Texture::Texture() { pimpl=new impl; } Texture::Texture(const Texture& inc) : Texture() { *pimpl=*(inc.pimpl); } Texture& Texture::operator = (const Texture& inc) { *pimpl=*(inc.pimpl); return *this; } int Texture::getw() { return pimpl->w; } int Texture::geth() { return pimpl->h; } Texture::~Texture() { delete pimpl; }