|
|
|
|
/*!
|
|
\brief Width of the current font. Default is 8.
|
|
*/
|
|
static Uint32 charWidth = 8;
|
|
|
|
/*!
|
|
\brief Height of the current font. Default is 8.
|
|
*/
|
|
static Uint32 charHeight = 8;
|
|
|
|
/*!
|
|
\brief Width for rendering. Autocalculated.
|
|
*/
|
|
static Uint32 charWidthLocal = 8;
|
|
|
|
/*!
|
|
\brief Height for rendering. Autocalculated.
|
|
*/
|
|
static Uint32 charHeightLocal = 8;
|
|
|
|
/*!
|
|
\brief Pitch of the current font in bytes. Default is 1.
|
|
*/
|
|
static Uint32 charPitch = 1;
|
|
|
|
/*!
|
|
\brief Characters 90deg clockwise rotations. Default is 0. Max is 3.
|
|
*/
|
|
static Uint32 charRotation = 0;
|
|
|
|
/*!
|
|
\brief Character data size in bytes of the current font. Default is 8.
|
|
*/
|
|
static Uint32 charSize = 8;
|
|
|
|
/*!
|
|
\brief Sets or resets the current global font data.
|
|
|
|
The font data array is organized in follows:
|
|
[fontdata] = [character 0][character 1]...[character 255] where
|
|
[character n] = [byte 1 row 1][byte 2 row 1]...[byte {pitch} row 1][byte 1 row 2] ...[byte {pitch} row height] where
|
|
[byte n] = [bit 0]...[bit 7] where
|
|
[bit n] = [0 for transparent pixel|1 for colored pixel]
|
|
|
|
\param fontdata Pointer to array of font data. Set to NULL, to reset global font to the default 8x8 font.
|
|
\param cw Width of character in bytes. Ignored if fontdata==NULL.
|
|
\param ch Height of character in bytes. Ignored if fontdata==NULL.
|
|
*/
|
|
void gfxPrimitivesSetFont(const void *fontdata, Uint32 cw, Uint32 ch)
|
|
{
|
|
int i;
|
|
|
|
if ((fontdata) && (cw) && (ch)) {
|
|
currentFontdata = (unsigned char *)fontdata;
|
|
charWidth = cw;
|
|
charHeight = ch;
|
|
} else {
|
|
currentFontdata = gfxPrimitivesFontdata;
|
|
charWidth = 8;
|
|
charHeight = 8;
|
|
}
|
|
|
|
charPitch = (charWidth+7)/8;
|
|
charSize = charPitch * charHeight;
|
|
|
|
/* Maybe flip width/height for rendering */
|
|
if ((charRotation==1) || (charRotation==3))
|
|
{
|
|
charWidthLocal = charHeight;
|
|
charHeightLocal = charWidth;
|
|
}
|
|
else
|
|
{
|
|
charWidthLocal = charWidth;
|
|
charHeightLocal = charHeight;
|
|
}
|
|
|
|
/* Clear character cache */
|
|
for (i = 0; i < 256; i++) {
|
|
if (gfxPrimitivesFont[i]) {
|
|
SDL_DestroyTexture(gfxPrimitivesFont[i]);
|
|
gfxPrimitivesFont[i] = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*!
|
|
\brief Sets current global font character rotation steps.
|
|
|
|
Default is 0 (no rotation). 1 = 90deg clockwise. 2 = 180deg clockwise. 3 = 270deg clockwise.
|
|
Changing the rotation, will reset the character cache.
|
|
|
|
\param rotation Number of 90deg clockwise steps to rotate
|
|
*/
|
|
void gfxPrimitivesSetFontRotation(Uint32 rotation)
|
|
{
|
|
int i;
|
|
|
|
rotation = rotation & 3;
|
|
if (charRotation != rotation)
|
|
{
|
|
/* Store rotation */
|
|
charRotation = rotation;
|
|
|
|
/* Maybe flip width/height for rendering */
|
|
if ((charRotation==1) || (charRotation==3))
|
|
{
|
|
charWidthLocal = charHeight;
|
|
charHeightLocal = charWidth;
|
|
}
|
|
else
|
|
{
|
|
charWidthLocal = charWidth;
|
|
charHeightLocal = charHeight;
|
|
}
|
|
|
|
/* Clear character cache */
|
|
for (i = 0; i < 256; i++) {
|
|
if (gfxPrimitivesFont[i]) {
|
|
SDL_DestroyTexture(gfxPrimitivesFont[i]);
|
|
gfxPrimitivesFont[i] = NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*!
|
|
\brief Draw a character of the currently set font.
|
|
|
|
\param renderer The Renderer to draw on.
|
|
\param x X (horizontal) coordinate of the upper left corner of the character.
|
|
\param y Y (vertical) coordinate of the upper left corner of the character.
|
|
\param c The character to draw.
|
|
\param r The red value of the character to draw.
|
|
\param g The green value of the character to draw.
|
|
\param b The blue value of the character to draw.
|
|
\param a The alpha value of the character to draw.
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int characterRGBA(SDL_Renderer *renderer, Sint16 x, Sint16 y, char c, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
|
{
|
|
SDL_Rect srect;
|
|
SDL_Rect drect;
|
|
int result;
|
|
Uint32 ix, iy;
|
|
const unsigned char *charpos;
|
|
Uint8 *curpos;
|
|
Uint8 patt, mask;
|
|
Uint8 *linepos;
|
|
Uint32 pitch;
|
|
SDL_Surface *character;
|
|
SDL_Surface *rotatedCharacter;
|
|
Uint32 ci;
|
|
|
|
/*
|
|
* Setup source rectangle
|
|
*/
|
|
srect.x = 0;
|
|
srect.y = 0;
|
|
srect.w = charWidthLocal;
|
|
srect.h = charHeightLocal;
|
|
|
|
/*
|
|
* Setup destination rectangle
|
|
*/
|
|
drect.x = x;
|
|
drect.y = y;
|
|
drect.w = charWidthLocal;
|
|
drect.h = charHeightLocal;
|
|
|
|
/* Character index in cache */
|
|
ci = (unsigned char) c;
|
|
|
|
/*
|
|
* Create new charWidth x charHeight bitmap surface if not already present.
|
|
* Might get rotated later.
|
|
*/
|
|
if (gfxPrimitivesFont[ci] == NULL) {
|
|
/*
|
|
* Redraw character into surface
|
|
*/
|
|
character = SDL_CreateRGBSurface(SDL_SWSURFACE,
|
|
charWidth, charHeight, 32,
|
|
0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF);
|
|
if (character == NULL) {
|
|
return (-1);
|
|
}
|
|
|
|
charpos = currentFontdata + ci * charSize;
|
|
linepos = (Uint8 *)character->pixels;
|
|
pitch = character->pitch;
|
|
|
|
/*
|
|
* Drawing loop
|
|
*/
|
|
patt = 0;
|
|
for (iy = 0; iy < charHeight; iy++) {
|
|
mask = 0x00;
|
|
curpos = linepos;
|
|
for (ix = 0; ix < charWidth; ix++) {
|
|
if (!(mask >>= 1)) {
|
|
patt = *charpos++;
|
|
mask = 0x80;
|
|
}
|
|
if (patt & mask) {
|
|
*(Uint32 *)curpos = 0xffffffff;
|
|
} else {
|
|
*(Uint32 *)curpos = 0;
|
|
}
|
|
curpos += 4;
|
|
}
|
|
linepos += pitch;
|
|
}
|
|
|
|
/* Maybe rotate and replace cached image */
|
|
if (charRotation>0)
|
|
{
|
|
rotatedCharacter = rotateSurface90Degrees(character, charRotation);
|
|
SDL_FreeSurface(character);
|
|
character = rotatedCharacter;
|
|
}
|
|
|
|
/* Convert temp surface into texture */
|
|
gfxPrimitivesFont[ci] = SDL_CreateTextureFromSurface(renderer, character);
|
|
SDL_FreeSurface(character);
|
|
|
|
/*
|
|
* Check pointer
|
|
*/
|
|
if (gfxPrimitivesFont[ci] == NULL) {
|
|
return (-1);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Set color
|
|
*/
|
|
result = 0;
|
|
result |= SDL_SetTextureColorMod(gfxPrimitivesFont[ci], r, g, b);
|
|
result |= SDL_SetTextureAlphaMod(gfxPrimitivesFont[ci], a);
|
|
|
|
/*
|
|
* Draw texture onto destination
|
|
*/
|
|
result |= SDL_RenderCopy(renderer, gfxPrimitivesFont[ci], &srect, &drect);
|
|
|
|
return (result);
|
|
}
|
|
|
|
|
|
/*!
|
|
\brief Draw a character of the currently set font.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param x X (horizontal) coordinate of the upper left corner of the character.
|
|
\param y Y (vertical) coordinate of the upper left corner of the character.
|
|
\param c The character to draw.
|
|
\param color The color value of the character to draw (0xRRGGBBAA).
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int characterColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, char c, Uint32 color)
|
|
{
|
|
Uint8 *co = (Uint8 *)&color;
|
|
return characterRGBA(renderer, x, y, c, co[0], co[1], co[2], co[3]);
|
|
}
|
|
|
|
|
|
/*!
|
|
\brief Draw a string in the currently set font.
|
|
|
|
The spacing between consequtive characters in the string is the fixed number of pixels
|
|
of the character width of the current global font.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param x X (horizontal) coordinate of the upper left corner of the string.
|
|
\param y Y (vertical) coordinate of the upper left corner of the string.
|
|
\param s The string to draw.
|
|
\param color The color value of the string to draw (0xRRGGBBAA).
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int stringColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, const char *s, Uint32 color)
|
|
{
|
|
Uint8 *c = (Uint8 *)&color;
|
|
return stringRGBA(renderer, x, y, s, c[0], c[1], c[2], c[3]);
|
|
}
|
|
|
|
/*!
|
|
\brief Draw a string in the currently set font.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param x X (horizontal) coordinate of the upper left corner of the string.
|
|
\param y Y (vertical) coordinate of the upper left corner of the string.
|
|
\param s The string to draw.
|
|
\param r The red value of the string to draw.
|
|
\param g The green value of the string to draw.
|
|
\param b The blue value of the string to draw.
|
|
\param a The alpha value of the string to draw.
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int stringRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, const char *s, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
|
{
|
|
int result = 0;
|
|
Sint16 curx = x;
|
|
Sint16 cury = y;
|
|
const char *curchar = s;
|
|
|
|
while (*curchar && !result) {
|
|
result |= characterRGBA(renderer, curx, cury, *curchar, r, g, b, a);
|
|
switch (charRotation)
|
|
{
|
|
case 0:
|
|
curx += charWidthLocal;
|
|
break;
|
|
case 2:
|
|
curx -= charWidthLocal;
|
|
break;
|
|
case 1:
|
|
cury += charHeightLocal;
|
|
break;
|
|
case 3:
|
|
cury -= charHeightLocal;
|
|
break;
|
|
}
|
|
curchar++;
|
|
}
|
|
|
|
return (result);
|
|
}
|
|
|
|
/* ---- Bezier curve */
|
|
|
|
/*!
|
|
\brief Internal function to calculate bezier interpolator of data array with ndata values at position 't'.
|
|
|
|
\param data Array of values.
|
|
\param ndata Size of array.
|
|
\param t Position for which to calculate interpolated value. t should be between [0, ndata].
|
|
|
|
\returns Interpolated value at position t, value[0] when t<0, value[n-1] when t>n.
|
|
*/
|
|
double _evaluateBezier (double *data, int ndata, double t)
|
|
{
|
|
double mu, result;
|
|
int n,k,kn,nn,nkn;
|
|
double blend,muk,munk;
|
|
|
|
/* Sanity check bounds */
|
|
if (t<0.0) {
|
|
return(data[0]);
|
|
}
|
|
if (t>=(double)ndata) {
|
|
return(data[ndata-1]);
|
|
}
|
|
|
|
/* Adjust t to the range 0.0 to 1.0 */
|
|
mu=t/(double)ndata;
|
|
|
|
/* Calculate interpolate */
|
|
n=ndata-1;
|
|
result=0.0;
|
|
muk = 1;
|
|
munk = pow(1-mu,(double)n);
|
|
for (k=0;k<=n;k++) {
|
|
nn = n;
|
|
kn = k;
|
|
nkn = n - k;
|
|
blend = muk * munk;
|
|
muk *= mu;
|
|
munk /= (1-mu);
|
|
while (nn >= 1) {
|
|
blend *= nn;
|
|
nn--;
|
|
if (kn > 1) {
|
|
blend /= (double)kn;
|
|
kn--;
|
|
}
|
|
if (nkn > 1) {
|
|
blend /= (double)nkn;
|
|
nkn--;
|
|
}
|
|
}
|
|
result += data[k] * blend;
|
|
}
|
|
|
|
return (result);
|
|
}
|
|
|
|
/*!
|
|
\brief Draw a bezier curve with alpha blending.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param vx Vertex array containing X coordinates of the points of the bezier curve.
|
|
\param vy Vertex array containing Y coordinates of the points of the bezier curve.
|
|
\param n Number of points in the vertex array. Minimum number is 3.
|
|
\param s Number of steps for the interpolation. Minimum number is 2.
|
|
\param color The color value of the bezier curve to draw (0xRRGGBBAA).
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int bezierColor(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, int s, Uint32 color)
|
|
{
|
|
Uint8 *c = (Uint8 *)&color;
|
|
return bezierRGBA(renderer, vx, vy, n, s, c[0], c[1], c[2], c[3]);
|
|
}
|
|
|
|
/*!
|
|
\brief Draw a bezier curve with alpha blending.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param vx Vertex array containing X coordinates of the points of the bezier curve.
|
|
\param vy Vertex array containing Y coordinates of the points of the bezier curve.
|
|
\param n Number of points in the vertex array. Minimum number is 3.
|
|
\param s Number of steps for the interpolation. Minimum number is 2.
|
|
\param r The red value of the bezier curve to draw.
|
|
\param g The green value of the bezier curve to draw.
|
|
\param b The blue value of the bezier curve to draw.
|
|
\param a The alpha value of the bezier curve to draw.
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int bezierRGBA(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, int s, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
|
{
|
|
int result;
|
|
int i;
|
|
double *x, *y, t, stepsize;
|
|
Sint16 x1, y1, x2, y2;
|
|
|
|
/*
|
|
* Sanity check
|
|
*/
|
|
if (n < 3) {
|
|
return (-1);
|
|
}
|
|
if (s < 2) {
|
|
return (-1);
|
|
}
|
|
|
|
/*
|
|
* Variable setup
|
|
*/
|
|
stepsize=(double)1.0/(double)s;
|
|
|
|
/* Transfer vertices into float arrays */
|
|
if ((x=(double *)malloc(sizeof(double)*(n+1)))==NULL) {
|
|
return(-1);
|
|
}
|
|
if ((y=(double *)malloc(sizeof(double)*(n+1)))==NULL) {
|
|
free(x);
|
|
return(-1);
|
|
}
|
|
for (i=0; i<n; i++) {
|
|
x[i]=(double)vx[i];
|
|
y[i]=(double)vy[i];
|
|
}
|
|
x[n]=(double)vx[0];
|
|
y[n]=(double)vy[0];
|
|
|
|
/*
|
|
* Set color
|
|
*/
|
|
result = 0;
|
|
result |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND);
|
|
result |= SDL_SetRenderDrawColor(renderer, r, g, b, a);
|
|
|
|
/*
|
|
* Draw
|
|
*/
|
|
t=0.0;
|
|
x1=(Sint16)lrint(_evaluateBezier(x,n+1,t));
|
|
y1=(Sint16)lrint(_evaluateBezier(y,n+1,t));
|
|
for (i = 0; i <= (n*s); i++) {
|
|
t += stepsize;
|
|
x2=(Sint16)_evaluateBezier(x,n,t);
|
|
y2=(Sint16)_evaluateBezier(y,n,t);
|
|
result |= line(renderer, x1, y1, x2, y2);
|
|
x1 = x2;
|
|
y1 = y2;
|
|
}
|
|
|
|
/* Clean up temporary array */
|
|
free(x);
|
|
free(y);
|
|
|
|
return (result);
|
|
}
|
|
|
|
|
|
/* ---- Thick Line */
|
|
|
|
/*!
|
|
\brief Internal function to initialize the Bresenham line iterator.
|
|
|
|
Example of use:
|
|
SDL2_gfxBresenhamIterator b;
|
|
_bresenhamInitialize (&b, x1, y1, x2, y2);
|
|
do {
|
|
plot(b.x, b.y);
|
|
} while (_bresenhamIterate(&b)==0);
|
|
|
|
\param b Pointer to struct for bresenham line drawing state.
|
|
\param x1 X coordinate of the first point of the line.
|
|
\param y1 Y coordinate of the first point of the line.
|
|
\param x2 X coordinate of the second point of the line.
|
|
\param y2 Y coordinate of the second point of the line.
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int _bresenhamInitialize(SDL2_gfxBresenhamIterator *b, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2)
|
|
{
|
|
int temp;
|
|
|
|
if (b==NULL) {
|
|
return(-1);
|
|
}
|
|
|
|
b->x = x1;
|
|
b->y = y1;
|
|
|
|
/* dx = abs(x2-x1), s1 = sign(x2-x1) */
|
|
if ((b->dx = x2 - x1) != 0) {
|
|
if (b->dx < 0) {
|
|
b->dx = -b->dx;
|
|
b->s1 = -1;
|
|
} else {
|
|
b->s1 = 1;
|
|
}
|
|
} else {
|
|
b->s1 = 0;
|
|
}
|
|
|
|
/* dy = abs(y2-y1), s2 = sign(y2-y1) */
|
|
if ((b->dy = y2 - y1) != 0) {
|
|
if (b->dy < 0) {
|
|
b->dy = -b->dy;
|
|
b->s2 = -1;
|
|
} else {
|
|
b->s2 = 1;
|
|
}
|
|
} else {
|
|
b->s2 = 0;
|
|
}
|
|
|
|
if (b->dy > b->dx) {
|
|
temp = b->dx;
|
|
b->dx = b->dy;
|
|
b->dy = temp;
|
|
b->swapdir = 1;
|
|
} else {
|
|
b->swapdir = 0;
|
|
}
|
|
|
|
b->count = (b->dx<0) ? 0 : (unsigned int)b->dx;
|
|
b->dy <<= 1;
|
|
b->error = b->dy - b->dx;
|
|
b->dx <<= 1;
|
|
|
|
return(0);
|
|
}
|
|
|
|
|
|
/*!
|
|
\brief Internal function to move Bresenham line iterator to the next position.
|
|
|
|
Maybe updates the x and y coordinates of the iterator struct.
|
|
|
|
\param b Pointer to struct for bresenham line drawing state.
|
|
|
|
\returns Returns 0 on success, 1 if last point was reached, 2 if moving past end-of-line, -1 on failure.
|
|
*/
|
|
int _bresenhamIterate(SDL2_gfxBresenhamIterator *b)
|
|
{
|
|
if (b==NULL) {
|
|
return (-1);
|
|
}
|
|
|
|
/* last point check */
|
|
if (b->count==0) {
|
|
return (2);
|
|
}
|
|
|
|
while (b->error >= 0) {
|
|
if (b->swapdir) {
|
|
b->x += b->s1;
|
|
} else {
|
|
b->y += b->s2;
|
|
}
|
|
|
|
b->error -= b->dx;
|
|
}
|
|
|
|
if (b->swapdir) {
|
|
b->y += b->s2;
|
|
} else {
|
|
b->x += b->s1;
|
|
}
|
|
|
|
b->error += b->dy;
|
|
b->count--;
|
|
|
|
/* count==0 indicates "end-of-line" */
|
|
return ((b->count) ? 0 : 1);
|
|
}
|
|
|
|
|
|
/*!
|
|
\brief Internal function to to draw parallel lines with Murphy algorithm.
|
|
|
|
\param m Pointer to struct for murphy iterator.
|
|
\param x X coordinate of point.
|
|
\param y Y coordinate of point.
|
|
\param d1 Direction square/diagonal.
|
|
*/
|
|
void _murphyParaline(SDL2_gfxMurphyIterator *m, Sint16 x, Sint16 y, int d1)
|
|
{
|
|
int p;
|
|
d1 = -d1;
|
|
|
|
for (p = 0; p <= m->u; p++) {
|
|
|
|
pixel(m->renderer, x, y);
|
|
|
|
if (d1 <= m->kt) {
|
|
if (m->oct2 == 0) {
|
|
x++;
|
|
} else {
|
|
if (m->quad4 == 0) {
|
|
y++;
|
|
} else {
|
|
y--;
|
|
}
|
|
}
|
|
d1 += m->kv;
|
|
} else {
|
|
x++;
|
|
if (m->quad4 == 0) {
|
|
y++;
|
|
} else {
|
|
y--;
|
|
}
|
|
d1 += m->kd;
|
|
}
|
|
}
|
|
|
|
m->tempx = x;
|
|
m->tempy = y;
|
|
}
|
|
|
|
/*!
|
|
\brief Internal function to to draw one iteration of the Murphy algorithm.
|
|
|
|
\param m Pointer to struct for murphy iterator.
|
|
\param miter Iteration count.
|
|
\param ml1bx X coordinate of a point.
|
|
\param ml1by Y coordinate of a point.
|
|
\param ml2bx X coordinate of a point.
|
|
\param ml2by Y coordinate of a point.
|
|
\param ml1x X coordinate of a point.
|
|
\param ml1y Y coordinate of a point.
|
|
\param ml2x X coordinate of a point.
|
|
\param ml2y Y coordinate of a point.
|
|
|
|
*/
|
|
void _murphyIteration(SDL2_gfxMurphyIterator *m, Uint8 miter,
|
|
Uint16 ml1bx, Uint16 ml1by, Uint16 ml2bx, Uint16 ml2by,
|
|
Uint16 ml1x, Uint16 ml1y, Uint16 ml2x, Uint16 ml2y)
|
|
{
|
|
int atemp1, atemp2;
|
|
int ftmp1, ftmp2;
|
|
Uint16 m1x, m1y, m2x, m2y;
|
|
Uint16 fix, fiy, lax, lay, curx, cury;
|
|
Sint16 px[4], py[4];
|
|
SDL2_gfxBresenhamIterator b;
|
|
|
|
if (miter > 1) {
|
|
if (m->first1x != -32768) {
|
|
fix = (m->first1x + m->first2x) / 2;
|
|
fiy = (m->first1y + m->first2y) / 2;
|
|
lax = (m->last1x + m->last2x) / 2;
|
|
lay = (m->last1y + m->last2y) / 2;
|
|
curx = (ml1x + ml2x) / 2;
|
|
cury = (ml1y + ml2y) / 2;
|
|
|
|
atemp1 = (fix - curx);
|
|
atemp2 = (fiy - cury);
|
|
ftmp1 = atemp1 * atemp1 + atemp2 * atemp2;
|
|
atemp1 = (lax - curx);
|
|
atemp2 = (lay - cury);
|
|
ftmp2 = atemp1 * atemp1 + atemp2 * atemp2;
|
|
|
|
if (ftmp1 <= ftmp2) {
|
|
m1x = m->first1x;
|
|
m1y = m->first1y;
|
|
m2x = m->first2x;
|
|
m2y = m->first2y;
|
|
} else {
|
|
m1x = m->last1x;
|
|
m1y = m->last1y;
|
|
m2x = m->last2x;
|
|
m2y = m->last2y;
|
|
}
|
|
|
|
atemp1 = (m2x - ml2x);
|
|
atemp2 = (m2y - ml2y);
|
|
ftmp1 = atemp1 * atemp1 + atemp2 * atemp2;
|
|
atemp1 = (m2x - ml2bx);
|
|
atemp2 = (m2y - ml2by);
|
|
ftmp2 = atemp1 * atemp1 + atemp2 * atemp2;
|
|
|
|
if (ftmp2 >= ftmp1) {
|
|
ftmp1 = ml2bx;
|
|
ftmp2 = ml2by;
|
|
ml2bx = ml2x;
|
|
ml2by = ml2y;
|
|
ml2x = ftmp1;
|
|
ml2y = ftmp2;
|
|
ftmp1 = ml1bx;
|
|
ftmp2 = ml1by;
|
|
ml1bx = ml1x;
|
|
ml1by = ml1y;
|
|
ml1x = ftmp1;
|
|
ml1y = ftmp2;
|
|
}
|
|
|
|
/*
|
|
* Lock the surface
|
|
*/
|
|
_bresenhamInitialize(&b, m2x, m2y, m1x, m1y);
|
|
do {
|
|
pixel(m->renderer, b.x, b.y);
|
|
} while (_bresenhamIterate(&b)==0);
|
|
|
|
_bresenhamInitialize(&b, m1x, m1y, ml1bx, ml1by);
|
|
do {
|
|
pixel(m->renderer, b.x, b.y);
|
|
} while (_bresenhamIterate(&b)==0);
|
|
|
|
_bresenhamInitialize(&b, ml1bx, ml1by, ml2bx, ml2by);
|
|
do {
|
|
pixel(m->renderer, b.x, b.y);
|
|
} while (_bresenhamIterate(&b)==0);
|
|
|
|
_bresenhamInitialize(&b, ml2bx, ml2by, m2x, m2y);
|
|
do {
|
|
pixel(m->renderer, b.x, b.y);
|
|
} while (_bresenhamIterate(&b)==0);
|
|
|
|
px[0] = m1x;
|
|
px[1] = m2x;
|
|
px[2] = ml1bx;
|
|
px[3] = ml2bx;
|
|
py[0] = m1y;
|
|
py[1] = m2y;
|
|
py[2] = ml1by;
|
|
py[3] = ml2by;
|
|
polygon(m->renderer, px, py, 4);
|
|
}
|
|
}
|
|
|
|
m->last1x = ml1x;
|
|
m->last1y = ml1y;
|
|
m->last2x = ml2x;
|
|
m->last2y = ml2y;
|
|
m->first1x = ml1bx;
|
|
m->first1y = ml1by;
|
|
m->first2x = ml2bx;
|
|
m->first2y = ml2by;
|
|
}
|
|
|
|
|
|
#define HYPOT(x,y) sqrt((double)(x)*(double)(x)+(double)(y)*(double)(y))
|
|
|
|
/*!
|
|
\brief Internal function to to draw wide lines with Murphy algorithm.
|
|
|
|
Draws lines parallel to ideal line.
|
|
|
|
\param m Pointer to struct for murphy iterator.
|
|
\param x1 X coordinate of first point.
|
|
\param y1 Y coordinate of first point.
|
|
\param x2 X coordinate of second point.
|
|
\param y2 Y coordinate of second point.
|
|
\param width Width of line.
|
|
\param miter Iteration count.
|
|
|
|
*/
|
|
void _murphyWideline(SDL2_gfxMurphyIterator *m, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 width, Uint8 miter)
|
|
{
|
|
float offset = (float)width / 2.f;
|
|
|
|
Sint16 temp;
|
|
Sint16 ptx, pty, ptxx, ptxy, ml1x, ml1y, ml2x, ml2y, ml1bx, ml1by, ml2bx, ml2by;
|
|
|
|
int d0, d1; /* difference terms d0=perpendicular to line, d1=along line */
|
|
|
|
int q; /* pel counter,q=perpendicular to line */
|
|
int tmp;
|
|
|
|
int dd; /* distance along line */
|
|
int tk; /* thickness threshold */
|
|
double ang; /* angle for initial point calculation */
|
|
double sang, cang;
|
|
|
|
/* Initialisation */
|
|
m->u = x2 - x1; /* delta x */
|
|
m->v = y2 - y1; /* delta y */
|
|
|
|
if (m->u < 0) { /* swap to make sure we are in quadrants 1 or 4 */
|
|
temp = x1;
|
|
x1 = x2;
|
|
x2 = temp;
|
|
temp = y1;
|
|
y1 = y2;
|
|
y2 = temp;
|
|
m->u *= -1;
|
|
m->v *= -1;
|
|
}
|
|
|
|
if (m->v < 0) { /* swap to 1st quadrant and flag */
|
|
m->v *= -1;
|
|
m->quad4 = 1;
|
|
} else {
|
|
m->quad4 = 0;
|
|
}
|
|
|
|
if (m->v > m->u) { /* swap things if in 2 octant */
|
|
tmp = m->u;
|
|
m->u = m->v;
|
|
m->v = tmp;
|
|
m->oct2 = 1;
|
|
} else {
|
|
m->oct2 = 0;
|
|
}
|
|
|
|
m->ku = m->u + m->u; /* change in l for square shift */
|
|
m->kv = m->v + m->v; /* change in d for square shift */
|
|
m->kd = m->kv - m->ku; /* change in d for diagonal shift */
|
|
m->kt = m->u - m->kv; /* diag/square decision threshold */
|
|
|
|
d0 = 0;
|
|
d1 = 0;
|
|
dd = 0;
|
|
|
|
ang = atan((double) m->v / (double) m->u); /* calc new initial point - offset both sides of ideal */
|
|
sang = sin(ang);
|
|
cang = cos(ang);
|
|
|
|
if (m->oct2 == 0) {
|
|
ptx = x1 + (Sint16)lrint(offset * sang);
|
|
if (m->quad4 == 0) {
|
|
pty = y1 - (Sint16)lrint(offset * cang);
|
|
} else {
|
|
pty = y1 + (Sint16)lrint(offset * cang);
|
|
}
|
|
} else {
|
|
ptx = x1 - (Sint16)lrint(offset * cang);
|
|
if (m->quad4 == 0) {
|
|
pty = y1 + (Sint16)lrint(offset * sang);
|
|
} else {
|
|
pty = y1 - (Sint16)lrint(offset * sang);
|
|
}
|
|
}
|
|
|
|
/* used here for constant thickness line */
|
|
tk = (int) (4. * HYPOT(ptx - x1, pty - y1) * HYPOT(m->u, m->v));
|
|
|
|
if (miter == 0) {
|
|
m->first1x = -32768;
|
|
m->first1y = -32768;
|
|
m->first2x = -32768;
|
|
m->first2y = -32768;
|
|
m->last1x = -32768;
|
|
m->last1y = -32768;
|
|
m->last2x = -32768;
|
|
m->last2y = -32768;
|
|
}
|
|
ptxx = ptx;
|
|
ptxy = pty;
|
|
|
|
for (q = 0; dd <= tk; q++) { /* outer loop, stepping perpendicular to line */
|
|
|
|
_murphyParaline(m, ptx, pty, d1); /* call to inner loop - right edge */
|
|
if (q == 0) {
|
|
ml1x = ptx;
|
|
ml1y = pty;
|
|
ml1bx = m->tempx;
|
|
ml1by = m->tempy;
|
|
} else {
|
|
ml2x = ptx;
|
|
ml2y = pty;
|
|
ml2bx = m->tempx;
|
|
ml2by = m->tempy;
|
|
}
|
|
if (d0 < m->kt) { /* square move */
|
|
if (m->oct2 == 0) {
|
|
if (m->quad4 == 0) {
|
|
pty++;
|
|
} else {
|
|
pty--;
|
|
}
|
|
} else {
|
|
ptx++;
|
|
}
|
|
} else { /* diagonal move */
|
|
dd += m->kv;
|
|
d0 -= m->ku;
|
|
if (d1 < m->kt) { /* normal diagonal */
|
|
if (m->oct2 == 0) {
|
|
ptx--;
|
|
if (m->quad4 == 0) {
|
|
pty++;
|
|
} else {
|
|
pty--;
|
|
}
|
|
} else {
|
|
ptx++;
|
|
if (m->quad4 == 0) {
|
|
pty--;
|
|
} else {
|
|
pty++;
|
|
}
|
|
}
|
|
d1 += m->kv;
|
|
} else { /* double square move, extra parallel line */
|
|
if (m->oct2 == 0) {
|
|
ptx--;
|
|
} else {
|
|
if (m->quad4 == 0) {
|
|
pty--;
|
|
} else {
|
|
pty++;
|
|
}
|
|
}
|
|
d1 += m->kd;
|
|
if (dd > tk) {
|
|
_murphyIteration(m, miter, ml1bx, ml1by, ml2bx, ml2by, ml1x, ml1y, ml2x, ml2y);
|
|
return; /* breakout on the extra line */
|
|
}
|
|
_murphyParaline(m, ptx, pty, d1);
|
|
if (m->oct2 == 0) {
|
|
if (m->quad4 == 0) {
|
|
pty++;
|
|
} else {
|
|
|
|
pty--;
|
|
}
|
|
} else {
|
|
ptx++;
|
|
}
|
|
}
|
|
}
|
|
dd += m->ku;
|
|
d0 += m->kv;
|
|
}
|
|
|
|
_murphyIteration(m, miter, ml1bx, ml1by, ml2bx, ml2by, ml1x, ml1y, ml2x, ml2y);
|
|
}
|
|
|
|
|
|
/*!
|
|
\brief Draw a thick line with alpha blending.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param x1 X coordinate of the first point of the line.
|
|
\param y1 Y coordinate of the first point of the line.
|
|
\param x2 X coordinate of the second point of the line.
|
|
\param y2 Y coordinate of the second point of the line.
|
|
\param width Width of the line in pixels. Must be >0.
|
|
\param color The color value of the line to draw (0xRRGGBBAA).
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int thickLineColor(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 width, Uint32 color)
|
|
{
|
|
Uint8 *c = (Uint8 *)&color;
|
|
return thickLineRGBA(renderer, x1, y1, x2, y2, width, c[0], c[1], c[2], c[3]);
|
|
}
|
|
|
|
/*!
|
|
\brief Draw a thick line with alpha blending.
|
|
|
|
\param renderer The renderer to draw on.
|
|
\param x1 X coordinate of the first point of the line.
|
|
\param y1 Y coordinate of the first point of the line.
|
|
\param x2 X coordinate of the second point of the line.
|
|
\param y2 Y coordinate of the second point of the line.
|
|
\param width Width of the line in pixels. Must be >0.
|
|
\param r The red value of the character to draw.
|
|
\param g The green value of the character to draw.
|
|
\param b The blue value of the character to draw.
|
|
\param a The alpha value of the character to draw.
|
|
|
|
\returns Returns 0 on success, -1 on failure.
|
|
*/
|
|
int thickLineRGBA(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 width, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
|
{
|
|
int result;
|
|
int wh;
|
|
SDL2_gfxMurphyIterator m;
|
|
|
|
if (renderer == NULL) {
|
|
return -1;
|
|
}
|
|
if (width < 1) {
|
|
return -1;
|
|
}
|
|
|
|
/* Special case: thick "point" */
|
|
if ((x1 == x2) && (y1 == y2)) {
|
|
wh = width / 2;
|
|
return boxRGBA(renderer, x1 - wh, y1 - wh, x2 + width, y2 + width, r, g, b, a);
|
|
}
|
|
|
|
/*
|
|
* Set color
|
|
*/
|
|
result = 0;
|
|
result |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND);
|
|
result |= SDL_SetRenderDrawColor(renderer, r, g, b, a);
|
|
|
|
/*
|
|
* Draw
|
|
*/
|
|
m.renderer = renderer;
|
|
_murphyWideline(&m, x1, y1, x2, y2, width, 0);
|
|
_murphyWideline(&m, x1, y1, x2, y2, width, 1);
|
|
|
|
return(0);
|
|
}
|