#pragma once #include "include.h" #include "_BlendMode.h" #include "_WindowType.h" #include "_SystemCursorType.h" #include "_FontStyle.h" #include "_FlipMode.h" #include #include "begin_code.h" namespace _internal { BlendMode getBlendModeFromSDLBlendMode(SDL_BlendMode mode); SDL_BlendMode getSDLBlendModeFromBlendMode(BlendMode mode); /// FIXME: return SDL_WindowFlags or Uint32 ? Uint32 getSDLWindowFlagsFromWindowType(WindowType type); SystemCursorType getCursorTypeFromSDLSystemCursor(SDL_SystemCursor id); SDL_SystemCursor getSDLSystemCursorFromSystemCursorType(SystemCursorType type); int getTTFFontStyleFromFontStyle(FontStyle style); std::vector getFontStyleVecFromMixedTTFFontStyle(int Mixed_TTF_Font_Style); SDL_RendererFlip getSDLRendererFlipFromFlipMode(FlipMode mode); }/// End of namespace _internal #include "end_code.h"