MiniEngine/SDLWrapper/Window.cpp
2017-06-18 17:40:17 +08:00

159 lines
2.8 KiB
C++

#include "Window.h"
#include "begin_code.h"
//private
void Window::_set(SDL_Window* p)
{
_wnd.reset(p,SDL_DestroyWindow);
}
//private
void Window::_clear()
{
_wnd.reset();
}
//private
SDL_Window* Window::_get() const
{
return _wnd.get();
}
Window::Window(std::string Title, int Width, int Height,
std::initializer_list<WindowType> WindowFlags, int WindowPositionX, int WindowPositionY) throw(ErrorViewer)
{
/// Calculate Window Flags
Uint32 windowFlag=0;
for(auto v:WindowFlags)
{
windowFlag|=_internal::getSDLWindowFlagsFromWindowType(v);
}
SDL_Window* temp = SDL_CreateWindow(Title.c_str(), WindowPositionX, WindowPositionY, Width, Height, windowFlag);
if (temp == NULL)
{
ErrorViewer e;
e.fetch();
throw e;
}
_set(temp);
}
Rect Window::getSize() const
{
int w, h;
SDL_GetWindowSize(_get(), &w, &h);
return Rect(0, 0, w, h);
}
void Window::setSize(const Rect& sizeRect)
{
setSize(sizeRect.w, sizeRect.h);
}
void Window::setSize(int w, int h)
{
SDL_SetWindowSize(_get(), w, h);
}
Point Window::getPosition() const
{
int x, y;
SDL_GetWindowPosition(_get(), &x, &y);
return Point(x, y);
}
void Window::setPosition(int x, int y)
{
SDL_SetWindowPosition(_get(), x, y);
}
void Window::setPosition(const Point& point)
{
SDL_SetWindowPosition(_get(), point.x, point.y);
}
void Window::setTitle(const std::string& Title)
{
SDL_SetWindowTitle(_get(), Title.c_str());
}
std::string Window::getTitle() const
{
return std::string(SDL_GetWindowTitle(_get()));
}
void Window::setGrab(bool isGrab)
{
SDL_SetWindowGrab(_get(),isGrab?SDL_TRUE:SDL_FALSE);
}
bool Window::getGrab() const
{
return (SDL_GetWindowGrab(_get())==SDL_TRUE)?true:false;
}
#if _MINIENGINE_SDL_VERSION_ATLEAST(2,0,5)
int Window::setOpacity(float opacity)
{
return SDL_SetWindowOpacity(_get(),opacity);
}
float Window::getOpacity() const
{
float op=-1;
SDL_GetWindowOpacity(_get(),&op);
return op;
}
#endif /// End of SDL2 2.0.5 Require.
/// FIXME: Not Implemented.
void Window::setResizable(bool resizable)
{
//SDL_SetWindowResizable(_get(), resizable?SDL_TRUE:SDL_FALSE);
}
void Window::show()
{
SDL_ShowWindow(_get());
}
void Window::hide()
{
SDL_HideWindow(_get());
}
void Window::raise()
{
SDL_RaiseWindow(_get());
}
void Window::minimize()
{
SDL_MinimizeWindow(_get());
}
void Window::maximize()
{
SDL_MaximizeWindow(_get());
}
void Window::restore()
{
SDL_RestoreWindow(_get());
}
_DECL_DEPRECATED Surface Window::getSurface()
{
SDL_Surface* temp = SDL_GetWindowSurface(_get());
Surface s;
/// Don't Free This Surface
s._set_no_delete(temp);
return s;
}
void Window::release()
{
_clear();
}
#include "end_code.h"