MiniEngine/SDLWrapper/Sound.h

73 lines
1.5 KiB
C++

#pragma once
#include "include.h"
#include <memory>
#include <string>
#include "Audio.h"
#include "ErrorViewer.h"
#include "RWOP.h"
#include "__Plugin.h"
namespace MiniEngine
{
class Sound
{
public:
Sound() = default;
Sound(const std::string& WAVFilename);
Sound(const RWOP& rwop);
bool isReady() const;
void release();
private:
std::shared_ptr<Mix_Chunk> _sound;
void _set(Mix_Chunk*);
void _clear();
Mix_Chunk* _get() const;
friend class Channel;
friend class _internal::Plugin;
};
class Channel
{
public:
Channel& playSound(Sound sound,int loops);
Channel& fadeIn(Sound sound,int loops,int ms);
int fadeOut(int ms);
void pause();
void resume();
int stop();
/// Experimental
int setPanning(uint8_t left,uint8_t right);
int setPosition(int16_t angle,uint8_t distance);
int setDistance(uint8_t distance);
int setReverseStereo(int flip);
/// Experimental: Direct Add/Remove Effect
int addEffect(Mix_EffectFunc_t f, Mix_EffectDone_t d, void *arg);
int removeEffect(Mix_EffectFunc_t f);
int removeAllEffect();
protected:
Channel();
private:
void _set(int ChannelID);
int _get() const;
void _clear();
int _id;
friend class SoundPlayer;
};
class SoundPlayer : public AudioPlayer
{
public:
static int GetDecoderNum();
static std::string GetDecoderName(int index);
SoundPlayer(int NumChannels = 16);
Channel playSound(Sound sound, int loops);
Channel fadeIn(Sound sound, int loops, int ms);
};
} /// End of namespace MiniEngine