MiniEngine/SDLWrapper/_caster.cpp

281 lines
7.6 KiB
C++

#include "_caster.h"
#include "begin_code.h"
namespace _internal
{
BlendMode getBlendModeFromSDLBlendMode(SDL_BlendMode mode)
{
switch(mode)
{
case SDL_BLENDMODE_ADD:
return BlendMode::Add;
case SDL_BLENDMODE_BLEND:
return BlendMode::Blend;
case SDL_BLENDMODE_MOD:
return BlendMode::Mod;
case SDL_BLENDMODE_NONE:
default:/// return BlendMode::None on default.
return BlendMode::None;
}
}
SDL_BlendMode getSDLBlendModeFromBlendMode(BlendMode mode)
{
switch(mode)
{
case BlendMode::Add:
return SDL_BLENDMODE_ADD;
case BlendMode::Blend:
return SDL_BLENDMODE_BLEND;
case BlendMode::Mod:
return SDL_BLENDMODE_MOD;
case BlendMode::None:
default:/// return SDL_BLENDMODE_NONE on default.
return SDL_BLENDMODE_NONE;
}
}
/// FIXME: return SDL_WindowFlags or Uint32 ?
Uint32 getSDLWindowFlagsFromWindowType(WindowType type)
{
switch(type)
{
case WindowType::FullScreen:
return SDL_WINDOW_FULLSCREEN;
case WindowType::OpenGL:
return SDL_WINDOW_OPENGL;
case WindowType::Shown:
return SDL_WINDOW_SHOWN;
case WindowType::Hidden:
return SDL_WINDOW_HIDDEN;
case WindowType::Borderless:
return SDL_WINDOW_BORDERLESS;
case WindowType::Resizable:
return SDL_WINDOW_RESIZABLE;
case WindowType::Minimized:
return SDL_WINDOW_MINIMIZED;
case WindowType::Maximized:
return SDL_WINDOW_MAXIMIZED;
case WindowType::InputGrabbed:
return SDL_WINDOW_INPUT_GRABBED;
case WindowType::InputFocus:
return SDL_WINDOW_INPUT_FOCUS;
case WindowType::MouseFocus:
return SDL_WINDOW_MOUSE_FOCUS;
case WindowType::FullScreenDesktop:
return SDL_WINDOW_FULLSCREEN_DESKTOP;
case WindowType::Foreign:
return SDL_WINDOW_FOREIGN;
case WindowType::AllowHighDPI:
return SDL_WINDOW_ALLOW_HIGHDPI;
case WindowType::MouseCapture:
return SDL_WINDOW_MOUSE_CAPTURE;
#if _MINIENGINE_SDL_VERSION_ATLEAST(2,0,5) /// SDL 2.0.5 Required
case WindowType::AlwaysOnTop:
return SDL_WINDOW_ALWAYS_ON_TOP;
case WindowType::SkipTaskBar:
return SDL_WINDOW_SKIP_TASKBAR;
case WindowType::Utility:
return SDL_WINDOW_UTILITY;
case WindowType::ToolTip:
return SDL_WINDOW_TOOLTIP;
case WindowType::PopUpMenu:
return SDL_WINDOW_POPUP_MENU;
#endif // End of SDL2.0.5 Require
default:
return 0;/// Return 0 on default.
}
}
SystemCursorType getCursorTypeFromSDLSystemCursor(SDL_SystemCursor id)
{
switch(id)
{
case SDL_SYSTEM_CURSOR_ARROW:
return SystemCursorType::Arrow;
case SDL_SYSTEM_CURSOR_CROSSHAIR:
return SystemCursorType::CrossHair;
case SDL_SYSTEM_CURSOR_HAND:
return SystemCursorType::Hand;
case SDL_SYSTEM_CURSOR_IBEAM:
return SystemCursorType::Ibeam;
case SDL_SYSTEM_CURSOR_NO:
return SystemCursorType::No;
case SDL_SYSTEM_CURSOR_SIZEALL:
return SystemCursorType::SizeAll;
case SDL_SYSTEM_CURSOR_SIZENESW:
return SystemCursorType::SizeNESW;
case SDL_SYSTEM_CURSOR_SIZENS:
return SystemCursorType::SizeNS;
case SDL_SYSTEM_CURSOR_SIZENWSE:
return SystemCursorType::SizeNWSE;
case SDL_SYSTEM_CURSOR_SIZEWE:
return SystemCursorType::SizeWE;
case SDL_SYSTEM_CURSOR_WAIT:
return SystemCursorType::Wait;
case SDL_SYSTEM_CURSOR_WAITARROW:
return SystemCursorType::WaitArrow;
default:/// return SystemCursorType::Arrow on default.
return SystemCursorType::Arrow;
}
}
SDL_SystemCursor getSDLSystemCursorFromSystemCursorType(SystemCursorType type)
{
switch(type)
{
case SystemCursorType::Arrow:
return SDL_SYSTEM_CURSOR_ARROW;
case SystemCursorType::CrossHair:
return SDL_SYSTEM_CURSOR_CROSSHAIR;
case SystemCursorType::Hand:
return SDL_SYSTEM_CURSOR_HAND;
case SystemCursorType::Ibeam:
return SDL_SYSTEM_CURSOR_IBEAM;
case SystemCursorType::No:
return SDL_SYSTEM_CURSOR_NO;
case SystemCursorType::SizeAll:
return SDL_SYSTEM_CURSOR_SIZEALL;
case SystemCursorType::SizeNESW:
return SDL_SYSTEM_CURSOR_SIZENESW;
case SystemCursorType::SizeNS:
return SDL_SYSTEM_CURSOR_SIZENS;
case SystemCursorType::SizeNWSE:
return SDL_SYSTEM_CURSOR_SIZENWSE;
case SystemCursorType::SizeWE:
return SDL_SYSTEM_CURSOR_SIZEWE;
case SystemCursorType::Wait:
return SDL_SYSTEM_CURSOR_WAIT;
case SystemCursorType::WaitArrow:
return SDL_SYSTEM_CURSOR_WAITARROW;
default:/// return SDL_SYSTEM_CURSOR_ARROW on default.
return SDL_SYSTEM_CURSOR_ARROW;
}
}
int getTTFFontStyleFromFontStyle(FontStyle style)
{
switch(style)
{
case FontStyle::Bold:
return TTF_STYLE_BOLD;
case FontStyle::Italic:
return TTF_STYLE_ITALIC;
case FontStyle::Normal:
return TTF_STYLE_NORMAL;
case FontStyle::StrikeThrough:
return TTF_STYLE_STRIKETHROUGH;
case FontStyle::UnderLine:
return TTF_STYLE_UNDERLINE;
default:
return TTF_STYLE_NORMAL;
}
}
std::vector<FontStyle> getFontStyleVecFromMixedTTFFontStyle(int Mixed_TTF_Font_Style)
{
std::vector<FontStyle> vec;
if(Mixed_TTF_Font_Style&TTF_STYLE_BOLD)
{
vec.push_back(FontStyle::Bold);
}
if(Mixed_TTF_Font_Style&TTF_STYLE_ITALIC)
{
vec.push_back(FontStyle::Italic);
}
if(Mixed_TTF_Font_Style&TTF_STYLE_STRIKETHROUGH)
{
vec.push_back(FontStyle::StrikeThrough);
}
if(Mixed_TTF_Font_Style&TTF_STYLE_UNDERLINE)
{
vec.push_back(FontStyle::UnderLine);
}
if(vec.empty())
{
vec.push_back(FontStyle::Normal);
}
return vec;
}
SDL_RendererFlip getSDLRendererFlipFromFlipMode(FlipMode mode)
{
switch(mode)
{
case FlipMode::None:
return SDL_FLIP_NONE;
case FlipMode::Horizontal:
return SDL_FLIP_HORIZONTAL;
case FlipMode::Vertical:
return SDL_FLIP_VERTICAL;
default:
/// return non-flip mode on default.
return SDL_FLIP_NONE;
}
}
Uint32 getUint32FromSDLInitFlag(SDLInitFlag flag)
{
switch(flag)
{
case SDLInitFlag::Timer:
return SDL_INIT_TIMER;
case SDLInitFlag::Audio:
return SDL_INIT_AUDIO;
case SDLInitFlag::Video:
return SDL_INIT_VIDEO;
case SDLInitFlag::Joystick:
return SDL_INIT_JOYSTICK;
case SDLInitFlag::Haptic:
return SDL_INIT_HAPTIC;
case SDLInitFlag::GameController:
return SDL_INIT_GAMECONTROLLER;
case SDLInitFlag::Events:
return SDL_INIT_EVENTS;
case SDLInitFlag::All:
return SDL_INIT_EVERYTHING;
}
}
int getIntFromIMGInitFlag(IMGInitFlag flag)
{
switch(flag)
{
case IMGInitFlag::JPG:
return IMG_INIT_JPG;
case IMGInitFlag::PNG:
return IMG_INIT_PNG;
case IMGInitFlag::TIF:
return IMG_INIT_TIF;
case IMGInitFlag::WEBP:
return IMG_INIT_WEBP;
case IMGInitFlag::ALL:
return ( IMG_INIT_JPG | IMG_INIT_PNG | IMG_INIT_TIF | IMG_INIT_WEBP );
}
}
int getIntFromMixInitFlag(MixInitFlag flag)
{
switch(flag)
{
case MixInitFlag::FLAC:
return MIX_INIT_FLAC;
case MixInitFlag::MOD:
return MIX_INIT_MOD;
case MixInitFlag::MODPLUG:
return MIX_INIT_MODPLUG;
case MixInitFlag::MP3:
return MIX_INIT_MP3;
case MixInitFlag::OGG:
return MIX_INIT_OGG;
case MixInitFlag::FLUIDSYNTH:
return MIX_INIT_FLUIDSYNTH;
}
}
}/// End of namespace _internal
#include "end_code.h"