MiniEngine/MiniEngine.cpp
2017-03-02 13:12:13 +08:00

1146 lines
22 KiB
C++

#include "MiniEngine.h"
#include <algorithm>
#include <map>
#include <mutex>
namespace MiniEngine
{
Rect::Rect(int X, int Y, int W, int H)
{
x = X;
y = Y;
w = W;
h = H;
}
Rect::Rect()
{
x = y = w = h = 0;
}
SDL_Rect Rect::toSDLRect()
{
SDL_Rect r;
r.x = x;
r.y = y;
r.w = w;
r.h = h;
return r;
}
Point::Point(int X, int Y)
{
x = X;
y = Y;
}
Point::Point()
{
x = y = 0;
}
SDL_Point Point::toSDLPoint()
{
SDL_Point p;
p.x = x;
p.y = y;
return p;
}
bool Point::inRect(Rect rect)
{
auto p = toSDLPoint();
auto r = rect.toSDLRect();
return SDL_PointInRect(&p, &r);
}
ColorMode::ColorMode(int R, int G, int B)
{
r = R;
g = G;
b = B;
}
ColorMode::ColorMode()
{
r = g = b = 0;
}
RGBA::RGBA(int R, int G, int B, int A)
{
r = R;
g = G;
b = B;
a = A;
}
RGBA::RGBA(ColorMode mode, int A)
{
r = mode.r;
g = mode.g;
b = mode.b;
a = A;
}
RGBA::RGBA()
{
r = g = b = a = 0;
}
SDL_Color RGBA::toSDLColor()
{
SDL_Color c;
c.r = r;
c.g = g;
c.b = b;
c.a = a;
return c;
}
ColorMode RGBA::toColorMode()
{
return ColorMode(r, g, b);
}
void ErrorViewer::fetch()
{
str = SDL_GetError();
}
std::string ErrorViewer::getError()
{
return str;
}
const char * ErrorViewer::what() const throw()
{
return str.c_str();
}
Texture::Texture()
{
updateInfo();
}
Rect Texture::getSize()
{
return rect;
}
int Texture::getw()
{
return rect.w;
}
int Texture::geth()
{
return rect.h;
}
bool Texture::isReady()
{
return (text.get() != nullptr);
}
int Texture::setBlendMode(BlendMode mode)
{
return SDL_SetTextureBlendMode(text.get(), static_cast<SDL_BlendMode>(mode));
}
BlendMode Texture::getBlendMode()
{
SDL_BlendMode temp;
SDL_GetTextureBlendMode(text.get(), &temp);
return static_cast<BlendMode>(temp);
}
/// Alpha: 0: Transparent 255: opaque
int Texture::setAlphaMode(int alpha)
{
Uint8 temp = std::max(std::min(alpha, 255), 0);
return SDL_SetTextureAlphaMod(text.get(), temp);
}
int Texture::getAlphaMode()
{
Uint8 temp;
SDL_GetTextureAlphaMod(text.get(), &temp);
return temp;
}
ColorMode Texture::getColorMode()
{
ColorMode pack;
Uint8 r, g, b;
SDL_GetTextureColorMod(text.get(), &r, &g, &b);
pack.r = r;
pack.g = g;
pack.b = b;
return pack;
}
int Texture::setColorMode(ColorMode mode)
{
return SDL_SetTextureColorMod(text.get(), mode.r, mode.g, mode.b);
}
RGBA Texture::getRGBA()
{
return RGBA(getColorMode(), getAlphaMode());
}
void Texture::setRGBA(RGBA pack)
{
setColorMode(pack.toColorMode());
setAlphaMode(pack.a);
}
/// updateInfo() must be called after Texture is changed.
void Texture::updateInfo()
{
if(text.get()==nullptr)
{
rect.x=rect.y=rect.w=rect.h=0;
}
SDL_QueryTexture(text.get(), NULL, NULL, &rect.w, &rect.h);
rect.x = rect.y = 0;
}
int Renderer::setColor(RGBA pack)
{
return SDL_SetRenderDrawColor(rnd.get(), pack.r, pack.g, pack.b, pack.a);
}
RGBA Renderer::getColor()
{
Uint8 r, g, b, a;
SDL_GetRenderDrawColor(rnd.get(), &r, &g, &b, &a);
RGBA pack(r, g, b, a);
return pack;
}
int Renderer::setBlendMode(BlendMode mode)
{
return SDL_SetRenderDrawBlendMode(rnd.get(), static_cast<SDL_BlendMode>(mode));
}
BlendMode Renderer::getBlendMode()
{
SDL_BlendMode temp;
SDL_GetRenderDrawBlendMode(rnd.get(), &temp);
return static_cast<BlendMode>(temp);
}
int Renderer::setTarget(Texture & t)
{
return SDL_SetRenderTarget(rnd.get(), t.text.get());
}
int Renderer::setTarget()
{
return SDL_SetRenderTarget(rnd.get(), nullptr);
}
int Renderer::fillRect(Rect rect)
{
auto inr = rect.toSDLRect();
return SDL_RenderFillRect(rnd.get(), &inr);
}
int Renderer::drawRect(Rect rect)
{
auto inr = rect.toSDLRect();
return SDL_RenderDrawRect(rnd.get(), &inr);
}
int Renderer::clear()
{
return SDL_RenderClear(rnd.get());
}
void Renderer::update()
{
SDL_RenderPresent(rnd.get());
}
int Renderer::copy(Texture t, Rect src, Rect dst)
{
SDL_Rect s = src.toSDLRect();
SDL_Rect d = dst.toSDLRect();
return SDL_RenderCopy(rnd.get(), t.text.get(), &s, &d);
}
int Renderer::copyTo(Texture t, Rect dst)
{
SDL_Rect d = dst.toSDLRect();
return SDL_RenderCopy(rnd.get(), t.text.get(), NULL, &d);
}
int Renderer::copyTo(Texture t, Point lupoint)
{
return copyTo(t, Rect(lupoint.x, lupoint.y, t.getw(), t.geth()));
}
int Renderer::copyFill(Texture t, Rect src)
{
SDL_Rect s = src.toSDLRect();
return SDL_RenderCopy(rnd.get(), t.text.get(), &s, NULL);
}
int Renderer::copyFullFill(Texture t)
{
return SDL_RenderCopy(rnd.get(), t.text.get(), NULL, NULL);
}
Surface Renderer::loadSurface(std::string FileName) throw(ErrorViewer)
{
Surface surf;
SDL_Surface* temp = IMG_Load(FileName.c_str());
if (temp == nullptr)
{
ErrorViewer e;
e.fetch();
throw e;
}
surf.surf.reset(temp, SDL_FreeSurface);
return surf;
}
Texture Renderer::render(Surface surf) throw(ErrorViewer)
{
Texture t;
SDL_Texture* temp = SDL_CreateTextureFromSurface(rnd.get(), surf.surf.get());
if (temp == nullptr)
{
ErrorViewer e;
e.fetch();
throw e;
}
t.text.reset(temp, SDL_DestroyTexture);
t.updateInfo();
return t;
}
Texture Renderer::loadTexture(std::string FileName) throw(ErrorViewer)
{
Texture t;
SDL_Texture* temp = IMG_LoadTexture(rnd.get(), FileName.c_str());
if (temp == nullptr)
{
ErrorViewer e;
e.fetch();
throw e;
}
t.text.reset(temp, SDL_DestroyTexture);
t.updateInfo();
return t;
}
Texture Renderer::createTexture(int Width, int Height) throw(ErrorViewer)
{
SDL_Texture* temp = SDL_CreateTexture(rnd.get(), SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, Width, Height);
if (temp == NULL)
{
ErrorViewer e;
e.fetch();
throw e;
}
Texture t;
t.text.reset(temp, SDL_DestroyTexture);
t.updateInfo();
return t;
}
Window::Window(std::string Title, int Width, int Height, std::initializer_list<RendererType> RendererFlags) throw(ErrorViewer)
{
SDL_Window* temp = SDL_CreateWindow(Title.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_WINDOW_SHOWN);
if (temp == NULL)
{
ErrorViewer e;
e.fetch();
throw e;
}
wnd.reset(temp, SDL_DestroyWindow);
setRenderer(RendererFlags);
}
Renderer Window::getRenderer() const
{
return winrnd;
}
void Window::setRenderer(std::initializer_list<RendererType> RendererFlags)
{
int flag = 0;
for (auto v : RendererFlags)
{
flag |= static_cast<int>(v);
}
_setRenderer_Real(flag);
}
Rect Window::getSize()
{
int w, h;
SDL_GetWindowSize(wnd.get(), &w, &h);
return Rect(0, 0, w, h);
}
void Window::setSize(Rect sizeRect)
{
setSize(sizeRect.w, sizeRect.h);
}
void Window::setSize(int w, int h)
{
SDL_SetWindowSize(wnd.get(), w, h);
}
Rect Window::getPosition()
{
int x, y;
SDL_GetWindowPosition(wnd.get(), &x, &y);
return Rect(x, y, 0, 0);
}
void Window::setPosition(int x, int y)
{
SDL_SetWindowPosition(wnd.get(), x, y);
}
/// FIXME: Use class Point or class Rect ?
void Window::setPosition(Point point)
{
SDL_SetWindowPosition(wnd.get(), point.x, point.y);
}
void Window::setTitle(std::string Title)
{
SDL_SetWindowTitle(wnd.get(), Title.c_str());
}
std::string Window::getTitle()
{
return std::string(SDL_GetWindowTitle(wnd.get()));
}
void Window::setResizable(bool resizable)
{
//SDL_SetWindowResizable(wnd.get(), static_cast<SDL_bool>(resizable));
}
void Window::show()
{
SDL_ShowWindow(wnd.get());
}
void Window::hide()
{
SDL_HideWindow(wnd.get());
}
void Window::raise()
{
SDL_RaiseWindow(wnd.get());
}
void Window::minimize()
{
SDL_MinimizeWindow(wnd.get());
}
void Window::maximize()
{
SDL_MaximizeWindow(wnd.get());
}
void Window::restore()
{
SDL_RestoreWindow(wnd.get());
}
_DECL_DEPRECATED Surface Window::getSurface()
{
SDL_Surface* temp = SDL_GetWindowSurface(wnd.get());
Surface s;
/// Don't Free This Surface
s.surf.reset(temp, [](SDL_Surface*) {});
return s;
}
void Window::_setRenderer_Real(Uint32 flags)
{
winrnd.rnd.reset(SDL_CreateRenderer(wnd.get(), -1, flags), SDL_DestroyRenderer);
}
Font::Font(std::string FontFileName, int size) throw(ErrorViewer)
{
if (use(FontFileName, size) != 0)
{
ErrorViewer e;
e.fetch();
throw e;
}
}
int Font::use(std::string FontFileName, int size)
{
TTF_Font* temp = TTF_OpenFont(FontFileName.c_str(), size);
if (temp == NULL) return -1;
font.reset(temp, TTF_CloseFont);
return 0;
}
Texture Font::renderText(Renderer rnd, std::string Text, RGBA fg)
{
Surface surf;
surf.surf.reset(TTF_RenderText_Blended(font.get(), Text.c_str(), fg.toSDLColor()));
return rnd.render(surf);
}
Texture Font::renderTextWrapped(Renderer rnd, std::string Text, RGBA fg, int WrapLength)
{
Surface surf;
surf.surf.reset(TTF_RenderText_Blended_Wrapped(font.get(), Text.c_str(), fg.toSDLColor(), WrapLength));
return rnd.render(surf);
}
Texture Font::renderTextShaded(Renderer rnd, std::string Text, RGBA fg, RGBA bg)
{
Surface surf;
surf.surf.reset(TTF_RenderText_Shaded(font.get(), Text.c_str(), fg.toSDLColor(), bg.toSDLColor()));
return rnd.render(surf);
}
Texture Font::renderTextSolid(Renderer rnd, std::string Text, RGBA fg)
{
Surface surf;
surf.surf.reset(TTF_RenderText_Solid(font.get(), Text.c_str(), fg.toSDLColor()));
return rnd.render(surf);
}
Texture Font::renderUTF8(Renderer rnd, std::string Text, RGBA fg)
{
Surface surf;
surf.surf.reset(TTF_RenderUTF8_Blended(font.get(), Text.c_str(), fg.toSDLColor()));
return rnd.render(surf);
}
Texture Font::renderUTF8Wrapped(Renderer rnd, std::string Text, RGBA fg, int WrapLength)
{
Surface surf;
surf.surf.reset(TTF_RenderUTF8_Blended_Wrapped(font.get(), Text.c_str(), fg.toSDLColor(), WrapLength));
return rnd.render(surf);
}
Texture Font::renderUTF8Shaded(Renderer rnd, std::string Text, RGBA fg, RGBA bg)
{
Surface surf;
surf.surf.reset(TTF_RenderUTF8_Shaded(font.get(), Text.c_str(), fg.toSDLColor(), bg.toSDLColor()));
return rnd.render(surf);
}
Texture Font::renderUTF8Solid(Renderer rnd, std::string Text, RGBA fg)
{
Surface surf;
surf.surf.reset(TTF_RenderUTF8_Solid(font.get(), Text.c_str(), fg.toSDLColor()));
return rnd.render(surf);
}
int SDLSystem::SDLInit()
{
return SDL_Init(SDL_INIT_EVERYTHING);
}
void SDLSystem::SDLQuit()
{
SDL_Quit();
}
int SDLSystem::IMGInit()
{
return IMG_Init(IMG_INIT_JPG | IMG_INIT_PNG);
}
void SDLSystem::IMGQuit()
{
IMG_Quit();
}
int SDLSystem::TTFInit()
{
return TTF_Init();
}
void SDLSystem::TTFQuit()
{
TTF_Quit();
}
int SDLSystem::MixInit()
{
return Mix_Init(MIX_INIT_MP3);
}
void SDLSystem::MixQuit()
{
Mix_Quit();
}
void SDLSystem::Init()
{
SDLInit();
IMGInit();
TTFInit();
MixInit();
}
void SDLSystem::Quit()
{
MixQuit();
TTFQuit();
IMGQuit();
SDLQuit();
}
void SDLSystem::Delay(int ms)
{
SDL_Delay(ms);
}
AudioPlayer::AudioPlayer()
{
if (!_sysAudioCounter)
{
_sysAudio = new _Audio;
}
++_sysAudioCounter;
}
AudioPlayer::~AudioPlayer()
{
--_sysAudioCounter;
if (!_sysAudioCounter)
{
delete _sysAudio;
}
}
AudioPlayer::_Audio::_Audio()
{
Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024);
}
AudioPlayer::_Audio::~_Audio()
{
Mix_CloseAudio();
}
Music MusicPlayer::loadMusic(std::string Filename) throw(ErrorViewer)
{
Mix_Music* temp = Mix_LoadMUS(Filename.c_str());
if (temp == nullptr)
{
ErrorViewer e;
e.fetch();
throw e;
}
Music m;
m.music.reset(temp, Mix_FreeMusic);
return m;
}
int MusicPlayer::play(Music music, int loops)
{
m = music;
return Mix_PlayMusic(m.music.get(), loops);
}
void MusicPlayer::pause()
{
Mix_PauseMusic();
}
void MusicPlayer::resume()
{
Mix_ResumeMusic();
}
void MusicPlayer::rewind()
{
Mix_RewindMusic();
}
int MusicPlayer::stop()
{
return Mix_HaltMusic();
}
int MusicPlayer::fadeIn(int loops, int ms)
{
return Mix_FadeInMusic(m.music.get(), loops, ms);
}
int MusicPlayer::fadeOut(int ms)
{
return Mix_FadeOutMusic(ms);
}
bool MusicPlayer::isPlaying()
{
return Mix_PlayingMusic();
}
bool MusicPlayer::isPaused()
{
return Mix_PausedMusic();
}
int MusicPlayer::isFading()
{
switch (Mix_FadingMusic())
{
case MIX_NO_FADING:
return 0;
case MIX_FADING_IN:
return 1;
case MIX_FADING_OUT:
return 2;
default:
return -1;
}
}
SoundPlayer::SoundPlayer(int Channels)
{
Mix_AllocateChannels(Channels);
}
Sound SoundPlayer::loadSound(std::string Filename) throw(ErrorViewer)
{
Mix_Chunk* temp = Mix_LoadWAV(Filename.c_str());
if (temp == NULL)
{
ErrorViewer e;
e.fetch();
throw e;
}
Sound s;
s.sound.reset(temp, Mix_FreeChunk);
return s;
}
ChannelID SoundPlayer::playSound(Sound sound, int loops) throw(ErrorViewer)
{
ChannelID id;
if (-1 == (id = Mix_PlayChannel(-1, sound.sound.get(), loops)))
{
ErrorViewer e;
e.fetch();
throw e;
}
return id;
}
ChannelID SoundPlayer::fadein(Sound sound, int loops, int ms) throw(ErrorViewer)
{
ChannelID id;
if (-1 == (id = Mix_FadeInChannel(-1, sound.sound.get(), loops, ms)))
{
ErrorViewer e;
e.fetch();
throw e;
}
return id;
}
int SoundPlayer::fadeout(ChannelID id, int ms)
{
return Mix_FadeOutChannel(id, ms);
}
void SoundPlayer::pause(ChannelID id)
{
Mix_Pause(id);
}
void SoundPlayer::resume(ChannelID id)
{
Mix_Resume(id);
}
int SoundPlayer::stop(ChannelID id)
{
return Mix_HaltChannel(id);
}
int Event::gettype()
{
return e.type;
}
int MouseButtonEvent::getx()
{
return e.button.x;
}
int MouseButtonEvent::gety()
{
return e.button.y;
}
int MouseButtonEvent::getbutton()
{
return e.button.button;
}
Event EventEngine::poll(bool mustNew) /// mustNew: false=SDL_PollEvent(&e) returns 0 ; true=SDL_PollEvent(&e) returns 1
{
Event e;
while (1)
{
int ret = SDL_PollEvent(&e.e);
if ((mustNew&&ret) || !mustNew) break;
}
return e;
}
Event EventEngine::wait()
{
Event e;
SDL_WaitEvent(&e.e);
return e;
}
Event EventEngine::waitfor(int ms)
{
Event e;
SDL_WaitEventTimeout(&e.e, ms);
return e;
}
namespace EventHandle
{
const int _internal_event_num=46;
std::vector<std::map<int,DispatcherType>> disvec(_internal_event_num);
int TransIDToEvent(int ID)
{
switch(ID)
{
case 0:
return SDL_QUIT;
case 1:
return SDL_APP_TERMINATING;
case 2:
return SDL_APP_LOWMEMORY;
case 3:
return SDL_APP_WILLENTERBACKGROUND;
case 4:
return SDL_APP_DIDENTERBACKGROUND;
case 5:
return SDL_APP_WILLENTERFOREGROUND;
case 6:
return SDL_APP_DIDENTERFOREGROUND;
case 7:
return SDL_WINDOWEVENT;
case 8:
return SDL_SYSWMEVENT;
case 9:
return SDL_KEYDOWN;
case 10:
return SDL_KEYUP;
case 11:
return SDL_TEXTEDITING;
case 12:
return SDL_TEXTINPUT;
case 13:
return SDL_KEYMAPCHANGED;
case 14:
return SDL_MOUSEMOTION;
case 15:
return SDL_MOUSEBUTTONDOWN;
case 16:
return SDL_MOUSEBUTTONUP;
case 17:
return SDL_MOUSEWHEEL;
case 18:
return SDL_JOYAXISMOTION;
case 19:
return SDL_JOYBALLMOTION;
case 20:
return SDL_JOYHATMOTION;
case 21:
return SDL_JOYBUTTONDOWN;
case 22:
return SDL_JOYBUTTONUP;
case 23:
return SDL_JOYDEVICEADDED;
case 24:
return SDL_JOYDEVICEREMOVED;
case 25:
return SDL_CONTROLLERAXISMOTION;
case 26:
return SDL_CONTROLLERBUTTONDOWN;
case 27:
return SDL_CONTROLLERBUTTONUP;
case 28:
return SDL_CONTROLLERDEVICEADDED;
case 29:
return SDL_CONTROLLERDEVICEREMOVED;
case 30:
return SDL_CONTROLLERDEVICEREMAPPED;
case 31:
return SDL_FINGERDOWN;
case 32:
return SDL_FINGERUP;
case 33:
return SDL_FINGERMOTION;
case 34:
return SDL_DOLLARGESTURE;
case 35:
return SDL_DOLLARRECORD;
case 36:
return SDL_MULTIGESTURE;
case 37:
return SDL_CLIPBOARDUPDATE;
case 38:
return SDL_DROPFILE;
case 39:
return SDL_DROPTEXT;
case 40:
return SDL_DROPBEGIN;
case 41:
return SDL_DROPCOMPLETE;
case 42:
return SDL_AUDIODEVICEADDED;
case 43:
return SDL_AUDIODEVICEREMOVED;
case 44:
return SDL_RENDER_TARGETS_RESET;
case 45:
return SDL_RENDER_DEVICE_RESET;
default:
return 0;/// Nothing.
}
}
int TransEventToID(int EventType)
{
switch(EventType)
{
case SDL_QUIT:
return 0;
case SDL_APP_TERMINATING:
return 1;
case SDL_APP_LOWMEMORY:
return 2;
case SDL_APP_WILLENTERBACKGROUND:
return 3;
case SDL_APP_DIDENTERBACKGROUND:
return 4;
case SDL_APP_WILLENTERFOREGROUND:
return 5;
case SDL_APP_DIDENTERFOREGROUND:
return 6;
case SDL_WINDOWEVENT:
return 7;
case SDL_SYSWMEVENT:
return 8;
case SDL_KEYDOWN:
return 9;
case SDL_KEYUP:
return 10;
case SDL_TEXTEDITING:
return 11;
case SDL_TEXTINPUT:
return 12;
case SDL_KEYMAPCHANGED:
return 13;
case SDL_MOUSEMOTION:
return 14;
case SDL_MOUSEBUTTONDOWN:
return 15;
case SDL_MOUSEBUTTONUP:
return 16;
case SDL_MOUSEWHEEL:
return 17;
case SDL_JOYAXISMOTION:
return 18;
case SDL_JOYBALLMOTION:
return 19;
case SDL_JOYHATMOTION:
return 20;
case SDL_JOYBUTTONDOWN:
return 21;
case SDL_JOYBUTTONUP:
return 22;
case SDL_JOYDEVICEADDED:
return 23;
case SDL_JOYDEVICEREMOVED:
return 24;
case SDL_CONTROLLERAXISMOTION:
return 25;
case SDL_CONTROLLERBUTTONDOWN:
return 26;
case SDL_CONTROLLERBUTTONUP:
return 27;
case SDL_CONTROLLERDEVICEADDED:
return 28;
case SDL_CONTROLLERDEVICEREMOVED:
return 29;
case SDL_CONTROLLERDEVICEREMAPPED:
return 30;
case SDL_FINGERDOWN:
return 31;
case SDL_FINGERUP:
return 32;
case SDL_FINGERMOTION:
return 33;
case SDL_DOLLARGESTURE:
return 34;
case SDL_DOLLARRECORD:
return 35;
case SDL_MULTIGESTURE:
return 36;
case SDL_CLIPBOARDUPDATE:
return 37;
case SDL_DROPFILE:
return 38;
case SDL_DROPTEXT:
return 39;
case SDL_DROPBEGIN:
return 40;
case SDL_DROPCOMPLETE:
return 41;
case SDL_AUDIODEVICEADDED:
return 42;
case SDL_AUDIODEVICEREMOVED:
return 43;
case SDL_RENDER_TARGETS_RESET:
return 44;
case SDL_RENDER_DEVICE_RESET:
return 45;
default:
return -1;/// Error
}
}
std::mutex mdisvec_counter;
int disvec_counter = 0;
std::map<int, UpdaterType> upvec;
std::mutex mupvec_counter;
int upvec_counter = 0;
int RegistDispatcher(int EventType,DispatcherType func)
{
mdisvec_counter.lock();
int id = disvec_counter++;
mdisvec_counter.unlock();
disvec.at(TransEventToID(EventType)).insert(make_pair(id, func));
return id;
}
int UnregistDispatcher(int callbackid)
{
for (auto it = disvec.begin(); it != disvec.end(); it++)
{
for(auto i=it->begin(); i!=it->end(); i++)
{
if (callbackid == i->first)
{
it->erase(i);
return 0;
}
}
}
return -1;
}
int RegistUpdater(UpdaterType func)
{
mupvec_counter.lock();
int id = upvec_counter++;
mupvec_counter.unlock();
upvec.insert(make_pair(id, func));
return id;
}
int UnregistUpdater(int callbackid)
{
for (auto it = upvec.begin(); it != upvec.end(); it++)
{
if (callbackid == it->first)
{
upvec.erase(it);
return 0;
}
}
return -1;
}
void Dispatcher(SDL_Event e, int & running, int & update)
{
for (auto& func : disvec.at(TransEventToID(e.type)))
{
int r = 1;
int u = 0;
func.second(e, r, u);
running &= r;
update |= u;
}
}
void Updater(Renderer & rnd)
{
for (auto& func : upvec)
{
func.second(rnd);
}
}
void Loop(Renderer & rnd)
{
SDL_Event e;
int running = 1;
int update = 1;
while (running)
{
while (!update&&SDL_WaitEvent(&e))
{
Dispatcher(e, running, update);
}
rnd.clear();
Updater(rnd);
rnd.update();
update = 0;
}
}
}/// End of namespace EventHandle
AudioPlayer::_Audio* AudioPlayer::_sysAudio = nullptr;
int AudioPlayer::_sysAudioCounter = 0;
}/// End of namespace MiniEngine
/// Default Setup Code
int main(int argc, char* argv[])
{
MiniEngine::SDLSystem::Init();
int ret = AppMain();
MiniEngine::SDLSystem::Quit();
return ret;
}