#include "MiniEngine_Event.h" int PollEvent(Event& refEvent) { return SDL_PollEvent(&refEvent); } int WaitEvent(Event& refEvent) { return SDL_WaitEvent(&refEvent); } int WaitEventTimeout(Event& refEvent,int ms) { return SDL_WaitEventTimeout(&refEvent,ms); } int PushEvent(const Event& refEvent) { return SDL_PushEvent(const_cast(&refEvent)); } bool operator == (const LooperID& a,const LooperID& b) { return a._type_id==b._type_id && a._looper_cnt==b._looper_cnt ; } Looper::Looper() { _update=_running=true; _loop_cnt=0; } LooperID Looper::add(_SDLEventType_ event_type,const std::function& event_callback) { _evmap[event_type].push_front(std::make_pair(_loop_cnt,event_callback)); LooperID id; id._looper_cnt=_loop_cnt; id._type_id=event_type; ++_loop_cnt; return id; } LooperID Looper::add(_SDLEventType_ event_type,const std::function& event_callback) { _evmap[event_type].push_front(std::make_pair(_loop_cnt,[&](Looper& lp,Event& ev)->int{return event_callback(ev);})); LooperID id; id._looper_cnt=_loop_cnt; id._type_id=event_type; ++_loop_cnt; return id; } LooperID Looper::add(_SDLEventType_ event_type,const std::function& event_callback) { _evmap[event_type].push_front(std::make_pair(_loop_cnt,[&](Looper& lp,Event& ev)->int{return event_callback(lp);})); LooperID id; id._looper_cnt=_loop_cnt; id._type_id=event_type; ++_loop_cnt; return id; } LooperID Looper::add(_SDLEventType_ event_type,const std::function& event_callback) { _evmap[event_type].push_front(std::make_pair(_loop_cnt,[&](Looper& lp,Event& ev)->int{return event_callback();})); LooperID id; id._looper_cnt=_loop_cnt; id._type_id=event_type; ++_loop_cnt; return id; } LooperID Looper::add(_SDLEventType_ event_type,const std::function& event_callback) { return add(event_type,std::function([&](Looper& lp,Event& ev)->int{event_callback(lp,ev); return 0;})); } LooperID Looper::add(_SDLEventType_ event_type,const std::function& event_callback) { return add(event_type,std::function([&](Looper& lp,Event& ev)->int{event_callback(ev); return 0;})); } LooperID Looper::add(_SDLEventType_ event_type,const std::function& event_callback) { return add(event_type,std::function([&](Looper& lp,Event& ev)->int{event_callback(lp); return 0;})); } LooperID Looper::add(_SDLEventType_ event_type,const std::function& event_callback) { return add(event_type,std::function([&](Looper& lp,Event& ev)->int{event_callback();return 0;})); } LooperID Looper::operator + (const std::pair<_SDLEventType_,std::function>& event_callback) { return add(event_callback.first,event_callback.second); } LooperID Looper::operator + (const std::pair<_SDLEventType_,std::function>& event_callback) { return add(event_callback.first,event_callback.second); } LooperID Looper::operator + (const std::pair<_SDLEventType_,std::function>& event_callback) { return add(event_callback.first,event_callback.second); } LooperID Looper::operator + (const std::pair<_SDLEventType_,std::function>& event_callback) { return add(event_callback.first,event_callback.second); } LooperID Looper::operator + (const std::pair<_SDLEventType_,std::function>& event_callback) { return add(event_callback.first,event_callback.second); } LooperID Looper::operator + (const std::pair<_SDLEventType_,std::function>& event_callback) { return add(event_callback.first,event_callback.second); } LooperID Looper::operator + (const std::pair<_SDLEventType_,std::function>& event_callback) { return add(event_callback.first,event_callback.second); } LooperID Looper::operator + (const std::pair<_SDLEventType_,std::function>& event_callback) { return add(event_callback.first,event_callback.second); } bool Looper::remove(const LooperID& looperid) { for(auto beginIter=_evmap[looperid._type_id].begin(), endIter=_evmap[looperid._type_id].end(), iter=beginIter; iter!=endIter; ++iter) { if(iter->first==looperid._looper_cnt) { _evmap[looperid._type_id].erase(iter); return true; } } return false; } void Looper::dispatch() { for(auto callbackPack:_evmap[_e.type]) { if(callbackPack.second(*this,_e)) break; } } void Looper::run() { while(_running) { while(!_update&&WaitEvent(_e)) { dispatch(); } _update=false; } } Event Looper::GetLastEvent() { return _e; } void Looper::needupdate() { _update=true; } void Looper::needstop() { _running=false; } void Looper::stop() { needstop(); needupdate(); } void Looper::reset() { _running=true; _update=true; _evmap.clear(); _loop_cnt=0; }