mirror of
https://github.com/Kiritow/MiniEngine.git
synced 2024-03-22 13:11:22 +08:00
253 lines
4.8 KiB
C++
253 lines
4.8 KiB
C++
#include "sdl_engine.h"
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#include "unistd.h"
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#include <memory>
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using namespace std;
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SDL_Texture* RenderText(SDL_Renderer* rnd,TTF_Font* font,const char* Text,SDL_Color color,int* pw,int* ph)
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{
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SDL_Surface* surf=TTF_RenderText_Blended(font,Text,color);
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if(surf==NULL) return NULL;
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SDL_Texture* texture=SDL_CreateTextureFromSurface(rnd,surf);
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SDL_FreeSurface(surf);
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if(pw&&ph) SDL_QueryTexture(texture,NULL,NULL,pw,ph);
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return texture;
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}
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SDL_Texture* RenderUTF8(SDL_Renderer* rnd,TTF_Font* font,const char* Text,SDL_Color color,int* pw,int* ph)
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{
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SDL_Surface* surf=TTF_RenderUTF8_Blended(font,Text,color);
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if(surf==NULL) return NULL;
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SDL_Texture* texture=SDL_CreateTextureFromSurface(rnd,surf);
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SDL_FreeSurface(surf);
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if(pw&&ph) SDL_QueryTexture(texture,NULL,NULL,pw,ph);
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return texture;
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}
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void TextureDraw(SDL_Renderer* rnd,SDL_Texture* texture,int dstx,int dsty)
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{
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if(!rnd||!texture) return;
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int w,h;
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SDL_QueryTexture(texture,NULL,NULL,&w,&h);
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SDL_Rect rect;
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rect.x=dstx;
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rect.y=dsty;
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rect.w=w;
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rect.h=h;
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SDL_RenderCopy(rnd,texture,NULL,&rect);
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}
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bool isInRect(int x,int y,SDL_Rect rect)
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{
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return ((x>=rect.x&&x<=rect.x+rect.w)&&(y>=rect.y&&y<=rect.y+rect.h));
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}
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bool isInRect(int x,int y,int LU_x,int LU_y,int RD_x,int RD_y)
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{
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return ((x>=LU_x&&x<=RD_x)&&(y>=LU_y&&y<=RD_y));
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}
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void ClearMessageQueue()
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{
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/// Clear Message Queue
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while(SDL_PeepEvents(NULL,1,SDL_GETEVENT,SDL_FIRSTEVENT,SDL_LASTEVENT));
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}
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SDL_Color color_white { 255,255,255 };
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SDL_Color color_black { 0,0,0 };
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int MyChangeDir(const char* DirName)
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{
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mlog("Change Dir to \"%s\"",DirName);
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int ret=chdir(DirName);
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mlog("Change Dir returns %d",ret);
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return ret;
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}
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namespace Engine
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{
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SDL_Rect Rect::toSDLRect()
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{
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SDL_Rect rect;
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rect.x=x;
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rect.y=y;
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rect.w=w;
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rect.h=h;
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return rect;
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}
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Rect::Rect()
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{
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x=y=w=h=0;
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}
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Rect::Rect(int incx,int incy,int incw,int inch)
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{
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x=incx;
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y=incy;
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w=incw;
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h=inch;
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}
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Rect::~Rect()
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{
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}
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struct Window::impl
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{
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shared_ptr<SDL_Window> sWnd;
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Renderer rnd;
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};
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struct Renderer::impl
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{
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shared_ptr<SDL_Renderer> sRnd;
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};
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struct Texture::impl
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{
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shared_ptr<SDL_Texture> sText;
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int w,h;
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};
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Window::Window(int winw,int winh)
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{
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pimpl=new impl;
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pimpl->sWnd.reset(SDL_CreateWindow("Engine",SDL_WINDOWPOS_CENTERED,SDL_WINDOWPOS_CENTERED,winw,winh,SDL_WINDOW_SHOWN),SDL_DestroyWindow);
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pimpl->rnd.pimpl->sRnd.reset(SDL_CreateRenderer(pimpl->sWnd.get(),-1,SDL_RENDERER_ACCELERATED|SDL_RENDERER_TARGETTEXTURE),SDL_DestroyRenderer);
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}
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Window::~Window()
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{
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delete pimpl;
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}
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Renderer Window::getRenderer()
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{
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return pimpl->rnd;
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}
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Renderer::Renderer()
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{
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pimpl=new impl;
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}
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Renderer::~Renderer()
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{
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delete pimpl;
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}
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int Renderer::clear()
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{
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return SDL_RenderClear(pimpl->sRnd.get());
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}
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Texture Renderer::loadImage(const char* FileName)
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{
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Texture t;
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t.pimpl->sText.reset(IMG_LoadTexture(pimpl->sRnd.get(),FileName),SDL_DestroyTexture);
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t.updateSize();
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return t;
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}
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Texture Renderer::render(Surface surface)
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{
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Texture t;
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t.pimpl->sText.reset(SDL_CreateTextureFromSurface(pimpl->sRnd.get(),surface.pimpl->sSurf.get()));
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t.updateSize();
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return t;
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}
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void Renderer::update()
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{
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SDL_RenderPresent(pimpl->sRnd.get());
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}
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int Renderer::copy(Texture t,Rect src,Rect dst)
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{
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SDL_Rect s=src.toSDLRect();
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SDL_Rect d=dst.toSDLRect();
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return SDL_RenderCopy(pimpl->sRnd.get(),t.pimpl->sText.get(),&s,&d);
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}
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int Renderer::copyTo(Texture t,Rect dst)
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{
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SDL_Rect d=dst.toSDLRect();
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return SDL_RenderCopy(pimpl->sRnd.get(),t.pimpl->sText.get(),NULL,&d);
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}
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int Renderer::copyFill(Texture t,Rect src)
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{
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SDL_Rect s=src.toSDLRect();
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return SDL_RenderCopy(pimpl->sRnd.get(),t.pimpl->sText.get(),&s,NULL);
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}
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int Renderer::copyFullFill(Texture t)
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{
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return SDL_RenderCopy(pimpl->sRnd.get(),t.pimpl->sText.get(),NULL,NULL);
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}
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Texture::Texture()
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{
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pimpl=new impl;
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}
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int Texture::getw()
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{
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return pimpl->w;
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}
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int Texture::geth()
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{
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return pimpl->h;
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}
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Texture::~Texture()
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{
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delete pimpl;
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}
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int Texture::updateSize()
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{
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return SDL_QueryTexture(pimpl->sText.get(),NULL,NULL,&pimpl->w,&pimpl->h);
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}
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RGBA::RGBA()
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{
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r=g=b=a=0;
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}
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RGBA::RGBA(int incr,int incg,int incb,int inca)
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{
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r=incr;
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g=incg;
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b=incb;
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a=inca;
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}
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SDL_Color RGBA::toSDLColor()
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{
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SDL_Color color;
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color.r=r;
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color.g=g;
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color.b=b;
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color.a=a;
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return color;
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}
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struct Font::impl
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{
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shared_ptr<TTF_Font> sTTF;
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};
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Font::Font()
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{
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pimpl=new impl;
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}
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Font::Font(const char* FontFileName,int sz) : Font()
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{
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use(FontFileName,sz);
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}
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int Font::use(const char* FontFileName,int sz)
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{
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TTF_Font* font=TTF_OpenFont(FontFileName,sz);
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if(font==NULL) return -1;
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pimpl->sTTF.reset(font,TTF_CloseFont);
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return 0;
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}
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Font::~Font()
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{
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delete pimpl;
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}
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Texture
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}/// End of namespace Engine
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