MiniEngine/sdl_engine.cpp
2017-01-04 09:50:16 +08:00

253 lines
4.8 KiB
C++

#include "sdl_engine.h"
#include "unistd.h"
#include <memory>
using namespace std;
SDL_Texture* RenderText(SDL_Renderer* rnd,TTF_Font* font,const char* Text,SDL_Color color,int* pw,int* ph)
{
SDL_Surface* surf=TTF_RenderText_Blended(font,Text,color);
if(surf==NULL) return NULL;
SDL_Texture* texture=SDL_CreateTextureFromSurface(rnd,surf);
SDL_FreeSurface(surf);
if(pw&&ph) SDL_QueryTexture(texture,NULL,NULL,pw,ph);
return texture;
}
SDL_Texture* RenderUTF8(SDL_Renderer* rnd,TTF_Font* font,const char* Text,SDL_Color color,int* pw,int* ph)
{
SDL_Surface* surf=TTF_RenderUTF8_Blended(font,Text,color);
if(surf==NULL) return NULL;
SDL_Texture* texture=SDL_CreateTextureFromSurface(rnd,surf);
SDL_FreeSurface(surf);
if(pw&&ph) SDL_QueryTexture(texture,NULL,NULL,pw,ph);
return texture;
}
void TextureDraw(SDL_Renderer* rnd,SDL_Texture* texture,int dstx,int dsty)
{
if(!rnd||!texture) return;
int w,h;
SDL_QueryTexture(texture,NULL,NULL,&w,&h);
SDL_Rect rect;
rect.x=dstx;
rect.y=dsty;
rect.w=w;
rect.h=h;
SDL_RenderCopy(rnd,texture,NULL,&rect);
}
bool isInRect(int x,int y,SDL_Rect rect)
{
return ((x>=rect.x&&x<=rect.x+rect.w)&&(y>=rect.y&&y<=rect.y+rect.h));
}
bool isInRect(int x,int y,int LU_x,int LU_y,int RD_x,int RD_y)
{
return ((x>=LU_x&&x<=RD_x)&&(y>=LU_y&&y<=RD_y));
}
void ClearMessageQueue()
{
/// Clear Message Queue
while(SDL_PeepEvents(NULL,1,SDL_GETEVENT,SDL_FIRSTEVENT,SDL_LASTEVENT));
}
SDL_Color color_white { 255,255,255 };
SDL_Color color_black { 0,0,0 };
int MyChangeDir(const char* DirName)
{
mlog("Change Dir to \"%s\"",DirName);
int ret=chdir(DirName);
mlog("Change Dir returns %d",ret);
return ret;
}
namespace Engine
{
SDL_Rect Rect::toSDLRect()
{
SDL_Rect rect;
rect.x=x;
rect.y=y;
rect.w=w;
rect.h=h;
return rect;
}
Rect::Rect()
{
x=y=w=h=0;
}
Rect::Rect(int incx,int incy,int incw,int inch)
{
x=incx;
y=incy;
w=incw;
h=inch;
}
Rect::~Rect()
{
}
struct Window::impl
{
shared_ptr<SDL_Window> sWnd;
Renderer rnd;
};
struct Renderer::impl
{
shared_ptr<SDL_Renderer> sRnd;
};
struct Texture::impl
{
shared_ptr<SDL_Texture> sText;
int w,h;
};
Window::Window(int winw,int winh)
{
pimpl=new impl;
pimpl->sWnd.reset(SDL_CreateWindow("Engine",SDL_WINDOWPOS_CENTERED,SDL_WINDOWPOS_CENTERED,winw,winh,SDL_WINDOW_SHOWN),SDL_DestroyWindow);
pimpl->rnd.pimpl->sRnd.reset(SDL_CreateRenderer(pimpl->sWnd.get(),-1,SDL_RENDERER_ACCELERATED|SDL_RENDERER_TARGETTEXTURE),SDL_DestroyRenderer);
}
Window::~Window()
{
delete pimpl;
}
Renderer Window::getRenderer()
{
return pimpl->rnd;
}
Renderer::Renderer()
{
pimpl=new impl;
}
Renderer::~Renderer()
{
delete pimpl;
}
int Renderer::clear()
{
return SDL_RenderClear(pimpl->sRnd.get());
}
Texture Renderer::loadImage(const char* FileName)
{
Texture t;
t.pimpl->sText.reset(IMG_LoadTexture(pimpl->sRnd.get(),FileName),SDL_DestroyTexture);
t.updateSize();
return t;
}
Texture Renderer::render(Surface surface)
{
Texture t;
t.pimpl->sText.reset(SDL_CreateTextureFromSurface(pimpl->sRnd.get(),surface.pimpl->sSurf.get()));
t.updateSize();
return t;
}
void Renderer::update()
{
SDL_RenderPresent(pimpl->sRnd.get());
}
int Renderer::copy(Texture t,Rect src,Rect dst)
{
SDL_Rect s=src.toSDLRect();
SDL_Rect d=dst.toSDLRect();
return SDL_RenderCopy(pimpl->sRnd.get(),t.pimpl->sText.get(),&s,&d);
}
int Renderer::copyTo(Texture t,Rect dst)
{
SDL_Rect d=dst.toSDLRect();
return SDL_RenderCopy(pimpl->sRnd.get(),t.pimpl->sText.get(),NULL,&d);
}
int Renderer::copyFill(Texture t,Rect src)
{
SDL_Rect s=src.toSDLRect();
return SDL_RenderCopy(pimpl->sRnd.get(),t.pimpl->sText.get(),&s,NULL);
}
int Renderer::copyFullFill(Texture t)
{
return SDL_RenderCopy(pimpl->sRnd.get(),t.pimpl->sText.get(),NULL,NULL);
}
Texture::Texture()
{
pimpl=new impl;
}
int Texture::getw()
{
return pimpl->w;
}
int Texture::geth()
{
return pimpl->h;
}
Texture::~Texture()
{
delete pimpl;
}
int Texture::updateSize()
{
return SDL_QueryTexture(pimpl->sText.get(),NULL,NULL,&pimpl->w,&pimpl->h);
}
RGBA::RGBA()
{
r=g=b=a=0;
}
RGBA::RGBA(int incr,int incg,int incb,int inca)
{
r=incr;
g=incg;
b=incb;
a=inca;
}
SDL_Color RGBA::toSDLColor()
{
SDL_Color color;
color.r=r;
color.g=g;
color.b=b;
color.a=a;
return color;
}
struct Font::impl
{
shared_ptr<TTF_Font> sTTF;
};
Font::Font()
{
pimpl=new impl;
}
Font::Font(const char* FontFileName,int sz) : Font()
{
use(FontFileName,sz);
}
int Font::use(const char* FontFileName,int sz)
{
TTF_Font* font=TTF_OpenFont(FontFileName,sz);
if(font==NULL) return -1;
pimpl->sTTF.reset(font,TTF_CloseFont);
return 0;
}
Font::~Font()
{
delete pimpl;
}
Texture
}/// End of namespace Engine