#include "MiniEngine_Widget.h" namespace MiniEngine { namespace Widget { Rect PosInfo::getRect(Rect Area) { Area.x*=x; Area.y*=y; Area.w*=w; Area.h*=h; return Area; } void Brush::setArea(Rect Area) { area=Area; } Rect Brush::getArea() { return area; } int Brush::copy(Texture t,Rect src,PosInfo dst_posinfo) { Rect dst=dst_posinfo.getRect(area); dst.x+=area.x; dst.y+=area.y; if(dst.x>area.x+area.w||dst.y>area.y+area.h) { /// Not Printed. return 1; } if(dst.x+dst.w>area.x+area.w) { /// Some parts will not be printed. src.w=src.w*(area.w-dst.x+area.x)/dst.w; dst.w=area.w-(dst.x-area.x); } if(dst.y+dst.h>area.y+area.h) { /// Some parts will not be printed src.h=src.h*(area.h-dst.y+area.y)/dst.h; dst.h=area.h-(dst.y-area.y); } return Renderer::copy(t,src,dst); } int Brush::copyTo(Texture t,PosInfo dst_posinfo) { Rect dst=dst_posinfo.getRect(area); dst.x+=area.x; dst.y+=area.y; if(dst.x>area.x+area.w||dst.y>area.y+area.h) { /// Not Printed. return 1; } if(dst.x+dst.w>area.x+area.w||dst.y+dst.h>area.y+area.h) { /// Some parts will not be printed. Rect src=t.getSize(); src.x=src.y=0; if(dst.x+dst.w>area.x+area.w) { src.w=src.w*(area.w-dst.x+area.x)/dst.w; dst.w=area.w-(dst.x-area.x); } if(dst.y+dst.h>area.y+area.h) { src.h=src.h*(area.h-dst.y+area.y)/dst.h; dst.h=area.h-(dst.y-area.y); } return Renderer::copy(t,src,dst); } else { return Renderer::copyTo(t,dst); } } int Brush::copyTo(Texture t,PointInfo lupoint) { PosInfo pos; pos.x=lupoint.x; pos.y=lupoint.y; pos.w=(double)t.getw()/area.w; pos.h=(double)t.geth()/area.h; return copyTo(t,pos); } int Brush::copyFill(Texture t,Rect src) { Rect dst=area; return Renderer::copy(t,src,dst); } int Brush::copyFullFill(Texture t) { Rect dst=area; return Renderer::copyTo(t,dst); } Brush::Brush(Renderer Rnd) : Renderer(Rnd) { } Frame::Frame(Renderer rnd,Rect Area) : brush(rnd) { brush.setArea(Area); update=running=true; } void Frame::add(Board* p) { _lst.push_back(p); p->_frame=this; } int Frame::remove(Board* p) { _lst.remove(p); p->_frame=nullptr; return 0; } void Frame::run() { while(running) { while(!update&&SDL_WaitEvent(&e)) { EventBase x(e); bool dealed=false; if(!_lst.empty()) { for(auto iter=_lst.rbegin();iter!=_lst.rend();++iter) { if((dealed=(*iter)->event(x))) break; } } /// If Message Not Solved, Try to Solve it here. (Maybe System Message) if(!dealed) { switch(e.type) { case SDL_QUIT: stop(); needUpdate(); break; } } } brush.clear(); if(!_lst.empty()) { for(auto iter=_lst.rbegin();iter!=_lst.rend();++iter) { Brush nbrush=brush; nbrush.setArea((*iter)->getPosInfo().getRect(brush.getArea())); (*iter)->draw(nbrush); } } brush.update(); update=false; printf("Looped\n"); } } void Frame::stop() { running=false; } void Frame::needUpdate() { update=true; } void Board::add(Board* p) { _blst.push_back(p); p->_parent=this; } int Board::remove(Board* p) { _blst.remove(p); p->_parent=nullptr; return 0; } void Board::add(WidgetBase* p) { _wlst.push_back(p); p->_parent=this; } int Board::remove(WidgetBase* p) { _wlst.remove(p); p->_parent=nullptr; return 0; } PosInfo Board::getPosInfo() { return info; } void Board::draw(const Brush& b) { /// FIXME: Bug Found while trying to draw a Board in Board. for(auto& p:_wlst) { p->draw(b); } Brush nb=b; nb.setArea(info.getRect(nb.getArea())); for(auto& p:_blst) { p->draw(nb); } } bool Board::event(const EventBase& ev) /// virtual override { for(auto& p:_wlst) { if(p->event(ev)) return true; } for(auto& p:_blst) { if(p->event(ev)) return true; } return false; } ButtonBase::ButtonBase() { _status=0; } void ButtonBase::onPressed() { } void ButtonBase::onClick() { } void ButtonBase::onMouseOver() { } void ButtonBase::onMouseOut() { } bool ButtonBase::onMouseDown(const MouseButtonEvent& ev) { return false; } bool ButtonBase::onMouseUp(const MouseButtonEvent& ev) { return false; } bool ButtonBase::onMouseMotion(const MouseMotionEvent& ev) { return false; } void TextButton::setText(std::string Text) { if(Text==_word) return; _word=Text; /// TODO: How to Render... } std::string TextButton::getText() { return _word; } void TextButton::draw(const Brush&) { /// FIXME: Unfinished TextButton::draw() due to Font loading in Frame. printf("TextButton::draw()\n"); } void ColorButton::draw(const Brush& b) { switch(_colorstatus) { case 0:/// Normal /// How to fill rect with PosInfo and Brush... break; case 1:/// Active (MouseOver) break; case 2:/// Pressed Down (MouseUp) break; } } }/// End of namespace MiniEngine::Widget }/// End of namespace MiniEngine::Widget