MiniEngine/SDLWrapper/Music.h

105 lines
2.2 KiB
C++

#pragma once
#include "include.h"
#include "begin_code.h"
class AudioPlayer
{
public:
AudioPlayer();
~AudioPlayer();
private:
class _Audio
{
public:
_Audio();
~_Audio();
};
static _Audio* _sysAudio;
static int _sysAudioCounter;
};
/// Forward Declaration
class Music
{
public:
protected:
Music() = default;
private:
std::shared_ptr<Mix_Music> _music;
void _set(Mix_Music*);
void _clear();
Mix_Music* _get();
friend class MusicPlayer;
};
class MusicPlayer : public AudioPlayer
{
public:
static int GetDecoderNum();
static std::string GetDecoderName(int index);
Music loadMusic(std::string Filename) throw (ErrorViewer);
int play(Music music, int loops);
void pause();
void resume();
void rewind();
int stop();
int fadeIn(int loops, int ms);
int fadeOut(int ms);
bool isPlaying();
bool isPaused();
int isFading();
/// Experimental
static int SetMusicPosition(double position);
private:
Music m;
};
class Sound
{
public:
protected:
Sound() = default;
private:
std::shared_ptr<Mix_Chunk> _sound;
void _set(Mix_Chunk*);
void _clear();
Mix_Chunk* _get();
friend class SoundPlayer;
};
typedef int ChannelID;
class SoundPlayer : public AudioPlayer
{
public:
static int GetDecoderNum();
static std::string GetDecoderName(int index);
SoundPlayer(int Channels = 16);
Sound loadSound(std::string Filename) throw (ErrorViewer);
ChannelID playSound(Sound sound, int loops) throw (ErrorViewer);
ChannelID fadein(Sound sound, int loops, int ms) throw (ErrorViewer);
int fadeout(ChannelID id, int ms);
void pause(ChannelID id);
void resume(ChannelID id);
int stop(ChannelID id);
/// Experimental
int setPanning(ChannelID id,uint8_t left,uint8_t right);
int setPosition(ChannelID id,int16_t angle,uint8_t distance);
int setDistance(ChannelID id,uint8_t distance);
int setReverseStereo(ChannelID id,int flip);
/// Experimental: Direct Add/Remove Effect
int addEffect(ChannelID id,Mix_EffectFunc_t f, Mix_EffectDone_t d, void *arg);
int removeEffect(ChannelID id,Mix_EffectFunc_t f);
int removeAllEffect(ChannelID id);
};
#include "end_code.h"