MiniEngine/SDLWrapper/Music.h

60 lines
1.2 KiB
C++

#pragma once
#include "include.h"
#include <memory>
#include <string>
#include "ErrorViewer.h"
#include "Audio.h"
#include "RWOP.h"
#include "_MusicType.h"
#include "__Noncopyable.h"
#include "__Plugin.h"
namespace MiniEngine
{
/// Forward Declaration
class Music
{
public:
Music()=default;
Music(const std::string& Filename);
Music(const RWOP& rwop,MusicType musicType);
bool isReady() const;
void release();
MusicType getType() const;
private:
std::shared_ptr<Mix_Music> _music;
void _set(Mix_Music*);
void _clear();
Mix_Music* _get() const;
friend class MusicPlayer;
friend class _internal::Plugin;
};
class MusicPlayer : public AudioPlayer, public NonCopyable
{
public:
static int GetDecoderNum();
static std::string GetDecoderName(int index);
/// Play Music. Loop: -1:Infinite, >0:Exact that time.
int play(Music music, int loops);
void pause();
void resume();
void rewind();
int setPosition(double second);
int stop();
int fadeIn(Music music,int loops,int ms);
int fadeIn(int loops, int ms);
int fadeOut(int ms);
bool isPlaying() const;
bool isPaused() const;
int isFading() const;
private:
Music m;
};
} /// End of namespace MiniEngine