MiniEngine/SDLWrapper/Surface.cpp

360 lines
6.7 KiB
C++

#include "Surface.h"
#include "_caster.h"
#include "begin_code.h"
//private
void Surface::_set(SDL_Surface* p)
{
_surf.reset(p,SDL_FreeSurface);
}
//private
void Surface::_clear()
{
_surf.reset();
}
//private
SDL_Surface* Surface::_get() const
{
return _surf.get();
}
//private
void Surface::_set_no_delete(SDL_Surface* p)
{
_surf.reset(p,[](SDL_Surface*) {});
}
Surface::Surface(int width,int height,int depth,int Rmask,int Gmask,int Bmask,int Amask) throw(ErrorViewer)
{
if(createAs(width,height,depth,Rmask,Gmask,Bmask,Amask)!=0)
{
ErrorViewer e;
e.fetch();
throw e;
}
}
Surface::Surface(int width,int height,int depth,RGBA maskPack) throw (ErrorViewer)
: Surface(width,height,depth,maskPack.r,maskPack.g,maskPack.b,maskPack.a)
{
}
Surface::Surface(int width,int height,int depth,Uint32 surfaceFormat) throw(ErrorViewer)
{
if(createAs(width,height,depth,surfaceFormat)!=0)
{
ErrorViewer e;
e.fetch();
throw e;
}
}
Surface::Surface(const std::string& filename) throw(ErrorViewer)
{
if(loadAs(filename)!=0)
{
ErrorViewer e;
e.fetch();
throw e;
}
}
Surface::Surface(const RWOP& rwop) throw (ErrorViewer)
{
if(loadAs(rwop)!=0)
{
ErrorViewer e;
e.fetch();
throw e;
}
}
//static
Surface Surface::load(const std::string& filename)
{
Surface s;
s.loadAs(filename);
return s;
}
//static
Surface Surface::load(const RWOP& rwop)
{
Surface s;
s.loadAs(rwop);
return s;
}
//static
Surface Surface::create(int width, int height, int depth, int Rmask, int Gmask, int Bmask, int Amask)
{
Surface s;
s.create(width,height,depth,Rmask,Gmask,Bmask,Amask);
return s;
}
//static
Surface Surface::create(int width, int height, int depth, Uint32 surfaceFormat)
{
Surface s;
s.create(width,height,depth,surfaceFormat);
return s;
}
int Surface::loadAs(const std::string& filename)
{
SDL_Surface* temp=IMG_Load(filename.c_str());
if(temp==nullptr)
{
return -1;
}
else
{
_set(temp);
return 0;
}
}
int Surface::loadAs(const RWOP& rwop)
{
SDL_Surface* temp=IMG_Load_RW(rwop._get(),0);
if(temp==nullptr)
{
return -1;
}
else
{
_set(temp);
return 0;
}
}
int Surface::createAs(int width,int height,int depth,int Rmask,int Gmask,int Bmask,int Amask)
{
SDL_Surface* temp=SDL_CreateRGBSurface(0,width,height,depth,Rmask,Gmask,Bmask,Amask);
if(temp==nullptr)
{
return -1;
}
else
{
_set(temp);
return 0;
}
}
int Surface::createAs(int width,int height,int depth,Uint32 surfaceFormat)
{
/// FIXME: This Function is available from SDL2.0.5. But the linker report a undefined reference.
/*
SDL_Surface* temp=SDL_CreateRGBSurfaceWithFormat(0,width,height,depth,surfaceFormat);
if(temp==nullptr)
{
return -1;
}
else
{
_set(temp);
return 0;
}
*/
SDL_SetError("[MiniEngine] SDL_CreateRGBSurfaceWithFormat Not Linked.");
return -1;
}
int Surface::getw() const
{
if(_get()!=nullptr)
{
return _get()->w;
}
else
{
/// return -1 on null surface pointer
return -1;
}
}
int Surface::geth() const
{
if(_get()!=nullptr)
{
return _get()->h;
}
else
{
/// return -1 on null surface pointer
return -1;
}
}
BlendMode Surface::getBlendMode() const
{
SDL_BlendMode temp;
/// FIXME: return value are ignored.
SDL_GetSurfaceBlendMode(_get(),&temp);
return _internal::getBlendModeFromSDLBlendMode(temp);
}
int Surface::setBlendMode(BlendMode mode)
{
return SDL_SetSurfaceBlendMode(_get(),_internal::getSDLBlendModeFromBlendMode(mode));
}
int Surface::savePNG(const std::string& filename) const
{
return IMG_SavePNG(_get(),filename.c_str());
}
int Surface::blit(const Surface& s,const Rect& src,const Rect& dst)
{
SDL_Rect rsrc=src.toSDLRect();
SDL_Rect rdst=dst.toSDLRect();
return SDL_BlitSurface(s._get(),&rsrc,_get(),&rdst);
}
int Surface::blitTo(const Surface& s,const Rect& dst)
{
SDL_Rect rdst=dst.toSDLRect();
return SDL_BlitSurface(s._get(),NULL,_get(),&rdst);
}
int Surface::blitTo(const Surface& s,const Point& lupoint)
{
return blitTo(s,Rect(lupoint.x,lupoint.y,s.getw(),s.geth()));
}
int Surface::blitFill(const Surface& s,const Rect& src)
{
SDL_Rect rsrc=src.toSDLRect();
return SDL_BlitSurface(s._get(),&rsrc,_get(),NULL);
}
int Surface::blitFullFill(const Surface& s)
{
return SDL_BlitSurface(s._get(),NULL,_get(),NULL);
}
int Surface::blitScaled(const Surface& s,const Rect& src,const Rect& dst)
{
SDL_Rect rsrc=src.toSDLRect();
SDL_Rect rdst=dst.toSDLRect();
return SDL_BlitScaled(s._get(),&rsrc,_get(),&rdst);
}
int Surface::blitScaledTo(const Surface& s,const Rect& dst)
{
SDL_Rect rdst=dst.toSDLRect();
return SDL_BlitScaled(s._get(),NULL,_get(),&rdst);
}
int Surface::blitScaledTo(const Surface& s,const Point& lupoint)
{
return blitScaledTo(s,Rect(lupoint.x,lupoint.y,s.getw(),s.geth()));
}
int Surface::blitScaledFill(const Surface& s,const Rect& src)
{
SDL_Rect rsrc=src.toSDLRect();
return SDL_BlitScaled(s._get(),&rsrc,_get(),NULL);
}
int Surface::blitScaledFullFill(const Surface& s)
{
return SDL_BlitScaled(s._get(),NULL,_get(),NULL);
}
int Surface::setClipRect(const Rect& clipRect)
{
auto m=clipRect.toSDLRect();
return (SDL_SetClipRect(_get(),&m) == SDL_TRUE) ? 0 : -1;
}
Rect Surface::getClipRect() const
{
SDL_Rect rect;
SDL_GetClipRect(_get(),&rect);
return Rect(rect);
}
void Surface::disableClipping()
{
SDL_SetClipRect(_get(),NULL);
}
int Surface::setAlphaMode(int alpha)
{
return SDL_SetSurfaceAlphaMod(_get(),alpha);
}
int Surface::getAlphaMode() const
{
Uint8 al;
SDL_GetSurfaceAlphaMod(_get(),&al);
return al;
}
int Surface::setColorMode(ColorMode mode)
{
return SDL_SetSurfaceColorMod(_get(),mode.r,mode.g,mode.b);
}
ColorMode Surface::getColorMode() const
{
Uint8 r,g,b;
SDL_GetSurfaceColorMod(_get(),&r,&g,&b);
ColorMode mode;
mode.r=r;
mode.g=g;
mode.b=b;
return mode;
}
void Surface::setRGBA(const RGBA& pack)
{
setColorMode(pack.toColorMode());
setAlphaMode(pack.a);
}
RGBA Surface::getRGBA() const
{
return RGBA(getColorMode(),getAlphaMode());
}
bool Surface::mustlock() const
{
return SDL_MUSTLOCK(_get());
}
int Surface::lock()
{
return SDL_LockSurface(_get());
}
void Surface::unlock()
{
SDL_UnlockSurface(_get());
}
bool Surface::isReady() const
{
return _get()!=nullptr;
}
void Surface::release()
{
_clear();
}
/// Experimental (Not constant)
SDL_Surface* Surface::getRawPointer()
{
return _get();
}
#include "end_code.h"