#include "Renderer.h" #include "_caster.h" #include "begin_code.h" //private void Renderer::_set(SDL_Renderer* p) { _rnd.reset(p,SDL_DestroyRenderer); } //private void Renderer::_clear() { _rnd.reset(); } //private SDL_Renderer* Renderer::_get() const { return _rnd.get(); } // private int Renderer::_createRenderer_Real(Window& wnd,Uint32 flags) { SDL_Renderer* pSDLRnd=SDL_CreateRenderer(wnd._get(), -1, flags); if(pSDLRnd!=nullptr) { _set(pSDLRnd); return 0; } else { return -1; } } // private Uint32 Renderer::_rendertype_caster(RendererType Type) { switch(Type) { case RendererType::Accelerated: return SDL_RENDERER_ACCELERATED; case RendererType::PresentSync: return SDL_RENDERER_PRESENTVSYNC; case RendererType::Software: return SDL_RENDERER_SOFTWARE; case RendererType::TargetTexture: return SDL_RENDERER_TARGETTEXTURE; } /// If an error occurs, return 0 by default. return 0; } Renderer::Renderer(Window& wnd,std::initializer_list RendererFlags) throw (ErrorViewer) { if(createRenderer(wnd,RendererFlags)!=0) { throw ErrorViewer(); } } Renderer::Renderer(Surface& surf) throw (ErrorViewer) { if(createSoftRenderer(surf)!=0) { throw ErrorViewer(); } } int Renderer::createRenderer(Window& wnd,std::initializer_list RendererFlags) { Uint32 flag = 0; for (auto v : RendererFlags) { flag |= _rendertype_caster(v); } return _createRenderer_Real(wnd,flag); } int Renderer::createSoftRenderer(Surface& surf) { SDL_Renderer* pRnd=SDL_CreateSoftwareRenderer(surf._get()); if(pRnd!=nullptr) { _set(pRnd); return 0; } else { return -1; } } int Renderer::setColor(const RGBA& pack) { return SDL_SetRenderDrawColor(_get(), pack.r, pack.g, pack.b, pack.a); } RGBA Renderer::getColor() const { Uint8 r, g, b, a; SDL_GetRenderDrawColor(_get(), &r, &g, &b, &a); return RGBA(r, g, b, a); } int Renderer::setBlendMode(BlendMode mode) { return SDL_SetRenderDrawBlendMode(_get(), _internal::getSDLBlendModeFromBlendMode(mode)); } BlendMode Renderer::getBlendMode() const { SDL_BlendMode temp; SDL_GetRenderDrawBlendMode(_get(), &temp); return _internal::getBlendModeFromSDLBlendMode(temp); } int Renderer::setTarget(Texture & t) { return SDL_SetRenderTarget(_get(), t._get()); } int Renderer::setTarget() { return SDL_SetRenderTarget(_get(), nullptr); } Texture Renderer::getTarget() { Texture t; t._set_no_delete(SDL_GetRenderTarget(_get())); return t; } int Renderer::fillRect(const Rect& rect) { auto inr = rect.toSDLRect(); return SDL_RenderFillRect(_get(), &inr); } int Renderer::drawRect(const Rect& rect) { auto inr = rect.toSDLRect(); return SDL_RenderDrawRect(_get(), &inr); } int Renderer::drawPoint(const Point& p) { return SDL_RenderDrawPoint(_get(),p.x,p.y); } int Renderer::drawLine(const Point& A,const Point& B) { return SDL_RenderDrawLine(_get(),A.x,A.y,B.x,B.y); } int Renderer::fillRects(const SDL_Rect* pRectArray, int n) { return SDL_RenderFillRects(_get(),pRectArray,n); } int Renderer::drawRects(const SDL_Rect* pRectArray, int n) { return SDL_RenderDrawRects(_get(),pRectArray,n); } int Renderer::drawPoints(const SDL_Point* pPointArray, int n) { return SDL_RenderDrawPoints(_get(),pPointArray,n); } int Renderer::drawLines(const SDL_Point* pPointArray, int n) { return SDL_RenderDrawLines(_get(),pPointArray,n); } int Renderer::fillRects(const std::vector& rectvec) { return fillRects(rectvec.data(),rectvec.size()); } int Renderer::drawRects(const std::vector& rectvec) { return drawRects(rectvec.data(),rectvec.size()); } int Renderer::drawPoints(const std::vector& pointvec) { return drawPoints(pointvec.data(),pointvec.size()); } int Renderer::drawLines(const std::vector& pointvec) { return drawLines(pointvec.data(),pointvec.size()); } int Renderer::fillRects(const std::vector& rectvec) { std::vector thisvec; for(auto& rectref:rectvec) { thisvec.push_back(rectref.toSDLRect()); } return fillRects(thisvec); } int Renderer::drawRects(const std::vector& rectvec) { std::vector thisvec; for(auto& rectref:rectvec) { thisvec.push_back(rectref.toSDLRect()); } return drawRects(thisvec); } int Renderer::drawPoints(const std::vector& pointvec) { std::vector thisvec; for(auto& pointref:pointvec) { thisvec.push_back(pointref.toSDLPoint()); } return drawPoints(thisvec); } int Renderer::drawLines(const std::vector& pointvec) { std::vector thisvec; for(auto& pointref:pointvec) { thisvec.push_back(pointref.toSDLPoint()); } return drawLines(thisvec); } int Renderer::setScale(float scaleX, float scaleY) { return SDL_RenderSetScale(_get(),scaleX,scaleY); } std::tuple Renderer::getScale() const { float sx,sy; SDL_RenderGetScale(_get(),&sx,&sy); return std::make_tuple(sx,sy); } int Renderer::setViewport(const Rect& viewport) { auto rect=viewport.toSDLRect(); return SDL_RenderSetViewport(_get(),&rect); } Rect Renderer::getViewport() const { SDL_Rect rect; SDL_RenderGetViewport(_get(),&rect); return Rect(rect); } int Renderer::setLogicalSize(int w, int h) { return SDL_RenderSetLogicalSize(_get(),w,h); } Rect Renderer::getLogicalSize() const { int w,h; SDL_RenderGetLogicalSize(_get(),&w,&h); return Rect(0,0,w,h); } int Renderer::setClipRect(const Rect& cliprect) { auto r=cliprect.toSDLRect(); return SDL_RenderSetClipRect(_get(),&r); } Rect Renderer::getClipRect() const { SDL_Rect r; SDL_RenderGetClipRect(_get(),&r); return Rect(r); } bool Renderer::isClipEnabled() const { return (SDL_RenderIsClipEnabled(_get())==SDL_TRUE); } Rect Renderer::getOutputSize() const { int w,h; SDL_GetRendererOutputSize(_get(),&w,&h); return Rect(0,0,w,h); } int Renderer::clear() { return SDL_RenderClear(_get()); } void Renderer::update() { SDL_RenderPresent(_get()); } int Renderer::copy(const Texture& t, const Rect& src, const Rect& dst) { SDL_Rect s = src.toSDLRect(); SDL_Rect d = dst.toSDLRect(); return SDL_RenderCopy(_get(), t._get(), &s, &d); } int Renderer::copyTo(const Texture& t, const Rect& dst) { SDL_Rect d = dst.toSDLRect(); return SDL_RenderCopy(_get(), t._get(), NULL, &d); } int Renderer::copyTo(const Texture& t, const Point& lupoint) { return copyTo(t, Rect(lupoint.x, lupoint.y, t.getw(), t.geth())); } int Renderer::copyFill(const Texture& t, const Rect& src) { SDL_Rect s = src.toSDLRect(); return SDL_RenderCopy(_get(), t._get(), &s, NULL); } int Renderer::copyFullFill(const Texture& t) { return SDL_RenderCopy(_get(), t._get(), NULL, NULL); } /// ----- Super Copy Extend ----- (Begin) int Renderer::copy(const Texture& t, const Rect& src, const Rect& dst, double angle, FlipMode mode) { auto s=src.toSDLRect(); auto d=src.toSDLRect(); return SDL_RenderCopyEx(_get(),t._get(),&s,&d,angle,NULL,_internal::getSDLRendererFlipFromFlipMode(mode)); } int Renderer::copyTo(const Texture& t, const Rect& dst, double angle, FlipMode mode) { auto d=dst.toSDLRect(); return SDL_RenderCopyEx(_get(),t._get(),NULL,&d,angle,NULL,_internal::getSDLRendererFlipFromFlipMode(mode)); } int Renderer::copyTo(const Texture& t, const Point& lupoint, double angle, FlipMode mode) { return copyTo(t,Rect(lupoint.x,lupoint.y,t.getw(),t.geth()),angle,mode); } int Renderer::copyFill(const Texture& t, const Rect& src, double angle, FlipMode mode) { auto s=src.toSDLRect(); return SDL_RenderCopyEx(_get(),t._get(),&s,NULL,angle,NULL,_internal::getSDLRendererFlipFromFlipMode(mode)); } int Renderer::copyFullFill(const Texture& t, double angle, FlipMode mode) { return SDL_RenderCopyEx(_get(),t._get(),NULL,NULL,angle,NULL,_internal::getSDLRendererFlipFromFlipMode(mode)); } int Renderer::copy(const Texture& t, const Rect& src, const Rect& dst, const Point& centerPoint, double angle, FlipMode mode) { auto s=src.toSDLRect(); auto d=src.toSDLRect(); auto c=centerPoint.toSDLPoint(); return SDL_RenderCopyEx(_get(),t._get(),&s,&d,angle,&c,_internal::getSDLRendererFlipFromFlipMode(mode)); } int Renderer::copyTo(const Texture& t, const Rect& dst, const Point& centerPoint, double angle, FlipMode mode) { auto d=dst.toSDLRect(); auto c=centerPoint.toSDLPoint(); return SDL_RenderCopyEx(_get(),t._get(),NULL,&d,angle,&c,_internal::getSDLRendererFlipFromFlipMode(mode)); } int Renderer::copyTo(const Texture& t, const Point& lupoint, const Point& centerPoint, double angle, FlipMode mode) { return copyTo(t,lupoint,centerPoint,angle,mode); } int Renderer::copyFill(const Texture& t, const Rect& src, const Point& centerPoint, double angle, FlipMode mode) { auto s=src.toSDLRect(); auto c=centerPoint.toSDLPoint(); return SDL_RenderCopyEx(_get(),t._get(),&s,NULL,angle,&c,_internal::getSDLRendererFlipFromFlipMode(mode)); } int Renderer::copyFullFill(const Texture& t, const Point& centerPoint, double angle, FlipMode mode) { auto c=centerPoint.toSDLPoint(); return SDL_RenderCopyEx(_get(),t._get(),NULL,NULL,angle,&c,_internal::getSDLRendererFlipFromFlipMode(mode)); } /// ----- Super Copy Extend ----- (End) int Renderer::supercopy(const Texture& t, bool srcfull,const Rect& src,bool dstfull,const Rect& dst, double angle, bool haspoint,const Point& center,FlipMode mode) { SDL_Rect R1,R2; SDL_Point P; SDL_Rect* pR1=nullptr; SDL_Rect* pR2=nullptr; SDL_Point* pPoint=nullptr; SDL_RendererFlip flip; if(srcfull) { R1=src.toSDLRect(); pR1=&R1; } if(dstfull) { R2=dst.toSDLRect(); pR2=&R2; } if(haspoint) { P=center.toSDLPoint(); pPoint=&P; } flip=_internal::getSDLRendererFlipFromFlipMode(mode); return SDL_RenderCopyEx(_get(),t._get(),pR1,pR2,angle,pPoint,flip); } Texture Renderer::render(const Surface& surf) const throw(ErrorViewer) { Texture t; SDL_Texture* temp = SDL_CreateTextureFromSurface(_get(), surf._get()); if (temp == nullptr) { ErrorViewer e; e.fetch(); throw e; } t._set(temp); return t; } Texture Renderer::loadTexture(const std::string& FileName) const throw(ErrorViewer) { Texture t; SDL_Texture* temp = IMG_LoadTexture(_get(), FileName.c_str()); if (temp == nullptr) { ErrorViewer e; e.fetch(); throw e; } t._set(temp); return t; } Texture Renderer::loadTextureRW(const RWOP& rwop) const throw (ErrorViewer) { Texture t; SDL_Texture* temp=IMG_LoadTexture_RW(_get(),rwop._get(),0); if (temp == nullptr) { ErrorViewer e; e.fetch(); throw e; } t._set(temp); return t; } Texture Renderer::createTexture(int Width, int Height) const throw(ErrorViewer) { SDL_Texture* temp = SDL_CreateTexture(_get(), SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, Width, Height); if (temp == NULL) { ErrorViewer e; e.fetch(); throw e; } Texture t; t._set(temp); return t; } bool Renderer::isRenderTargetSupported() const { return (SDL_RenderTargetSupported(_get())==SDL_TRUE); } bool Renderer::isReady() const { return (_get() != nullptr); } void Renderer::release() { _clear(); } //static int Renderer::GetDriversNum() { return SDL_GetNumRenderDrivers(); } #include "end_code.h"