#pragma once #include "MiniEngine_Config.h" #include #include #include #include #define _MINIENGINE_SDL_VERSION_ATLEAST(X,Y,Z) SDL_VERSION_ATLEAST(X,Y,Z) namespace MiniEngine { class Rect { public: int x, y, w, h; Rect(int X, int Y, int W, int H); Rect(const SDL_Rect&); Rect(); SDL_Rect toSDLRect() const; bool isEmpty(); bool operator == (const Rect&) const; bool hasIntersection(const Rect&); Rect getIntersection(const Rect&); Rect getUnion(const Rect&); }; class Point { public: int x, y; Point(int X, int Y); Point(); SDL_Point toSDLPoint(); bool inRect(Rect rect); }; class ColorMode { public: int r, g, b; ColorMode(int R, int G, int B); ColorMode(); }; class RGBA { public: int r, g, b, a; RGBA(int R, int G, int B, int A); RGBA(ColorMode mode, int A); RGBA(); SDL_Color toSDLColor(); ColorMode toColorMode(); }; class NonCopyable { protected: NonCopyable() = default; ~NonCopyable() = default; NonCopyable(const NonCopyable&) = delete; NonCopyable& operator = (const NonCopyable&) = delete; }; class ErrorViewer : public std::exception { public: void fetch(); std::string getError(); const char* what() const throw() override; private: std::string str; }; class RWOP { public: RWOP(FILE* fp,bool autoclose); RWOP(const std::string& filename,const std::string& openmode); RWOP(const void* mem,int size); RWOP(void* mem,int size); RWOP()=default; ~RWOP()=default; void release(); private: std::shared_ptr _op; SDL_RWops* _get() const; void _clear(); void _set(SDL_RWops*); friend class Surface; friend class Renderer; }; enum class BlendMode { None,Blend,Add,Mod }; class Surface { public: Surface()=default; Surface(int width,int height,int depth,int Rmask,int Gmask,int Bmask,int Amask) throw(ErrorViewer); Surface(int width,int height,int depth,RGBA colorPack) throw(ErrorViewer); Surface(int width,int height,int depth,Uint32 surfaceFormat) throw(ErrorViewer); Surface(const std::string& filename) throw(ErrorViewer); Surface(const RWOP& rwop) throw(ErrorViewer); ~Surface() = default; int load(const std::string& filename); int load(const RWOP& rwop); int create(int width,int height,int depth,int Rmask,int Gmask,int Bmask,int Amask); int create(int width,int height,int depth,Uint32 surfaceFormat); int savePNG(const std::string& filename); int getw(); int geth(); BlendMode getBlendMode(); int setBlendMode(BlendMode mode); int blit(Surface s,Rect src,Rect dst); int blitTo(Surface t, Rect dst); int blitTo(Surface t, Point lupoint); int blitFill(Surface t, Rect src); int blitFullFill(Surface t); int blitScaled(Surface s,Rect src,Rect dst); int blitScaledTo(Surface t, Rect dst); int blitScaledTo(Surface t, Point lupoint); int blitScaledFill(Surface t, Rect src); int blitScaledFullFill(Surface t); int setClipRect(const Rect& clipRect); Rect getClipRect() const; void disableClipping(); int setAlphaMode(int alpha); int getAlphaMode(); ColorMode getColorMode(); int setColorMode(ColorMode mode); RGBA getRGBA(); void setRGBA(RGBA pack); bool mustlock(); int lock(); void unlock(); bool isReady() const; void release(); /// Experimental : Get SDL_Surface Pointer and then do anything you want! SDL_Surface* getRawPointer() const; private: std::shared_ptr _surf; void _set(SDL_Surface*); void _clear(); SDL_Surface* _get() const; std::shared_ptr& _getex(); friend class Window; friend class Renderer; friend class Font; friend class Cursor; }; class Texture { public: Texture(); ~Texture() = default; Rect getSize(); int getw(); int geth(); bool isReady(); int setBlendMode(BlendMode mode); BlendMode getBlendMode(); /// Alpha: 0: Transparent 255: opaque int setAlphaMode(int alpha); int getAlphaMode(); ColorMode getColorMode(); int setColorMode(ColorMode mode); RGBA getRGBA(); void setRGBA(RGBA pack); void release(); protected: /// updateInfo() must be called after Texture is changed. void updateInfo(); private: std::shared_ptr _text; void _set(SDL_Texture*); void _clear(); SDL_Texture* _get(); Rect rect; friend class Renderer; }; enum class RendererType { Software, Accelerated, PresentSync, TargetTexture }; enum class FlipMode { None, Horizontal, Vertical }; class Renderer { public: Renderer() = default; int setColor(RGBA pack); RGBA getColor(); int setBlendMode(BlendMode mode); BlendMode getBlendMode(); int setTarget(Texture& t); int setTarget(); int fillRect(Rect rect); int drawRect(Rect rect); int drawPoint(Point p); int clear(); void update(); int copy(Texture t, Rect src, Rect dst); int copyTo(Texture t, Rect dst); int copyTo(Texture t, Point lupoint); int copyFill(Texture t, Rect src); int copyFullFill(Texture t); int supercopy(Texture t,bool srcfull,Rect src,bool dstfull,Rect dst,double angle,bool haspoint,Point center,FlipMode mode); Texture render(Surface surf) throw (ErrorViewer); Texture loadTexture(std::string FileName) throw(ErrorViewer); Texture loadTextureRW(RWOP rwop) throw(ErrorViewer); Texture createTexture(int Width, int Height) throw(ErrorViewer); bool isReady(); void release(); private: std::shared_ptr _rnd; void _set(SDL_Renderer*); void _clear(); SDL_Renderer* _get(); friend class Window; }; enum class SystemCursorType { Arrow, Ibeam, CrossHair, Wait, WaitArrow, SizeNWSE, SizeNESW, SizeWE, SizeNS, SizeAll, No, Hand }; class Cursor { public: Cursor()=default; Cursor(SystemCursorType); Cursor(Surface surf,Point hotspot={0,0}); static Cursor GetActiveCursor(); static Cursor GetDefaultCursor(); static void setShow(bool); static bool isShow(); void activate(); void release(); private: std::shared_ptr _cur; void _set(SDL_Cursor*); void _set_no_delete(SDL_Cursor*); SDL_Cursor* _get(); void _clear(); }; enum class MessageBoxType { Error, Warning, Information }; enum class WindowType { FullScreen, OpenGL, Shown, Hidden, Borderless, Resizable, Minimized, Maximized, InputGrabbed, InputFocus, MouseFocus, FullScreenDesktop, Foreign, AllowHighDPI, MouseCapture, AlwaysOnTop, SkipTaskBar, Utility, ToolTip, PopUpMenu }; class Window { public: Window()=default; Window(std::string Title, int Width, int Height, std::initializer_list RendererFlags = { RendererType::Accelerated,RendererType::TargetTexture }, std::initializer_list WindowFlags = {WindowType::Shown} , int WindowPositionX=SDL_WINDOWPOS_CENTERED, int WindowPositionY=SDL_WINDOWPOS_CENTERED) throw(ErrorViewer); Renderer getRenderer() const; void setRenderer(RendererType Type) { int flagcalc=0; _setRenderer(flagcalc,Type); } template void setRenderer(RendererType Type,Args&&... args) { int flagcalc=0; _setRenderer(flagcalc,Type,std::forward(args...)); } void setRenderer(std::initializer_list); Rect getSize(); void setSize(Rect sizeRect); void setSize(int w, int h); Rect getPosition(); void setPosition(int x, int y); /// FIXME: Use class Point or class Rect ? void setPosition(Point point); void setTitle(std::string Title); std::string getTitle(); void setGrab(bool); bool getGrab(); /// SDL2.0.5 Required. /// If MiniEngine Runs on a lower version of SDL, /// setOpacity() and getOpacity() always returns -1 int setOpacity(float opacity); float getOpacity() const; void setResizable(bool resizable); /// Use UTF8 in Title and Message please. int showSimpleMessageBox(MessageBoxType type,std::string Title,std::string Message); void show(); void hide(); void raise(); void minimize(); void maximize(); void restore(); _DECL_DEPRECATED Surface getSurface(); bool isScreenKeyboardShown(); void release(); protected: template void _setRenderer(int& refcalc,RendererType Type,Args&&... args) { refcalc|=_render_caster(Type); _setRenderer(refcalc,args...); } void _setRenderer(int& refcalc,RendererType Type) { refcalc|=_render_caster(Type); _setRenderer_Real(refcalc); } private: void _setRenderer_Real(Uint32 flags); Uint32 _render_caster(RendererType); std::shared_ptr _wnd; void _set(SDL_Window*); void _clear(); SDL_Window* _get() const; Renderer winrnd; }; enum class FontStyle { Normal, Bold, Italic, UnderLine, StrikeThrough }; class Font { public: Font() = default; Font(std::string FontFileName, int size) throw(ErrorViewer); int use(std::string FontFileName, int size); bool isReady() const; bool isNormal() const; bool isBold() const; bool isItalic() const; bool isUnderLine() const; bool isStrikeThrough() const; void setNormal(); void setBold(bool); void setItalic(bool); void setUnderLine(bool); void setStrikeThrough(bool); template void setFontStyle(FontStyle style,Args&&... args) { int fontcalc=0; _setFontStyle(fontcalc,style,args...); } void setFontStyle(FontStyle style) { int fontcalc=0; _setFontStyle(fontcalc,style); } std::vector getFontStyles() const; Rect sizeText(const std::string& Text) const throw (ErrorViewer); Rect sizeUTF8(const std::string& Text) const throw (ErrorViewer); Rect sizeUnicode(const uint16_t* Text) const throw (ErrorViewer); /// Surface Rendering Functions. Surface renderText(std::string Text, RGBA fg) const; Surface renderTextWrapped(std::string Text, RGBA fg, size_t WrapLength) const; Surface renderTextShaded(std::string Text, RGBA fg, RGBA bg) const; Surface renderTextSolid(std::string Text, RGBA fg) const; Surface renderUTF8(std::string Text, RGBA fg) const; Surface renderUTF8Wrapped(std::string Text, RGBA fg, size_t WrapLength) const; Surface renderUTF8Shaded(std::string Text, RGBA fg, RGBA bg) const; Surface renderUTF8Solid(std::string Text, RGBA fg) const; Surface renderUnicode(const uint16_t* Text,RGBA fg) const; Surface renderUnicodeWrapped(const uint16_t* Text,RGBA fg,size_t WrapLength) const; Surface renderUnicodeShaded(const uint16_t* Text,RGBA fg,RGBA bg) const; Surface renderUnicodeSolid(const uint16_t* Text,RGBA fg) const; /// Texture Rendering Functions. Texture renderText(Renderer rnd, std::string Text, RGBA fg); Texture renderTextWrapped(Renderer rnd, std::string Text, RGBA fg, size_t WrapLength); Texture renderTextShaded(Renderer rnd, std::string Text, RGBA fg, RGBA bg); Texture renderTextSolid(Renderer rnd, std::string Text, RGBA fg); Texture renderUTF8(Renderer rnd, std::string Text, RGBA fg); Texture renderUTF8Wrapped(Renderer rnd, std::string Text, RGBA fg, size_t WrapLength); Texture renderUTF8Shaded(Renderer rnd, std::string Text, RGBA fg, RGBA bg); Texture renderUTF8Solid(Renderer rnd, std::string Text, RGBA fg); Texture renderUnicode(Renderer rnd,const uint16_t* Text,RGBA fg) const; Texture renderUnicodeWrapped(Renderer rnd,const uint16_t* Text,RGBA fg,size_t WrapLength) const; Texture renderUnicodeShaded(Renderer rnd,const uint16_t* Text,RGBA fg,RGBA bg) const; Texture renderUnicodeSolid(Renderer rnd,const uint16_t* Text,RGBA fg) const; void release(); protected: template void _setFontStyle(int& fontcalc,FontStyle style,Args&&... args) { fontcalc|=_style_caster(style); _setFontStyle(fontcalc,args...); } void _setFontStyle(int& fontcalc,FontStyle style) { fontcalc|=_style_caster(style); _real_setFontStyle(fontcalc); } private: void _real_setFontStyle(int); int _style_caster(FontStyle); std::shared_ptr _font; void _set(TTF_Font*); void _clear(); TTF_Font* _get() const; }; enum class Platform { Unknown,Windows,MacOS,Linux,iOS,Android }; enum class PowerState { Unknown,OnBattery,NoBattery,Charging,Charged }; class LogSystem { static void v(const char* fmt,...);/// Verbose static void d(const char* fmt,...);/// Debug static void i(const char* fmt,...);/// Information static void w(const char* fmt,...);/// Warning static void e(const char* fmt,...);/// Error static void critical(const char* fmt,...);/// Critical }; class SharedLibrary { public: SharedLibrary(); SharedLibrary(const std::string& Filename); ~SharedLibrary(); int load(const std::string& Filename); int unload(); template std::function get(const std::string& FunctionName) { return std::function(reinterpret_cast(get(FunctionName))); } void* get(const std::string& FunctionName); void release(); private: void* _get(); void _set(void*); void _clear(); std::shared_ptr _obj; }; class SDLSystem { public: static int SDLInit(); static void SDLQuit(); static int IMGInit(); static void IMGQuit(); static int TTFInit(); static void TTFQuit(); static int MixInit(); static void MixQuit(); static void Init(); static void Quit(); static void Delay(int ms); static PowerState GetPowerState(); static int GetPowerLifeLeft(); static int GetPowerPrecentageLeft(); static Platform GetPlatform(); static void StartTextInput(); static bool IsTextInputActive(); static void StopTextInput(); static bool HasScreenKeyboardSupport(); static std::tuple getCompileVersion(); static std::tuple getLinkedVersion(); class Android { public: static std::string GetInternal(); static bool ExternalAvaliable(); static bool CanReadExternal(); static bool CanWriteExternal(); static std::string GetExternal(); static void* GetJNIEnv(); }; }; Uint32 _global_timer_executor(Uint32 interval,void* param); class Timer { public: Timer(); /// void func(Uint32,...) template Timer(Uint32 interval,VoidCallable&& vcallable,Args&&... args) : Timer() { auto realCall=[&,vcallable](Uint32 ims)->Uint32{vcallable(ims,args...);return ims;}; auto pfunc=new std::function(realCall); _real_timer_call(_global_timer_executor,interval,pfunc); } /// Uint32 func(Uint32,...) template Timer(Callable&& callable,Uint32 interval,Args&&... args) : Timer() { auto realCall=[&,callable](Uint32 ims)->Uint32{return callable(ims,args...);}; auto pfunc=new std::function(realCall); _real_timer_call(_global_timer_executor,interval,pfunc); } /// Restore For Capability Timer(SDL_TimerCallback callback,Uint32 interval,void* param); int enable(); int disable(); bool isenable(); void detach(); ~Timer(); static void _delete_delegator(std::function* Delegator); private: void _real_timer_call(SDL_TimerCallback callback,Uint32 interval,void* param); SDL_TimerCallback _callback; Uint32 _interval; void* _param; SDL_TimerID id; bool _enabled; bool _detached; /// Reserved Variable For Template variable Parameter bool _delete_on_disable; }; class AudioPlayer { public: AudioPlayer(); ~AudioPlayer(); private: class _Audio { public: _Audio(); ~_Audio(); }; static _Audio* _sysAudio; static int _sysAudioCounter; }; /// Forward Declaration class Music { public: protected: Music() = default; private: std::shared_ptr _music; void _set(Mix_Music*); void _clear(); Mix_Music* _get(); friend class MusicPlayer; }; class MusicPlayer : public AudioPlayer { public: Music loadMusic(std::string Filename) throw (ErrorViewer); int play(Music music, int loops); void pause(); void resume(); void rewind(); int stop(); int fadeIn(int loops, int ms); int fadeOut(int ms); bool isPlaying(); bool isPaused(); int isFading(); private: Music m; }; class Sound { public: protected: Sound() = default; private: std::shared_ptr _sound; void _set(Mix_Chunk*); void _clear(); Mix_Chunk* _get(); friend class SoundPlayer; }; typedef int ChannelID; class SoundPlayer : public AudioPlayer { public: SoundPlayer(int Channels = 16); Sound loadSound(std::string Filename) throw (ErrorViewer); ChannelID playSound(Sound sound, int loops) throw (ErrorViewer); ChannelID fadein(Sound sound, int loops, int ms) throw (ErrorViewer); int fadeout(ChannelID id, int ms); void pause(ChannelID id); void resume(ChannelID id); int stop(ChannelID id); }; class StringEngine { public: StringEngine(std::string StringFile,std::string LanguageTag); StringEngine(StringEngine& )=delete; StringEngine& operator = (StringEngine& )=delete; int useLanaguage(std::string LanguageTag); bool ready(); std::string getString(std::string Tag); ~StringEngine(); private: struct impl; impl* pimpl; }; int SetClipboardText(const std::string& str); std::string GetClipboardText(); bool HasClipboardText(); /// Experimental - For Experts: Use SDL ScanCode bool GetScanKeyState(SDL_Scancode); }/// End of namespace MiniEngine std::string UTF8ToGBK(std::string UTF8String); std::string GBKToUTF8(std::string GBKString); bool canread(std::string Path); bool canwrite(std::string Path); bool isexist(std::string Path); bool canexecute(std::string Path); /// Your Program Should Start Here int AppMain(); /// MiniEngine Provides main int main(int argc,char* argv[]); /// MiniEngine Provided API: Get Start Parameters int GetArgc(); char** GetArgv();