MiniEngine/MiniEngine.h

42 lines
1016 B
C++

#pragma once
#include <string>
#include <memory>
#include <functional>
#include "SDLWrapper/IncludeAll.h"
namespace MiniEngine
{
class StringEngine
{
public:
StringEngine(std::string StringFile,std::string LanguageTag);
StringEngine(StringEngine& )=delete;
StringEngine& operator = (StringEngine& )=delete;
int useLanaguage(std::string LanguageTag);
bool ready();
std::string getString(std::string Tag);
~StringEngine();
private:
struct impl;
impl* pimpl;
};
int SetClipboardText(const std::string& str);
std::string GetClipboardText();
bool HasClipboardText();
/// Experimental - For Experts: Use SDL ScanCode
bool GetScanKeyState(SDL_Scancode);
}/// End of namespace MiniEngine
std::string UTF8ToGBK(std::string UTF8String);
std::string GBKToUTF8(std::string GBKString);
bool canread(std::string Path);
bool canwrite(std::string Path);
bool isexist(std::string Path);
bool canexecute(std::string Path);